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Pokemon Sets

Tags: #Dragonborn1721 
  • Member
    June 28, 2016
    And this is my final team :) Capraicorn (Ampharos) (M) @ Ampharosite Ability: Static EVs: 248 HP / 28 SpA / 232 SpD Calm Nature - Rest - Sleep Talk - Volt Switch - Dragon Pulse MGArsenal (Skarmory) (M) @ Rocky Helmet Ability: Sturdy Shiny: Yes EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Spikes - Roost - Whirlwind - Iron Head Frogger (Toxicroak) (M) @ Life Orb Ability: Dry Skin EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Sucker Punch - Gunk Shot - Swords Dance - Drain Punch Ivangooze (Goodra) (M) @ Damp Rock Ability: Hydration EVs: 4 HP / 252 SpA / 252 SpD Calm Nature - Rain Dance - Thunder - Rest - Dragon Pulse Buu (Clefable) (M) @ Leftovers Ability: Unaware EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Calm Mind - Moonblast - Stealth Rock - Heal Bell Calrissian (Landorus-Therian) @ Focus Sash Ability: Intimidate EVs: 248 Atk / 252 SpA / 8 Spe Modest Nature - Earth Power - Hidden Power [Fire] - Stone Edge - U-turn
  • June 28, 2016

    Hahaha, I just noticed that Landorus' name, Landorus Calrissian, such a good name :D

    I really like this team, especially that Skarmory (that's my second most-used set as well) and I've always been interested in seeing a Mega Ampharos, I've only ever considered using one on a Trick Room team but that does seem like a cool set. Honestly I probably would have swapped out that Clefable for a Florges, but that's just because I really, really like Florges as a defensive fairy type 

  • Member
    June 28, 2016
    Im glad you liked the cleverness behind my landorus' name XD ampharos has always been my favorite, you have no idea how happy I was it got the mega evolution that it did, the additional dragon typing, the stat boost, even the crappy ability can be useful against the likes of mega sceptile, electivire, etc. All in all, its a very bulky attacker, and the volt switch senergizes beautifully with u-turn landorus. As for clefable, I did originally consider florges for my cleric at first honestly, but since everyone and their brother use it as the team cleric nowadays, I went old school. Plus, combine its stealth rock with skarmorys spikes, I took down lvl 100 charizard, venusaur, and blastoise, back to back to back. I have no idea why the guy had all three on his team, but it didnt matter XD Also if youve never thought of using a toxicroak, I highly recommend it, once it gets going, theres no stopping it
  • June 28, 2016

    Oh I love Toxicroak, I used to run a number of different Toxicroak sets but he was definitely one of my staples a year back. But I can't remember what sets I used, I just do know that he's surprisingly diverse with a killer moveset. I mean, I always preferred Poison Touch, but some sets can really work quite well with Dry Skin (especially with your Goodra) so I can imagine that works pretty well. 

    But yeah he does get deadly really fast if your opponent lets you set him up 

  • April 20, 2017

    So, I've been playing a lot more Pokemon Showdown lately (getting up to 20-25 games a day now) and I've been playing around in OU far more than I usually do. I've been playing around with the new Sun and Moon Pokemon a bit (to the point where I love Mimikyu now) but I've been running a few more interesting sets that I figured I'd drop by and mention.

    Choice Zapdos

    This is one of the most devastating sets I've come up with simply because nobody suspects that it's coming. Zapdos has long been considered one of the bulkier flying types (because he is), with Roost, Toxic and Defog being common defensive moves and Discharge being his most common offensive electric type attack to get the Paralysis on Poison/Steel types. 

    What my set does that throws this all off is turn it into a Special Sweeper, capable of taking out just about any threat in the game from what I've seen. The combination of Fire, Flying, Ice and Electric gives it so many chances to counter attackers, with Steel/Ground, Steel/Rock types being the only types that can be a little hard to deal with. It also gives it 4x super effective attacks against most of the dangerous types in the Metagame right now (With the Dragons all being overused, Pelliper somehow working it's way up, most of the Ultra Beasts being 4x weak against at least one of his attacks) and with Zap's decent bulk, he can still take a couple of attacks without faltering much. Heatran might be a bit of an issue but their really rare these days for some reason (maybe it's Thousand Arrows?) 

    I've been debating whether to swap to the Scarf to get him an insane level of speed but I think the insane damage he currently deals is good enough.

    Zapdos @ Choice Specs 

    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Air Cutter
    - Hidden Power [Ice]
    - Thunderbolt

  • May 15, 2017

    Ah, it sure has been awhile since I last played as much Showdown as I have been lately (what can I say,  it's perfect for me to take a 10-15 minute break from doing other things). I've mostly been playing Random Doubles at the moment, but I have otherwise been getting rather into the idea of playing Doubles which includes this next 'tag-team' set that I haven't seen many people use (or anything similar).

    Malamar 

    Malamar @ Leftovers
    Ability: Contrary
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Superpower
    - Knock Off
    - Psycho Cut
    - Protect

    And Whimsicott

    Whimsicott @ Focus Sash
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    IVs: 0 Atk
    - Fake Tears
    - Tickle
    - Toxic/Safeguard
    - Dazzling Gleam

     

    Basically the idea here is to abuse the fact that Whimsicott is never run this way, and has so many awesome status moves that reduce stats which can be used either to really weaken enemies or, which is the fun bit. Strengthen a Contrary user to the extreme. For Malamr this basically means that you can increase the attack and defense by two times in a single turn (Superpower + Tickle) or radically increase your defenses with Fake Tears + Superpower. The only negative is that as far as I can tell, these two can't increase Malamar's speed (as for that...well Tailwind is alright, but the only real option for a speed increase is Scary Face, at least as far as I can remember).

    Oh and it's also a set that's weak to Taunt, which completely removes the interesting part of the set. But you do have Dazzling Gleam if you need to attack. 

    Teammates: Larion is by far the best choice here. You get a Pokemon that's immune to poison and has 4x resistance against Bug type attacks. I mean, really any Rock/Steel type works but I like Larion because it's got a decent set of attacks and also has really good defenses, especially with Eviolite. 

  • May 18, 2017

    Got another fun little combo here today, that hasn't proven itself to be effective but allows you to run Swampert (or any Grass/Ground type for that matter) with 0 weaknesses which is kind of cool, it'd be better if it were Mega Swampert but eh, I'm not going to complain.

    Swampert 

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature

    - Barrier/Toxic
    - Earthquake
    - Waterfall
    - Ice Punch

    Girafarig

    Girafarig @ Choice Scarf
    Ability: Sap Sipper
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk

    - Skill Swap
    - Psychic
    - Hyper Voice
    - Shadow Ball

     

    So basically the entire idea of this is to give Swampert Sap Sipper instead of, well either Swift Swim or Torrent (depending on whether you do this with Mega Swampert or not, it's not currently available on Showdown OU Doubles so I'm using regular). This gives him immunity to the grass type, and with other weaknesess it kind of sets him up to be really awesome. Of course we don't want to have to rely on this strategy fully, so Girafarig won't be totally hopeless and can outspeed most foes (generally speaking these days, Choice Scarfs are given to slower opponents, not always but it's more common) so giving it Psychic, Hyper Voice and Shadow Ball gives it some decent coverage.

    If you don't want to run Swampert in this combo, well Quagsire would work well, possibly even better due to having Recover (and Stockpile for a bit of a boost to both defense and special defense) and it could give Girafarig the Water Absorb ability which...I guess could be interesting, I dunno but you can kind of mess with people with Skill Swap (crippling Pokemon like Greninja or anything with Pixilate or similar abilities), not entirely useful but hey, better than nothing. 

  • December 5, 2017

    Been playing a lot more Showdown lately and thought I'd share a fun little OU team I've been playing with. Though I will be playing some more UU and Monotype to get back to my roots a bit. Anyway, here's my first team

    Blacephalon @ Choice Specs
    Ability: Beast Boost
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk

    - Heat Wave/Flamethrower
    - Shadow Ball
    - Dark Pulse
    - Hidden Power [Bug]

    Kommo-o @ Kommonium Z
    Ability: Bulletproof
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Clanging Scales
    - Dragon Dance
    - Drain Punch
    - Poison Jab

    Mandibuzz @ Leftovers
    Ability: Overcoat
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    IVs: 0 Atk
    - Roost
    - Toxic
    - Air Slash
    - Heat Wave

    Serperior @ Choice Scarf

    Ability: Contrary
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Leaf Storm
    - Hidden Power [Fire]
    - Dragon Pulse
    - Dragon Tail

    Ribombee @ Leftovers
    Ability: Shield Dust
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    IVs: 0 Atk
    - Quiver Dance
    - Roost
    - Bug Buzz
    - Moonblast

    Mawile @ Mawilite
    Ability: Intimidate
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Play Rough
    - Iron Head
    - Sucker Punch
    - Swords Dance

     

    The general idea behind it is to sweep shit with Serperior, Kommo-o and Blacephalon because they are a really legit sweeping team. Ribombee and Mawile work as dual Tanks-Sweepers fairly well, though I might swap Mawile for either Slowbro or Scizor for more bulk. Oh and Mandibuzz is just an unbeatable tank (well not unbeatable but fun). Not the greatest team, really just me playing about with the offensive threats (Leaf Storm, Choice Scarf Serperior is pretty great) but uhh. Yeah, might just focus on UU where I can run Kommo-o and Serperior anyway and skip out on some of the higher ranked Mon.

  • December 19, 2017

    Wow...just, I found an excellent set for a weird ass Attacker/Wall that just works perfectly. Komala is an interesting Pokemon because it has access to the ability Comatose (his unique ability as far as I know) which makes it act as if he were asleep, without the sleeping part. What this means is that they can't be poisoned, paralyzed, frozen but also can't use rest and I think are affected by Nightmare/Dream Eater at all times. Anyway, what makes it interesting is that it means he kind of cancels out most walls that rely on Toxic/Thunder Wave to really stall an opponent and just wait for them to die, and at the same time he has a pretty high Attack and HP stat with decent SpD. What makes it better is that he can use this moveset.

    Komala @ Leftovers
    Ability: Comatose
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Stockpile
    - Return
    - Earthquake
    - Play Rough

     

    Yep. Stockpile boosts both Physical and Special Defense (only up to +3) while Return, Earthquake and Play Rough give it excellent coverage. Earthquake lets it hit Steel and Rock types, Play Rough is an answer to Fighting types. Though you could exchange Play Rough for either Knock Off or Sucker Punch for the anti-ghost coverage. I'm currently using him in my Normal Monotype and the only real wall that worked against him was Ferrothorn.

  • September 29, 2018

    Been ages since I properly got back into Pokemon Showdown but after getting my younger brother into it, figured I'd start up myself. Started off with an OU team that's been doing fairly well (I'm going 3 - 19 so far, as in...I've lost three Pokemon and beat two entire teams and forced two forfeits), been long enough that my rating was reset and I'm starting from the bottom, but still going very well.

    The team is interesting, it's not the most optomized team I've ever run but it's really fun and can switch out and into just about anything. 

    Pokemon 1 - Zeraora (Choice Band)

    Move 1 - Plasma Fist

    Move 2 - Iron Tail/Knock Off

    Move 3 - Volt Switch

    Move 4 - Close Combat?

    So this is the one I'm having the most trouble with and honestly so far I've been using him to force switches if I need them. The problem is that Zeraora just doesn't have a great move-set and so far I've had a lot of trouble using him just because if I'm not fighting a Water or Flying type, he's not that great... Iron Tail is something I've started testing because of my third battle with a Tapu Koko (and it being a fairly solid option, not great but at that point Zeraora is a pretty solid counter to Koko), but Knock Off might be preferred...hard to tell because I barely use it.

    Pokemon 2 - Toxapex (Black Sludge)

    Move 1 - Toxic

    Move 2 - Liquidation

    Move 3 - Haze/Poison Jab/Baneful Bunker (still debating/testing)

    Move 4 - Recover

    Pretty much your standard Toxapex, and damn is it amazing for this team. It can pretty much counter any non Electric type, mostly because you pretty much need to OHKO it to get rid of it for good. So far I've been focusing on using it as a counter to...well anything really. Obviously I have to be careful with Ground types, but yeah...really haven't struggled with getting a Toxic off and then switching Toxapex out, or bunkering down and just avoiding combat for a few turns. It's really awesome for this team (I've said that a few times now :P).

    Pokemon 3 - Landorus (Leftovers)

    Move 1 - Stealth Rock

    Move 2 - Earthquake

    Move 3 - Hidden Power Ice/Stone Edge/Fly

    Move 4 - U-Turn

    So, this is a weird set regardless, just as a note if I add Fly it'd also include the Flying Type Z Crystal because Fly is shit and it sucks (and baffles me) that Landorus has no other options. Anyway, it's more of a defensive set for now, though obviously that could change at any point, and really HP Ice is only good against Garchomp, Landorus and Gliscor and otherwise isn't worth anything with this set. It works incredibly well though, obviously it counters Ground-Types almost perfectly and deals with any Physical Type Attackers well with the combination of Intimidate, Leftovers and DEF. So yeah, it's really nice and has a damn powerful Earthquake (two-shot a Gardevoir that had Intimidate through Trace).

    Pokemon 4 - Scizor (Choice Band/Life Orb)

    Move 1 - Bullet Punch

    Move 2 - Bug Bite/Agility

    Move 3 - Aerial Ace

    Move 4 - U-Turn

    I'm torn on this, because Scizor works incredibly well against Fairy-Types with that STAB/Technician/Choice-Band combo with Bullet Punch, and Aerial Ace works really well too. I am going to test out Agility/Life Orb instead because I think that might be a technically better option.

    Pokemon 5 - Mega Charizard X

    Move 1 - Dragon Dance

    Move 2 - Roost

    Move 3 - Dragon Claw

    Move 4 - Flare Blitz

    Yeah, so originally I was debating taking this fella off my team because I didn't use him for two battles but lately he's really helped out. Even just ignoring the pure power behind a Dragon Dance boosted Charizard-X, there's still a defensive force behind Mega-Charizard just because of the sheer number of resistances that Dragons have. Sure it's not perfect, but you throw in the Mega-Evolution which lets you make a quick change (avoid the Earthquake from something that can't take a Flare Blitz and it's GG), yeah it's just working really well for me.

    Pokemon 6 - Heracorss (Choice Scarf)

    Move 1 - Megahorn

    Move 2 - Earthquake

    Move 3 - Close Combat

    Move 4 - Rock Tomb/Rock Slide

    Moxie + 442.5 base speed = GG. That is all. Really I've got nothing to say other than that, Heracross is a near-perfect late game sweeper for this team because that combination of moves can hit so much super-effectively, especially in OU. There are a few hard counters obviously, but it's enough power and variety (and it keeps getting stronger) that it can work really well.

     

    So yeah, it's a solid little team so far, enough counters to some of the apparent weaknesses (Ground and Fire) that it's hard to take advantage of them. I mean, I have Toxapex, Charizard and sometimes Landorus for Fire Types. Landorus, Charizard, Heracross and sometimes Toxapex for Ground-Types. So yeah, I guess there are a few other weaknesses, my lack of Dark-Type Moves makes Psychics potentiall dangerous but Scizor, Heracorss and Zeraora can counter most, if not all Psychic types. I do also realize that the team has...really no Special Attackers but it's working well enough for now, might swap a few moves around on Toxapex to give it Scald, which is better than nothing.