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Fallout Roleplay Help Desk

  • Member
    December 11, 2015

    Is it still RP friendly to join more than one faction in FO4 ? I'm sticking to the former solider backstory for now so the BoS and the Minute Men seem to be the most likely to join.

  • Member
    January 3, 2016

    OK, a weird RP question.  I have came up with three roleplay ideas at this time and all three were shattered after some time spent wandering. The problem is, I don't know the options that will be presented to the character and I don't want to look them up in the wiki because I don't want spoilers either. Are there any general working, tested RP outlines that I can use to create a more "fitting" character?

  • Member
    January 3, 2016

     Maybe if you outline the roleplay ideas here the nature of the options can be inferred by people's vague answers as they dance around your spoiler problem?

  • Member
    January 3, 2016
    I need as general answers as possible. For example, an avid synth hater - one that would never trust a robot not to mention treating them as people. Robots are tools to him, nothing more. He is also very attached to his family and will do anything to bring his son back. Will this work? I need a few working ideas to see what I can deduce frok them for my character.
  • Member
    January 3, 2016

    That idea will totally work, Vaz. You'll end up dealing with synths no matter what, but your character absolutely doesn't have to like it.

  • Member
    January 3, 2016
    Ok, that's good news! Now how do I mix not wanting to kill there? Almost every quest I've encountered requires to go somewhere and kill something/someone!
  • Member
    January 3, 2016

    Indeed, the BoS may be a good questline for such character too? There might be one or two things which would let such a synth hater have confront himself in terms of RP.

    Edit: No killing allowed? The whole point of Fallout is to blow shit up, no? If you want something more cerebral than that you may be disappointed.

  • January 3, 2016
    Pacifism is going to be hard. There are a few quests where you can avoid violence...but many more where you can't. Your character views synths as tools. Does that mean they would work with them, as long as they keep in their place, or does he just loathe being around them and want to destroy them all?
  • Member
    January 3, 2016
    Loathe? Yes, defiinitely. Destroy? Only if there is no alternative - too wasteful. The ideal outcome will be to 1. Make synths clearly distinguishable. 2. Repurpose them to perform specific duties
  • Member
    January 3, 2016

    Yeah....there probably aren't a lot of ways around killing. A combination of the Syringer and using the Intimidation perk (along with the Charisma benefits that implies) can take you part of the way, but getting through the whole game will require some killing.