Skyrim Character Building » Discussions


Character Build: The Sioux

Tags: #Character Build Archer  #Character Build Witchhunter  #Character Build Hero  #Race:Redguard  #Rank:Recognized 
  • Member
    February 27, 2013

    I'd like to present to you a build I started a few months ago whilst studying the Plains Indians for my history GCSE, i found the Indians very interesting and thought how would a noble tribesmen behave if they were transported to an alternate dimension?
    I present to you... The Sioux

    Chief Seattle-
    "When the Earth is sick, the animals will begin to disappear, when that happens, The Warriors of the Voice will come to save them."


    Introduction
    You killed your first man at 10 and your first white man at 12. The year is 1758, two years into the French -Indian war, you're on patrol in the woods with your uncle and your younger brother. You stop and stoop low. You have spotted a French squadron on the road just through the brush. Your uncle smiles at you as he scales a nearby tree to get a good vantage point. You give the signal and your brother and uncle un-notch arrows from their hiding places, you fly from the brush, tomahawk in hand, and before the soldiers can re-cooperate, there are only 3 left. One for each of you. Your family members emerge, each of you drawing a rough stone knife. You go for the Sargent  as he tries to flee you grab him and whisper in his ear: My name is Speaks Like Dragon, I am your death. He whimpers and you cut his throat.
    Back at the village you report what you saw and all the troop movements you observed. He commends you on your actions then dismisses you. At sundown he gathers the tribe in front of the fire outside his tent. He announces: "The time has come for my son to become a man. For 6 years he has faced the harrowing shame of not coming of age at the same time as his spear brothers, all because of this damned war... Anyway this is besides the point. Tonight, my eldest, Speaks Like Dragon, will go to the cave of trees and commune with his ancestor spirit. He will finally determine whether he is a Dragon... Or a mouse." The whole tribe cheered as you gathered your weapons and headed south to the fabled cave of trees. When you arrive you find the great shrine where countless numbers before you have knelt and dreamed their future. As you kneel a blue light swarms around you. You hear a roar and you know that the great earth dragon has accepted you as its child. You fall into a deep sleep, as you do you hear the whisper: Master the Words and slay the World-Eater...
    You awake on a mountainside. The cold winds swirl around you as you rise. Inhaling you embrace the freezing temperature and survey the landscape. you see a track going down the mountainside towards some torches, as you approach the torchbearers the notice you and draw swords yelling "Halt Redguard!" In English. You try to reply with "I am a Sioux" but before you finish somthing hits you accross the back of the head and you pass out. You wake up stripped and dressed in rags...


    Crowfoot, Blackfoot warrior and orator-
    "What is life? It is the flash of a firefly in the night. It is the breath of a buffalo in the wintertime. It is the little shadow which runs across the grass and loses itself in the sunset."

    Character Sheet
    This build needs to be followed quite closely otherwise it just unravels. There are two variations; Warrior/ Hunter and Medicine Man (mage)
    Race : Redguard, Fairly light skintone, mowhawk or dreadlocks (black), no warpaint, middle muscularity
    Stone : The Lover
    Stats: Warrior- 5 Health and 5 stamina per 10 Levels, Medicine Man- 4 Magika, 3 Health and 3 Stamina per 10 Levels.

    Tip; call him Speaks Like Dragon for extra role playing points

    Recommended Quests/ Quest Lines
    Warrior- Companions until circle (decline to become werewolf), Kyne's Sacred Trials, Deadra Quests (get all the artifacts but find a way to scorn/ insult the Prince as you do so), any quests that fit with the hunter play style, Dragon Crisis. Unmarked objectives  hunt deer in Whiterun, Falkreath and The Rift, Live in Dragon Bridge Overlook, don't do anything dishonorable  move all dead bodies to face due East, Get a Dog, Crouch as if praying when you make a kill to loot the body, Hunt Giants and Mammoths.
    Mage- Collage of Winterhold, Collage of Winterhold side Quests, Help Melka kill Petra, Deadra Quests (get all the artifacts earn the Princes Favor , Dragon Crisis, anything that fits the playstyle. Unmarked Objectives: Learn all spells, don't do anything evil (can be dishonorable  not evil, there's a difference) collect all Divines Amulets, Hunt Spriggans and eat their Taproot, Live in Alchemists Shack.

    Major Skills
    Warrior-
    Archery; All attributes, as a native this your strongest suit and a bow should be in quickselect.
    One Handed; All Armsmen, Fighting Stance, All Hack and Slash, Savage Strike, Critical Charge, Paralyzing Strike, when your too close or your bow fails, switch to your war axe and finish them off.
    Light Armour; All attributes, natives never wore heavy and restrictive plate armour, it's too unbecoming of a hunter.

    Mage-
    Destruction- All attributes, the Medicine Man is a master of magic and harnesses the powers of Ice, Fire and Lightning to smite your enemies.
    Conjuration- All attributes, the Medicine Man is a master of magic and can call on Wakan Tanka to summon Elementals and place ethereal weapons in your hand.
    Illusion- All attributes, the Medicine Man is a master of magic and uses the powers of light and dark to manipulate his surroundings before performing a deadly strike, to calm those he does not wish to fight and meddle with the minds of his enemies.

    Minor/ Optional Skills
    apply points as pleases
    Warrior-
    Alchemy- Men of the hunt should have a good knowledge of the wild to make poisons and potions from the natural things he finds.
    Block- When close up attacking is not the only option.
    Speech- As a great warrior and son of the chief you are a future candidate to lead your tribe, diplomacy is vital.

    Mage-
    Alchemy- Medicine Men should be able to live up to their name and make potions to heal the people as well as poisons to weaken their enemies.
    Restoration- As Medicine Man you are not only the representative of the great spirit for your tribe, but also chief healer and caring for allies is in the job description.
    Speech- As Medicine Man you are head adviser for the chief and having a way with words can sway even the most stubborn men.

    Equipment
    Warrior-
    Head- Nothing whilst in the wild, Mage Hood in towns and cities
    Torso- any and all fur armours depending on personal preference and weather etc.
    Hands/Arms- Fur or Forsworn Gauntlets
    Feet- Fur shoes or Forsworn Boots
    Bow- Forsworn, Long or Hunting
    One Handed- Iron War Axe (preferred), Forsworn Axe or Forsworn Sword
    Shield- Hide
    Jewelry- No Rings, Kynes Token (Necklace)

    Mage-
    Head- Forsworn or Nothing whilst in the wild, Nothing in towns and cities
    Torso- Forsworn or Arch-Mage
    Hands/Arms- Forsworn Gauntlets
    Feet- Forsworn Boots
    Destruction- Flames, Frostbite, Sparks, Fire Bolt, Ice Spike, Lightning Bolt, Runes
    Conjouration- Bound Sword, Conjure Familiar, Flame Atronach, Flaming Familiar, Bound Bow, Frost Atronach, Dremora Lord, Storm Atronach, Flame, Frost and Storm Thrall
    Illusion- All of the Spells, Level Depending
    Restoration- All of the Spells except wards, Level Depending
    Jewlery- Any
    Staves- Forsworn/ Eye of Melka

    Combat style
    As warrior use weapons situation depending and as mage Conjure a thrall then equip a staff and use spells situation depending or just Conjure a weapon, Use every shout to some extent.


    Flat-Iron, Sioux Chief-
    "From Wakan-Tanka, the Great Mystery, comes all power. It is from Wakan-Tanka that the holy man has wisdom and the power to heal and make holy charms. Man knows that all healing plants are given by Wakan-Tanka, therefore they are holy. So too is the buffalo holy, because it is the gift of Wakan-Tanka."


    Roleplay
    Not so much rules but not following this will allow the build to make sense
    Rules

    1. When you leave Helgen, spend 2 days in either Falkreath town or Riverwood, this allows your character to familiarise themselves with the world of Tamriel, i.e learning current events and learning about the elf races, argonians and khajit etc.
    2. Read as many books as possible but never keep them in your inventory
    3. Stay within the equipment boundarys
    4. Don't commit a crime
    5. Eat three times a day
    6. Sleep at least an hour a day
    7. Avoid staying out at night, if on the road, find a cave or bandit camp with a bed
    8. Sneak when hunting
    9. Don't own property
    10. Don't horde Items
    11. Don't Marry
    12. Only Fast-Travel from settlements
    13. When a Hunter, keep several Hunting lodges dotted around Skyrim eg Meeko's Shack, Cliffside Retreat or Anise's Cabin.
    14. Only Sell Furs and Meats in cities
    15. Don't eat raw meat
    16. Don't steal
    17. Don't Join the Thieves Guild
    18. Running Commentary in your head

     

    Hope you enjoy 

  • AJ
    Member
    February 27, 2013

    I love it, +1!

  • Member
    February 27, 2013

    yeh i know what you mean, i will definitely update it, I've not finished it yet, I agree with you on that its more like a roleplay than a build, don't think i can do much about it though, i just wrote what goes through my mind when i play with my two characters.

  • Member
    February 27, 2013

    It would be great if you separate your text with paragraph and some spacing. Most of the part look like 1 giant wall of text.

    I am not trying to be grammar nazi here, but it was rather tiring to read bunch of text stack together; even more at late of night.

    The only part that are readable for me now is the rules.

  • February 27, 2013

    Please say Indigenous or Aboriginal. Not Indian, I find it very insulting does it look like we come from India? Anyhow a cool concept, I like how you picked Redguard as the race. The RP is awesome and makes sense.

  • Member
    February 27, 2013

    I get what you mean, thanks!

  • Member
    February 27, 2013

    Oh shit, see what you mean, copied and pasted from word, looks like it didn't keep the formatting!

  • Member
    February 27, 2013

    I don't mean to offend, its just the name i am used to  using when referring to Native Americans, no different than referring to an African American as black or an East Asian simply Chinese 

  • February 27, 2013

    Just please edit it out. I'm not offended myself but I am unsure how much of my brothers and sisters are on the site. I wouldn't want a good rp build being flagged cause the content was "racist". And to argue your point, please stop looking at the world like it is a checker board.

  • Member
    February 27, 2013

    yep.. the blog eat the format.. i usually took quite a time to fix it too.