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Event Build: The Creature of the Commonwealth (FO4)

Tags: #Dragonborn1721  #Character Build Melee  #Fallout 4 Build  #Character Build Infiltrator  #Event:Stranger Things 
  • October 14, 2017

    Please Note: This build is heavily inspired by horror franchises and forms of media, and thus is a little gruesome in parts. If you want to avoid that, cool, still a fun build in here but I'd recommend avoiding the italicized text for the most part...I think everything else will be pretty chill.

    The Creature of the Commonwealth is my entry for the Stranger Things Fallout Event and is a personal recreation of two horror genres that are the most terrifying to me. I didn't have a single character to draw upon for inspiration and instead have just taken elements from the Slasher Genre, the Sci-Fi Horror and Monsters, specifically Alien: Isolation NS Stranger Things. Basically it has, not two forms but the combat is designed to kind of imitate both forms of combat, the unstoppable human and the undetectable monster, both scaring the life out of the various Raiders, Ghouls and Travellers that it fights.

    That is the Creature of the Commonwealth, an unstoppable, unflinching, furious and untraceable human monster that rips and rends and destroys anything that gets in it's way. Welcome, to...

    Drip...Drip...Drip...*Clunk*...Drip...Drip...Drip...*Ca-THUNK*...Drip...Drip...Drip

    Bit by bit the echoing drops of water splashed down into the irradiated water. Unrelenting. Hardly Forceful. But Constant. Each *Drip* of water that fell was another echoing sound and as the first drop of water finally stopped echoing throughout the room...another drop would fall. The three inhabitants of this building traded safety for sanity, they heard the same unrelenting sound each day, and while they were safe from the roving packs of Super Mutants or Raiders, they were forced through their own torture of the *Drip...Drip...Drip* of water.

    The Character:

    Gender: Male (though either works).

    S - 6

    P - 3

    E - 3

    C - 3

    I - 3

    A - 7

    L - 3

    Key Perks: Ninja, Sneak, Big Leagues, Life-Giver and Lone Wanderer.

    Gameplay:

    Drip...Drip...Drip...Drip...Drip. The water continues dripping from the ceiling. The sound seemed louder now, not just echoing around the room but continuing to grow, almost as if each drop were making the next one louder. Then came the screams, not the scream of someone who's just been shot, or the battlecry of a charging warrior. No, the sound of a gurgled scream that echoed for a few seconds before cutting off as quickly as it began. The remaining inhabitants of the building crept below, down into the depths of their ruined home, weapons drawn and bodies prepared for anything...Or at least, that's what they thought. The bloodbath they walked into wasn't something that any human being could expect. Blood coated the floor, pooling downwards into a mess of crimson fluid around the scattered remain that dotted the centre of the room. Arms were ripped out of their sockets and shredded until they looked more like the messes of a limb torn off by a shrapnel-filled mine, legs were carved into dozens of pieces and almost haphazardly thrown around the room. The body was the worst, each rib was visible, individually and...backwards, taken out and stabbed back in, sticking out at odd angles.

    Everything about this room was disgusting, inhuman and just wrong. As their eyes swept across the room, vomit poured from their mouths and another bodily fluid joined the mess of blood that covered the floor.

    The Gameplay for this build really is remarkably simple, but that's what makes it rather interesting for me. There isn't really anything intense that this character does, no unique combination of tricks or equipment that makes this character functions. It's about brutality, pure and simple. Rushing into combat is thrilling in Fallout 4, and while usually, I'd break that down into how to fight Ghouls, Raiders, Super Mutants, etc. (and they are rather different) but for this character, the strategy remains the same no matter what their fighting. Run at them, smack them in the face with your weapon, wait for them to die. That's it, if you die, sucks for you, if they die, that's good. 

    To be fair, there are a few little tactics I started using. You see, Super Mutants are surprisingly terrible at unarmed combat and if you can Disarm them, their pretty much going to just wail at you, no matter how strong they are, doing next to nothing. Because of this, the Ripper is just an insanely good weapon against Super Mutants, keep ripping them to shreds until your Big Leagues perk kicks in and Disarms them or you rip their arm off. I tended to find this happening extremely quickly and it made even fights with Hammer (a unique, Super-Sledge + Rocket Launcher-wielding Super Mutant) fairly easy. Ghouls are also fairly easy to beat with the Ripper, the quick damage is just really useful against them once you dodge their rush. That said, they're also just really easy to kill once they've rushed passed you with any melee weapon, so really just smack 'em till they die.

    Raiders are somewhat harder to defeat, mostly because they're just kind of annoying with the 600 grenades that they've got, and of course, they tend to have slightly better guns and their camps are better and there's a whole list of reasons why they're harder for this character (that said, not by much, just slightly). The weapon that I recommend is simply Pickman's Blade, which, first of all, is just excellent for stealth, but the Bleeding Damage it inflicts is incredibly useful once it starts stacking up. A few slashes with this weapon will cripple just about any Raider that you come across and get up to. 

    Equipment:

    The Ripper: Curved Blade Modication. Wounding or Staggering Legendary Effect (if possible.)

    The Ripper is not the primary weapon of this character, in fact I'd classify it as the second secondary weapon. Really it's there for bosses, and anything that you think is going to be tough because of their weapon rather than them just being tough. Something like The Swan is always going to suck to fight for this character (if you stumble across it like I did) but even the most deadly enemies in the game, armed with a Fat-Man, Super Sledge or anything else insane, is going to be rather easy once  The Ripper revs up. What makes it unique as a melee weapon is that when you combine it's Automatic nature with the fact that both Big Leagues and the Curved Blade are designed to disarm opponents, you end up with a weapon that is going to be triggering this chance at an incredibly rapid rate. I found myself always disarming foes when I used it from just about day one. Add in a Bleeding Effect, or using The Harvester (which has Staggering) turns it into an utterly broken melee weapon.

    General Chao's Revenge - Serrated Blade, Troubleshooter's Legendary Effect

    This might be a bit of a strange weapon to see, but it's actualy the primary weapon for The Creature of the Commonwealth. We aren't going to be too worried about the modifiers because the Serrated Blade that it starts with is by far good enough to use throughout the game because of the power and slight bleeding damage it provides. GCR is essentially our Fat-Man or Rocket Launcher, it's a powerful, slightly slower (though nothing like a Sledge) weapon that is just going to eat through anything. When it was taking me 10-15 seconds of constant damage with The Ripper to take down an enemy, this will deal with it in just two shots. It's dealing 70+ damage at Level 15 without me maximising my melee damage through Strength Enhancements or anything like that.

    Pickman's Blade - Stealth Blade, Wounding Effect

    What else is there to say here...It's got everything that you could want for a sneaky character, can theoretically be found from Level 1 and doesn't require anything at all to increase and make stronger. The base knife is doing enough daamage to put a hole in weaker Raiders and with the Bleeding effect coupled with it's speed, it's a deadly weapon in the right circumstances. Where it shines is stealth (obviously) and that's mostly where we're going to be using it. 

    Helmeted Cage Armor or Road Leathers + Full Leather Armor + Assault Gas Mask

    Perk Spread

    The constant pounding of feet pounding across metal was overwhelming enough to drown out even the ever-present sound of irradiated water dropping to the floor. Each step was a frantic, rushed affair with the sound of three more steps following, and then three more following in a constant run for freedom. The two living inhabitants, feet covered in the blood and grime rushed through the maze of tunnels that connected their home to the outside world, a world full of radiation, Raiders, Mutants and Ghouls but one that was *cough* *cough* Urgh. Much better than the hell they were living in. All of this, because of one shadow. A mass that they'd seen flicker at the side of their eyes for days now, appearing for less than a second before disappearing, sometimes visible the next minute, sometimes the next hour, sometimes not until the next day. The shadow was always there, they could feel its eyes baring into their backs or looming over them, but they never truly saw it.

    There. A flicker of movement in front of them, a mirror on the wall showed a sight that could never be unseen. A blade, half as tall as the shadow and barely as wide as its arm, the blade was uneven, a serrated blade with flesh oozing off of it, clumping together to form grotesque masses of...of blood and skin with chunks of bone sticking out. It wasn't a butcher's knife, but it was certainly used to butcher who knows how many people. The shadow was still hidden but the blade that cut through the first man was as visibile as the spray of blood that covered the other inhabitant.

    A new thread of fear wormed it's way into the heart of the final survivor of this dark, dark *cough* *cough* *cough*. This, urgh...Dark building of ill fortune. His gun held high he unloaded bullet after bullet into the moving shadow, blood spraying out but no sounds...no flinches, nothing but the slow ooze of blood that quickly sealed over. Ammo spent, the survivor pulled out a tire iron. Hardly a fancy weapon, but a brutal one with a scrap piece of metal welded to the top, and with a mighty roar he threw it straight at the shadow. Nothing...

    The blade stuck in it's arm, the shadow moved forwards, inching closer and closer towards the light, its blade raised high before....

    End of Radio Broadcasting, please hold for - Tale of the Creature of the Commonwealth. 

    Big Leagues 3/5
    Blacksmith 2/3
    Lone Wanderer 2/4
    Live Giver 3/3
    Sneak 4/5
    Bloody Mess 1/4
    Medic 2/4
    Toughness 3/5
    Awareness 2/2

    Closing Notes:

    Before I go any further, gotta thank Motty and Noodles for running the Event, they manage to hook me each and every time but this was the first time I came up with a build I could complete. I know this playstyle is very minimalistc, there's no Roleplaying, the character is supposed to be told through the story and the gameplay rather than me telling you about it, and so on and so forth. I could probably stay here all day talking about how weird this is for me to create as a build (and probably that it's a bit weird compared to other Fallout Builds) but yeah, there we have it.

    Thanks for reading my first Fallout Build, I have no idea whether I'll complete more of these but if you guys liked it let me know through the commenting and the button tapping. If you have any suggestions, or want to ask questions about how to take this build further (which will make Blacksmith useful) I'm pretty much always around so drop by and leave a comment. I'm actually sort of interested in seeing if anyone would play the build but expand it to Far Harbour or the Glowing Sea (where he could get irradiated and thus you could sort of introduce higher Endurance, maybe some of the Ghoul-ish Perks, dunno but it'd be interesting, just not for me). I honestly pushed myself so hard to play this build and while it was fun the entire time, it's not something I could keep going purely because of my dislike of just about all quests and characters (and the dialogue) in Fallout 4.

  • October 14, 2017

    I think I've gone and done it, let me know if I screwed up any tags or anything. But yeah fun Event, finished it way faster than I thought I would.

  • October 14, 2017

    Dragonborn1921 said:

    I think I've gone and done it, let me know if I screwed up any tags or anything. But yeah fun Event, finished it way faster than I thought I would.

    The tags are done right, though the order of them bugs me though, bu that is just me. 

    Honestly, as your first Fallout build, I think you did a pretty good, I know that probably doesn't mean a lot coming from me, but I like the feel of this build. Also, I may play this and expand on it just to see where this character can go.

  • October 14, 2017

    The tags are done right, though the order of them bugs me though, bu that is just me. 

    Honestly, as your first Fallout build, I think you did a pretty good, I know that probably doesn't mean a lot coming from me, but I like the feel of this build. Also, I may play this and expand on it just to see where this character can go.

    Nah it's bugging me now that I've seen it for the first time...Can't seem to change the order, just tried playing around with it but it seems pretty set on displaying it in this order. I'll just try and ignore it.

    Thanks, Postman. It is a little weird to be building for Fallout but I've got plenty of experience with Skyrim so the framework was already there, just had to tweak a few things really. But man, it'd be really awesome if you did end up playing it, especially if you've got Far Harbour, I'd be incredibly interested in seeing how this build works in there because it seems kind of perfect (the atmosphere, theme, etc.), really I would've just jumped into if it weren't for my strict rule of trying not to do quests at all. Really I'd be interested in seeing how someone would play this as a more in-depth character you know, doing quests and that sort of thing.

    Let me know if you do, would love to talk about it with you :D

     

  • October 14, 2017

    Dragonborn1921 said:

    The tags are done right, though the order of them bugs me though, bu that is just me. 

    Honestly, as your first Fallout build, I think you did a pretty good, I know that probably doesn't mean a lot coming from me, but I like the feel of this build. Also, I may play this and expand on it just to see where this character can go.

    Nah it's bugging me now that I've seen it for the first time...Can't seem to change the order, just tried playing around with it but it seems pretty set on displaying it in this order. I'll just try and ignore it.

    Thanks, Postman. It is a little weird to be building for Fallout but I've got plenty of experience with Skyrim so the framework was already there, just had to tweak a few things really. But man, it'd be really awesome if you did end up playing it, especially if you've got Far Harbour, I'd be incredibly interested in seeing how this build works in there because it seems kind of perfect (the atmosphere, theme, etc.), really I would've just jumped into if it weren't for my strict rule of trying not to do quests at all. Really I'd be interested in seeing how someone would play this as a more in-depth character you know, doing quests and that sort of thing.

    Let me know if you do, would love to talk about it with you :D

    I am so glad, I am not the only one who is bugged by that.

    You're welcome, Deeds. That is good that you have some framework because I am completely new to the building have been looking through others build to get a framework of my own. Yes, I got Far Harbour but never played it.

    Alright, man will do. It will do it after I have done my event build, my personal build, and lore article for the other event going on. So it may be a while.

     

  • October 14, 2017

    First, yay! You and me both are FO build newbies, so I'm happy to see you crank this out so fast. Creature builds are great because as you say, there isn't much with regard to roleplay. You pretty much just kill and those can be refreshing. I really like the initial image, very cool. 

    One little thing, shouldn't this be called "Fallout 4 Event build"? Or are things different in this side of the Commonwealth? How far did you play this too? Wasn't it annoying getting that Ripper? I almost cried when I got mine, I was so relieved. West Everett Estates is not fun. I haven't even gone back yet for my restart yet, so I'm running around with Big Jim for now. A few more nukes and I can go there. :P

    @Postman, yes, sometimes the site rearranges your tag order. Nothing much can be done about it. 

  • October 14, 2017

    The Long-Chapper said:

    First, yay! You and me both are FO build newbies, so I'm happy to see you crank this out so fast. Creature builds are great because as you say, there isn't much with regard to roleplay. You pretty much just kill and those can be refreshing. I really like the initial image, very cool. 

    One little thing, shouldn't this be called "Fallout 4 Event build"? Or are things different in this side of the Commonwealth? How far did you play this too? Wasn't it annoying getting that Ripper? I almost cried when I got mine, I was so relieved. West Everett Estates is not fun. I haven't even gone back yet for my restart yet, so I'm running around with Big Jim for now. A few more nukes and I can go there. :P

    @Postman, yes, sometimes the site rearranges your tag order. Nothing much can be done about it. 

    That is going to bug me beyond belief, now.

  • Member
    October 14, 2017

    Outside of wanting a screenshot, I don't have much to critique. But I suppose that's the mystery of the creature! Your notes on disarming are well ntoed, and to my knowledge have been missed by many onther melee builders.

    Any outfit recs? I do think this build would benefit from the canabilism perk, but you're well short of the 8 needed in END to get there.

    What happend to Krevmehs tooth?

    I have to say the writing interludes are some of my favorite parts.

    Glad you got a FO4 build under your belt :) 

  • October 14, 2017

    Outside of wanting a screenshot, I don't have much to critique. But I suppose that's the mystery of the creature! Your notes on disarming are well ntoed, and to my knowledge have been missed by many onther melee builders.

    Any outfit recs? I do think this build would benefit from the canabilism perk, but you're well short of the 8 needed in END to get there.

    What happend to Krevmehs tooth?

    I have to say the writing interludes are some of my favorite parts.

    Glad you got a FO4 build under your belt :) 

    Ah, I'd go for one but I was having a lot of trouble getting a decent screenshot, less control over the camera than I'd want and stuff like that. Plus I wanted a certain atmosphere kept looking around for a dark (ish) alley that I could use with a bit of light but just couldn't really find anything that would work that well. Got the outfit recommendations up but it was a pretty small section, just either the Helmeted Cage Armor or Road Leathers with Leather Armour and the Assault Gas Mask. Yeah, I could see Canabilism being more useful, and if I picked it I'd probably drop Medic to make combat a bit more interesting, just didn't really think about that one I suppose (since the Endurance would be useful as well).

    Oh, well I didn't end up doing Far Harbour or Nuka World so I didn't end up getting either of the Legendary Weapons I was talking about, a little bummed with Krevmeh's Tooth but I just didn't feel the need to go that far with the character (and, no questing in the end). 

    Thanks for dropping by Motty, and I definitely am kind of glad to get a Fallout build out for one of these Events :D

  • October 14, 2017

    First, yay! You and me both are FO build newbies, so I'm happy to see you crank this out so fast. Creature builds are great because as you say, there isn't much with regard to roleplay. You pretty much just kill and those can be refreshing. I really like the initial image, very cool. 

    One little thing, shouldn't this be called "Fallout 4 Event build"? Or are things different in this side of the Commonwealth? How far did you play this too? Wasn't it annoying getting that Ripper? I almost cried when I got mine, I was so relieved. West Everett Estates is not fun. I haven't even gone back yet for my restart yet, so I'm running around with Big Jim for now. A few more nukes and I can go there. :P

    Urgh, no idea what your talking about Liss, I clearly have Event right there in the title and totally didn't add it in after reading this :P 

    I actually really enjoyed West Everett Estates, well not for all of it. Played on Hard Difficulty and it took me a bit to get in to start off with but I managed to lure out a few Super Mutants up the hill to a Protectron that caught their eye, then it was just stab until dead, repeat and rinse. Kind of meant I had to 1v1 Hammer, but since I'd snuck around and found The Ripper first, it was a breeze once I got close enough to disarm him, really seems kind of weird that he was dealing like 4 points of damage with each punch but those are the breaks I guess. Still took me like 5 minutes of constant attacking to deal with him.

    Heh, but your way is much better, if I could've nuked that SoB it'd be way easier to get through there. Didn't even mean to get The Ripper or use it since I knew you and someone else were using it but I just caved once I found it. 

     

    And if I'm not careful, I might end up with the second build posted, gonna play a bit of a Vault-Tec Scientist sorta character now that might fit in with the whole creepy scientist sorta character, dunno, really I just want to play high Intel/Charisma and use Laser Weapons and have Robot Minions so :P