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POLL PCOutcast's Elder Scrolls wishlist

  • Member
    May 23, 2016
    I chose More Ambitious Setting and Atmosphere and More Populated World. While all of the other choices are nice, I think TES games fall a little flat in these areas, especially compared to TW3. In Skyrim especially, the "cities" felt small and underpopulated for the most part. I think ES6 should have another surreal setting like Morrowind. Perhaps Valenwood or Black Marsh. Something southern at least.
  • Member
    May 24, 2016

    This is a very good video, definite food for thought and the eight points were well presented. I think what resonates me above all is the first point you raised about Morrowind's Emperor Parasols and the ashstorms. Morrowind was so alien! Like Shivering Isles it was just so far out of the familiar in places that exploration was almost a guaranteed certainty. 

    While the next two games were awesome in their own way, they were more grounded in the familiar. Skyrim did a brilliant job of giving Nords a culture that goes against the "basically Vikings" concept, but the depth of their ways was still hidden to a degree. The best thing about the setting, besides the stunning and immersive wilderness, is the ancient Nord culture and history in my opinion. Seeing those weird ruins perched on mountainsides or reading the tablets on the seven thousand steps, discovering a Dragon Priest or learning the word wall inscriptions and asking, "who is the Hoar Father?" Those are the things which excited me because they were unusual. So yeah, setting and atmosphere pushed a bit further out would be great.

    A hard-core mode would be wonderful. Immersion in a TES setting tends to happen naturally so anything that adds to it without requiring mods is a win in my eyes.

    That goes hand in hand with customisation I think. Being able to make everything just so and aesthetically pleasing can only suck me in more.

    Custom spells being absent in TES V was a huge step backwards and I still cannot understand that decision. Simply being able to make a similar spell but change it to suit your character is very important. A priest of Azura forced to cast Stendarr's Aura is humiliating.

    Lastly, quests and depth. The guild quests in Skyrim are an embarrassment compared to TES IV. They felt so shallow at times. 

    I agree with everything else, of course, but those points are the ones I have words for.

  • May 24, 2016

    More ambitious setting and atmosphere is probably top of my list. Bethesda has made all the monies with it's last few games so it no longer needs to play safe anymore, they need to look to the amazing uniqueness of Morrowind to inspire a stand out setting and tone. 

  • Member
    May 24, 2016

    So everyone else chose everything, right?

  • Member
    May 24, 2016

    Well obviously not - there are currently 287 voters, and the current leader has 176!

    What we do have is a remarkably even spread. I suspect PCOutcast picked the most 'requested' features for the next game...

  • May 24, 2016

    Magic damage does it for me, I happen to think it's disgraceful that a Novice mage using Flames does the same damage as a Destruction Master (without Augmentations) with the same spell, lesser than that but still important id Meaningful perks, example? Hack and Slash in Skyrim one perk would have been enough for the ability to inflict Bleeding damage, but no we had to have 3 to do even more Bleeding damage, ridiculas.

     Lastly not so important to me is the ability to alter or craft serrated edges on  Swords or larger Heads on Axes, I wouldn't refuse them but its not the be all and end all for me.

  • Member
    May 24, 2016

    Thanks for posting this to the vault, Paul.

    Obviously I voted for everything :) But there are some other great points in this thread. I really liked Overhate's idea about consequences. Simply locking out certain factions when you side with their enemy suddenly creates more replayability. And if those locked out factions also became hostile...well, then we have real choices, with meaningful consequences.

    I think we as players of RPGs are pretty creative and tend to fill in a lot of the blanks anyway. So a lot can be accomplished by reasonably small changes to the way the game works. Let's be honest, the story lines in Bethesda games aren't that great. But that's OK because the best story is the one you make up for yourself. All we really need is the framework to allow our imaginations to run wild.

  • Member
    May 26, 2016

    No problems PCO, happy to boost it up on the front page.

    I voted for most of them, but if I had to choose just a couple above all others (sadly the poll software doesn't allow - its either vote for one, vote for as many as you like) then it would be:

    1. More varied quests - I don't think Bethesda have really kept up with the way that Dragon Age and Witcher have pushed ahead with storytelling and quest building. Still too much reliance of 'go there and kill a cave full of enemies', which was OK when we had Morrowind in 2002. Not so much now...

    2. More ambitious setting - I agree that we've had plenty of the faux medieval world setting for the time being with Skyrim and Oblivion. Basically we need to head south - by which I mean the southern part of Tamriel. Black Marsh and/or Elsewyr would be awesome

    I suspect that what we will actually get will be another generic medieval world, generic quests - but the mechanics of weapon customisation, settlement building (Hearthfire 2.0) and more perks will be ported over from Fallout 4

    Cynical moi? 

  • Member
    May 26, 2016

    I'm hoping for far better perks and spells. I'm a big fan of the rank perks in the likes of Barbarian or Armsman, so we need those for magic rather than stupid stuff like effectively locking spells behind a massive magicka cost and then saying "get the master perk" to actually make these feasible. So yeah, ranked perks that give you more destruction damage, give illusion spells more magnitude, make summons more powerful or last longer, make restoration spells more powerful, etc...

    Also, spell crafting would go hand in hand with this. Perhaps a spell crafting perk tree? Allowing for combining multiple effects based on perks or something. That way it wouldn't be like Oblivion, where any old novice could throw together five or more spells in one go - that should be earned.

    More shit like Necromage, Atronach, Master of the Mind, Critical Charge, Silent Roll, Shadow Warrior, Twin Souls, etc, please. Give us gamechanger perks, stuff we can really mess with.

    I'm always of a mixed mindset about how perks should be in relation to Fallout. On one hand, I like the idea of being able to unlock any perk without having to put in points to the perks below it (Necromage for vamps and Quiet Casting for thieves, for instance), but then again it makes those feel earned and often causes you to try and incorporate those schools more. Also, while I like the idea of ranked perks, when they are all numerical based they do get a bit excessive. For instance, high level perks should all be unique and each rank should have a greater benefit from just being "here's 5% more accuracy with your gun" (I know it's ES so this is just an example).

    Warrior perks need a complete do-over, they suck. I don't care about your stupid backwards paralysing strike and it's shitty 25% proc. Give it 100% on backwards attacks (they're hard enough to hit anyway) or give it 25% on regular strikes. Give us more unique perks like mages and thieves get, rather than "here's 100% extra defence for free, here's another 25% when wearing a full set, and here's another 25% for wearing a matching set. That'll be seven perks."

    Better spells in general. There were some good spells, but magicka costs were too high and you either had to break the game to make mages work or be severely gimped. I want to be able to be Gandalf and just wreck an entire room with a firestorm, not just hit for 200 damage (this is a great example of a spell that can either be completely broken and hit 3000 damage, or will just suck and do about 200).

    Damage progression, if I'm interpreting this right... eh, not so much. You mean as your character levels up they naturally gain more damage or something? I've never been a fan of that, damage should come from investment and smart perk choices rather than just naturally playing the game. You're not earning it otherwise, you're just getting it for free because you played a while. It would make all high level characters naturally strong and all low level characters naturally weak - I want to twink my low level and make them super powerful, or make my high level character a pushover if necessary.

    Something else that wasn't on there (aside from hardcore mode, which I don't care for anyway) is difficulty. Master shouldn't make enemies sponges, or make my stuff do less damage. Master should make enemies smarter, use different moves, better spells, search for me for longer, etc. Meanwhile novice should make enemies complete dummies and not even be able to hold their swords the right way round.

  • Member
    May 28, 2016

    No improved AI option? I think that is one the most important features of a game and I find it lacking in most. I want more dynamic fights and have less suicidal followers (or more suicidal). 

    1. Setting: I agree with Paul. Let's move South!

    2. I actually don't like perks. I breaks immersion for me if you can be mostly a warrior, grab a mage perk, and suddenly start casting spells at 1/2 cost. I think instead you should improve by using the skills. If you want to cast more efficiently, cast spells and have that spell level along with associated traits like magic cost and regeneration.

    3. Customisable spells: Yes! Morrowind style with modern physics and UI sounds amazing.

    4. Item customization: Fun, but how my character looks isn't a very high priority for me.

    5. Hardcore mode: I already do this; just don't reload when you die. I don't think this is as big a deal for single player games like it is for games like Diablo.

    6. Varied quests: Yes! I'm actual okay with radiant quests being simple fetches or bounties, but like others have said, I'd like to see more elaborate guild quests and lasting consequences for your decisions.

    7. More pop: Definitely, the 1st mods I get are usually population ones.

    8. Improved models/anim: I'm always pro better graphics, but I'd really like to see locational damage cause marks and animations.