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Character Build: The Dark Summoner

Tags: #  #Character Build Spellsword  #Evil  #Spellsword  #Necromancer  #Summoner  #Character Build Necromancer  #Character Build Villain  #Race:Breton  #Rank:Recognized  #character build  #dawnguard  #character  #dark  #Build 
  • Member
    July 15, 2012

    "Can you conjure me up a sweet roll?"―Guards

    The Dark Summoner

    In his youth, the Dark Summoner was a fixture in the court of Wayrest. After one of his bids for power failed, he was forced to flee High Rock. On that day he swore to himself that he would never be that powerless again. He became a fair thief in order to make ends meet. The Dark Summoner had also begun to feel the sting of old age, and he began to dabble in Necromancy in a bid to extend his life. When he was caught preforming forbidden magic by Imperial Soliders, he was sentenced to death. He felt that Helgen was as good a place to die as any other... but fate had other plans

    Race: Breton

    Stone: Steed Stone

    Major Skills: One Handed, Destruction, Conjuration, Enchanting.

    Minor Skills: Sneak, Pickpocket, Smithing, Alchemy.

    Weapons: A crafted war axe (preferably Dragonbone) in one hand, and icy destruction spells in the other.

    Armor: All Dragonplate except for the helm, which will be a self enchanted adept or apprentice hood.

    Alignment: Chaotic Neutral. He dislikes hurting innocents and will do heroic deeds for the right price or cause, but his fear of death motivates him to do unspeakable things in his quest for immortality.

    Shouts: Ice Breath, Ice Form, Soul Tear, Marked for Death, Unrelenting Force

     

     

     

    The Build (Level 81)

    This character is a dark juggernaut that uses powerful primordial undead straight from the soul cairn, his trusty axe, and clinging chill to control the battlefield.

    His years on the run have changed him from the stuffy courtier that he once was, although he still retains his old talents in speaking to others and remaining unseen. During his time traveling the wilds of High Rock and Skyrim he has come to rely on the axe both for self defense and bushcraft. He has also taken to crafting, maintaining, and wearing heavy armors in order to ensure that he always lives to fight another day.

    For many years he sought a “elixir of life” that was spoken of in ancient alchemical texts. This proved fruitless, but he maintains a working knowledge of potions and poisons that many envy.

    During his days as a wanted fugitive he often found that he could make a living as a thief. He memorized many diagrams concerning lock design and he was never short of money when peoples purses were around him.

    His true passion is magic. Always the clever pupil, the Dark Summoner was once renowned for his mastery of Necromancy, Enchanting, and ice based Destruction magic. His skill has only increased with age. And during an exciting visit to the Soul Cairn, he was able to steal knowledge of powerful undead from the Ideal Masters themselves.


    One Handed: Armsman 5/5, Fighting Stance, Hack and Slash 3/3, Savage Strike.

    Heavy Armor: Juggernaut 1/5, Fists of Steel, Cushioned.

    Restoration: Novice, Regeneration, Respite, Recovery 2/2, Avoid Death, Necromage.

    Enchanting: Enchanter 5/5, Corpus Enchanter, Insightful Enchanter, Extra Effect.

    Pickpocket: Light Fingers 5/5, Night Thief, Cutpurse, Keymaster, Misdirection, Poisoned.

    Sneak: Stealth 1/5, Backstab, Muffled Movement, Light Foot.

    Smithing: Steel Smithing-Dragon Smithing, left path 

    Lockpicking: Novice-Expert locks, Locksmith, Unbreakable, Quick Hands.

    Speech: Haggling 1/5, Bribery, Persuasion.

    Alchemy: Alchemist 5/5, Physician, Benefactor, Poisoner, Concentrated Poison, Green Thumb.

    Conjuration: Novice-Expert Conjuration, Summoner 2/2, Necromancy, Dark Souls, Twin Souls.

    Destruction: Novice-Expert Destruction, Augmented Frost 2/2, Deep Freeze

     

    Comments on Gameplay

    The Dark Summoner is very versatile. Often he will fight weaker enemies in traditional spellsword fashion, but when he really wants to bring the pain he will summon two Wrathmen and attack with them.

    If the going gets tough he can use his vampire lord form to greatly enhance his spell casting power

     

    Health, Stamina, Magicka


    The optimal spread of stats is (out of every ten levels) 4 in health, 4 in magicka, and 2 in stamina until stamina reaches about 400. No more should be needed to sprint or owed attack as your armor weighs nothing and many of your enemies will die before you can swing an axe at them.

     

    Essential Quests

    Dawnguard storyline, vampire side. Achieve immortality and get awesome Necromancy spells!

    Comments

    This is my first build on a site that has been a part of my life for many years now! I am very happy to have finally joined this wonderful community!

    I did use Masons amazing Alik'r Build as a platform in terms of layout. All of the content in this post however, is my own work.

    Thanks for reading this! Feedback of any sort is appreciated, as it will help me refine future builds.

  • July 15, 2012

    Ahh, I see someone else has been researching the new "atronachs." I have been very interested in the wrathmen ever since I saw the tome; more health and better weapon than a dremora lord, yes please. Interesting build and skills. +1 like from me.

  • Member
    July 15, 2012

    Thank you very much :)

    The Mistmen and Bonemen are no slouches either. I use bone men for dragon fights often (until dragon lands)

  • Member
    July 16, 2012

    I'm lovin' this build so far, but I've got one question. What ratio of health, magicka and stamina would be ideal? I've been running 1:1:1 so far, and I'm thinking it's the way to go but I want a confirmation on this :)

  • Member
    July 16, 2012

    Hey! Glad to hear your enjoying it!

    1:1:1 would work but at a certain point (when it is about 400) you can stop insetting in stamina and just 1:1 in health and magic :)


    Great question, ill add this to the build when i get back from work

  • Member
    August 5, 2012

    I honestly have no idea, it might make the soul tear zombie last longer

    HOWEVER Soul Tear is very useful as a "hands free" soul trap spell. It will soul trap targets if they die within 2 seconds, so it is very useful for enchanting (thats how I use it)

  • August 5, 2012

    It can also raise giants!

  • Member
    August 5, 2012

    Very nice I do like how it uses the new necromancy/summoning spells so +1

  • Member
    August 6, 2012

    Im going to have to try that...

  • Member
    October 4, 2012

    Cool build! +1

    I did notice that you put Smithing but no Heavy/Light Armor