Fixed the base page and added link for the energy weapons tag as my event build is energy weapons and figured it would be good to start with. Changed one of my builds I know is energy but if either of you wants to add others you know of that would be great. I'll go through a few at some point.
Thanks guys.
Fixed the base page and added link for the energy weapons tag as my event build is energy weapons and figured it would be good to start with. Changed one of my builds I know is energy but if either of you wants to add others you know of that would be great. I'll go through a few at some point.
Thanks guys.
Ragin Cajun said:Shtoguns are "Daredevil" tagJust noticing there is no Rifleman tag? I was trying to search for Shotgun builds.
[blockquote][b][url=/profile/JohnLeBlanc]Ragin Cajun[/url] said:[/b]
Just noticing there is no Rifleman tag? I was trying to search for Shotgun builds.
[/blockquote] Shtoguns are "Daredevil" tag
Somehow I missed adding the Secret Origins Tag....fixed! The Archive is def a source of pride for me. We have 136 Fallout builds nicely organized by Game, Playstyle and Event. BTW - ICYMI we have added tags for characters that use MORE THAN 2 BALLISTIC skills (Marksman) and MORE THAN 2 Crafting skills (HANDYMAN).
No on has actually used these yet (to my knowledge). Consider adding it to your qualifying build and let me know you did so I can get that tag linked.
Somehow I missed adding the Secret Origins Tag....fixed! The Archive is def a source of pride for me. We have 136 Fallout builds nicely organized by Game, Playstyle and Event. BTW - ICYMI we have added tags for characters that use MORE THAN 2 BALLISTIC skills (Marksman) and MORE THAN 2 Crafting skills (HANDYMAN).
No on has actually used these yet (to my knowledge). Consider adding it to your qualifying build and let me know you did so I can get that tag linked.
ProfessorChaz said:I think it's interesting but probably not neccesary. If the character is truly a close quarters combat specialist, you can easily tag both melee and unarmed within the 5 tag limit and still have 3 more to play with.What about a "Close Quarteres" Tag which covers Melee and Unarmed?
[blockquote][b][url=/profile/ProfessorChaz]ProfessorChaz[/url] said:[/b]
What about a "Close Quarteres" Tag which covers Melee and Unarmed?
[/blockquote] I think it's interesting but probably not neccesary. If the character is truly a close quarters combat specialist, you can easily tag both melee and unarmed within the 5 tag limit and still have 3 more to play with.
Mottyskills said:ProfessorChaz said:I think it's interesting but probably not neccesary. If the character is truly a close quarters combat specialist, you can easily tag both melee and unarmed within the 5 tag limit and still have 3 more to play with.What about a "Close Quarteres" Tag which covers Melee and Unarmed?
Ok, but I what about generalist builds that include more than 5 tags?
[blockquote][b][url=/profile/MottySkills]Mottyskills[/url] said:[/b]
[blockquote][b][url=/profile/ProfessorChaz]ProfessorChaz[/url] said:[/b]
What about a "Close Quarteres" Tag which covers Melee and Unarmed?
[/blockquote] I think it's interesting but probably not neccesary. If the character is truly a close quarters combat specialist, you can easily tag both melee and unarmed within the 5 tag limit and still have 3 more to play with.
[/blockquote]
Ok, but I what about generalist builds that include more than 5 tags?
Archives now updated to include the new Event: Cyberpunk Tag! Miss reading builds?! Check out the well organized Archives! :)
Archives now updated to include the new Event: Cyberpunk Tag! Miss reading builds?! Check out the well organized Archives! :)