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Event Build: Krevhnah's Avatar (FO4)

Tags: #Character Build Melee  #Fallout 4 Build  #Event: Arms & Artifacts 
  • Member
    February 26, 2018

    Greetings and salutations my fellow Vaulters to my second build for the Arms and Artifacts Event! Inspired by my love of Lovecraft, and the winks and nods Bethesda gives to the Cthulhu Mythos, I decided to take a stroll down to the discomforting confines of Dunwich Borers. Welcome to….

     

    Cthothonic Reading Music

    Ia’Krevnah! Ia’Alhazred! Long have your Order worshipped not the God of Christianity nor the Old Gods of paganism. No, your Order, your family included, worship the Deep Ones, ancient beings that live deep below the waves and in the darkest caverns of the earth.

     

    Your bethrothed, a young law student named Nora Blackwood, married you shortly after the High Priest, your grandfather Marcus Dunwich, had a vision from great Krevnah that you were to be the Sunken One’s avatar. However, before you could claim His sacred blade, the bombs fell.

     

    Like the Deep Ones before you, you arise from the fires of nuclear war. Your first stop, your family's old quarry….

     

    S.P.E.C.I.A.L

    • S-9
    • P-4
    • E-3
    • C-10
    • I-5
    • A-9
    • L-3

     

    GAMEPLAY

    Gameplay with this character will be, combat wise, totally melee based. With perks like Big Leagues, Blitz, Rooted, and sneak attacks, your character will be Swift and deadly with the wicked blade that is Krevhnah's Tooth.

     

    Now you might be thinking, Chris, how the fuck are we supposed to survive Dunwich Borers at level 1? Well, you probably won't, even with sneak attacks and pyscho. What we’ll be doing instead of working our way till we get to at least level fourteen or so, and have a decent melee weapon which in my case was General Chao’s Revenge which I got from Drumlin Diner after scraping together a few caps.

     

    Once done, and with a spare pistol for the perks such as Wasteland Whisperer and Intimidation, I set off on my eastern trek towards Dunwich Borers. As this character is both the avatar of an eldritch abomination encased in stone, but a cult leader, Intimidation and the like represent his gift of gab. Let me tell you, using Intimidation to get a Raider at Dunwich Borers to follow your orders is helpful when dealing out death on the gang of raiders is helpful on our way to grabbing that jagged machete.

     

    Faction wise I sided with the Minuteman and Railroad, the Railroad for their underground headquarters, and the Minuteman as they're probably the most corruptible faction, if some of the former leaders, and the Libertarian raiders (who are former Minutemen), are anything to go by, heh. Dress all your Settlers up in Children of Atom robes.

     

    EQUIPMENT

    Krevhnah's Tooth

     

    The keystone of this entire build’s conception. Upon reaching the end of the trippy, and possibly supernatural, depths of Dunwich Borers, you'll come upon a hole leading downwards, and filled with water. Dive down and alongside what may be the slumbering form of Krevhnah, (“That is not dead which can eternal lie” anyone?), will be an altar with this wicked sacrificial blade resting atop it. Grab this puppy and book it.

     

    Krevhnah's Avatar wandering the wastes.

     

    Armor wise, we’ll be running with the High Confessor’s Robes which I got off Confessor Cromwell’s corpse.Alongside that I wore the Inquisitor's Cowl from Far Harbor as well.

     

    Whenever I needed to Speech check someone, I swapped to Pastor’s Vestments, Liam’s Glasses, and a Newsboy Cap.

     

    ROLEPLAY

    • Make the occasional pilgrimage to Dunwich Borers, and if you've intimidated someone, sacrifice them in front of the large burnt cage cluster, or in the hole if you can.
    • Try and intimidate or charm someone before resorting to violence
    • Collect human bones and decorate your house with them like you're Ed Gein.
    • Try and start up a temple in any settlements you control.

     

    THANKS FOR READING!



  • Member
    February 26, 2018
    Nice build Chris I like how you really delved deep into the theme of the event and going into the supernatural aspect of the game. Any chance of uploading all your document’s contents to this page? A lot better for sharing and posting your content with others if it is on here directly and not a link to a google doc. Also one last thing your get the high confessor’s robes from Tektus not Cromwell, he’s in Fallout 3. :p
  • Member
    February 26, 2018
    Ah, well as I'm stuck on mobile, not, so I'd need someone to copy the contents over, this really applies to all my builds, Event or otherwise. Sorry. Oh right, and thanks for the compliment. I have a few WiP buds that delve into a more supernatural aspect
  • Member
    February 26, 2018
    That makes sense when I’m not on mobile I can port over for you!
  • Member
    February 28, 2018

    You should be all set now Chris.

  • March 1, 2018

    Good - Evil - build but there is a lot of SPECIAL points? or I miss someting...

     

  • March 1, 2018

    Hey Chris nice to see this out. Machete uses this a bit too, but not in the same way. I'm curious about the SPECIAL points too. I'm assuming you added some as I don't think you perked too many actual skills, am I right?

  • March 1, 2018
    Immediately added the music to my Lovecraftian playlist. Iä Iä, Chris fhtagn!
  • Member
    March 2, 2018

    Yeah I love a good detailed Lovecraft style build. Like the others mentioned - I'd suggest a little more detail of how you distributed points to get to your SPECIAL and perk levels especialyl as the cap on this was 25-30. Otherwise, wonderfully dark. 

  • Member
    March 2, 2018
    Yeah, I'll have to recall it as I don't have the saves anymore, but yeah, I distributed a few points. Thanks guys