Fallout Character Building » Discussions


The Fallout Character Build Archives

Tags: #Fallout 
  • Member
    June 8, 2017

    I think 3 clasify as enough. :-? We also need to take in account that with events planned for the rest of the year, many other potential Automatron and Survival builds will see the light of day.

  • Member
    June 8, 2017

    I like it - so "Automatron"?

  • Member
    June 8, 2017

    OK - survival and automatron added. I put a few builds in each tag to get it going. if anyone has ones to add, by all means let us know.

  • Member
    June 8, 2017

    Nice!

  • Member
    July 12, 2017

    Is there a section for mods?

  • Member
    July 12, 2017

    Skull_Corn said:

    Is there a section for mods?

    as per the write up: "In addition to a required Game Tag, all character builds are allowed up to 5 playstyle tags and the "Character Build Mods" tag if the build uses mods."

    Unfortunately, to my knowledge no one really used it.

  • Member
    November 14, 2017

    I've updated the archive to include all three past event tags. Now anyone can easily find past event builds and original threads to those events here. I'll be removing the stickies on those for the main feed shortly. 

  • Member
    November 29, 2017

    Just a quick update for those who may not have seen my announcement on the latest event - our humble archives have been updated with links to original Event Threads and their buid tags. Additionally, we are at 105 Fallout 4 builds and 20 total FNV/FO3.

    125 and counting! Nice work everyone!

  • November 29, 2017

    Question, Can we add a tag called Multi-Weapon or something like that since we can only use 5 tags, and I have a build int he works that combines like 3 or four tags.

  • Member
    November 29, 2017

    The Postman said:

    Question, Can we add a tag called Multi-Weapon or something like that since we can only use 5 tags, and I have a build int he works that combines like 3 or four tags.

    We've talked about it before. IDK. originally it was a 3 tag limit plus game and MOD. Then we moved it to 5. Probably a multi-weapon tag makes sense but I never got around to figuring out the best way to do it.