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Fallout Roleplay Help Desk

  • January 15, 2017

    MaddMannatee said:

    Just joined this group and am in need of help. I need to get a better undertsanding of Goodneighbor and its ideals. If there's any info that can be provided or a thread with info that I could be pointed to then that would be great. Thanks!

    There are no threads about Goodneighbor on this site, but the best way I can probably sum it up is this: Goodneighbor is a haven or asylum for (mostly) ghouls who otherwise would've been killed or oppressed in the wasteland. The founders of the city came from Diamond City, where they had been thrown out by the Mayor. So if you look at their history, their ideals could be described as "leave us alone and we'll do the same". I wouldn't say they were isolationist, because they let you in pretty easily, but given the opening 'cutscene' when you enter, you could also describe them as pretty laissez-faire in general. 

    That paragraph is pretty general, so I guess I'll give a bit more details about other aspects about them. Looking at the opening cutscene again, as well as the scene of Hancock giving the Institute speech, it's easy to tell that Hancock pretty much has the city under his boot. I don't know if political terms can be applied to so small a place, but if we assume that out of game it is much larger (at least a few blocks), then we could describe the governance as 'anarchist dictatorship'--whatever goes, goes, but only if Hancock approves. 

    Going back to (mostly) ghouls in my first paragraph, the fact that the memory den is there makes it a pretty important place for freed synths. Despite its underuse, you can kinda imagine it being a spot of pilgrimage for synths, as well as one of very few places that they wouldn't be as abused as they were in the outside world. 

    Damn...now I want to write an article on Goodneighbor. 

    EDIT: Welcome to the group as well!

  • Member
    January 15, 2017

    Thank you a ton Probs! very helpful, especially the part about synths and how Hancock's leadership works. Much gratefullness, both for the info and the welcome! I'll make sure to mention that i got help from you for the build I'm working on. And I fully support the idea of a Goodneighbor article ;)

  • January 15, 2017

    MaddMannatee said:

    Thank you a ton Probs! very helpful, especially the part about synths and how Hancock's leadership works. Much gratefullness, both for the info and the welcome! I'll make sure to mention that i got help from you for the build I'm working on. And I fully support the idea of a Goodneighbor article ;)

    Happy to help :) it is my job after all :P

    And it's always cool to hear of a build in the works! I'll try to check it out if/when you post it. Thanks for the support, but that is currently in the back of a long list of articles I still need to write.

  • Member
    October 15, 2017

    So I recently started playing New Vegas again, but I want to create a character that differs from the normal ones I have made in the past that have either sided with Yes Man or the NCR and have been mostly good. My idea is he/she is a former NCR citizen who decided to work for the legion because of some horrific event that happened in the past that turned him/her against the NCR, but I can't think of a solid backstory that would justify the character switching sides like that, especially in favor of the legion. I'm one of those people that needs a backstory for all of my characters in RPG games. Any ideas on this? 

  • October 15, 2017

    Durzo said:

    So I recently started playing New Vegas again, but I want to create a character that differs from the normal ones I have made in the past that have either sided with Yes Man or the NCR and have been mostly good. My idea is he/she is a former NCR citizen who decided to work for the legion because of some horrific event that happened in the past that turned him/her against the NCR, but I can't think of a solid backstory that would justify the character switching sides like that, especially in favor of the legion. I'm one of those people that needs a backstory for all of my characters in RPG games. Any ideas on this? 

    I would recommend taking a look at this. Your character could see that NCR will soon fall or fail due to over-expansion, citizen installability and that they can actually do more harm than good. I think the video I provide the link could really help as it goes into pretty good detail about Hegelian Historian. Also, I would suggest helping the Followers as well since they share the same ideas as you.

  • Member
    October 15, 2017

    The Postman said:

    Durzo said:

    So I recently started playing New Vegas again, but I want to create a character that differs from the normal ones I have made in the past that have either sided with Yes Man or the NCR and have been mostly good. My idea is he/she is a former NCR citizen who decided to work for the legion because of some horrific event that happened in the past that turned him/her against the NCR, but I can't think of a solid backstory that would justify the character switching sides like that, especially in favor of the legion. I'm one of those people that needs a backstory for all of my characters in RPG games. Any ideas on this? 

    I would recommend taking a look at this. Your character could see that NCR will soon fall or fail due to over-expansion, citizen installability and that they can actually do more harm than good. I think the video I provide the link could really help as it goes into pretty good detail about Hegelian Historian. Also, I would suggest helping the Followers as well since they share the same ideas as you.

    That was a really good video. Thank you for pointing me to that! So in a way, Caesar's ideals are the best for the Mojave, but his execution is very extreme. The more I think about it, in a world where there is no set civilization, extremes are necessary. Maybe not enslaving and the sexism, but the brutality of the legion, and the way they get things done is really what's needed, but again, they're a double edged sword in my opinion

  • October 15, 2017

    Durzo said:

    The Postman said:

    Durzo said:

    So I recently started playing New Vegas again, but I want to create a character that differs from the normal ones I have made in the past that have either sided with Yes Man or the NCR and have been mostly good. My idea is he/she is a former NCR citizen who decided to work for the legion because of some horrific event that happened in the past that turned him/her against the NCR, but I can't think of a solid backstory that would justify the character switching sides like that, especially in favor of the legion. I'm one of those people that needs a backstory for all of my characters in RPG games. Any ideas on this? 

    I would recommend taking a look at this. Your character could see that NCR will soon fall or fail due to over-expansion, citizen installability and that they can actually do more harm than good. I think the video I provide the link could really help as it goes into pretty good detail about Hegelian Historian. Also, I would suggest helping the Followers as well since they share the same ideas as you.

    That was a really good video. Thank you for pointing me to that! So in a way, Caesar's ideals are the best for the Mojave, but his execution is very extreme. The more I think about it, in a world where there is no set civilization, extremes are necessary. Maybe not enslaving and the sexism, but the brutality of the legion, and the way they get things done is really what's needed, but again, they're a double edged sword in my opinion

    You're welcome, and in a way, yes. It may be because I had a friend who loved the Romans and the Legion that he broke down every single thing they did and how it was justified though he had the sexism part and he explained the enslavement was based on the idea of "the weak support the strong so they can have protection and food." Right, morally now what he does is brutality, but in a world where civilization doesn't exist and man has restored back to its primal state, there is no right or wrong in a sense, but also remember that every time there is no law or morality they will create a social contract and begin to build from their. Also, think about they are survivalist they can live off the land by hunting and gathering something the NCR doesn't teach. I do agree they are a double-edged sword, but really the NCR is no better.

  • Member
    November 14, 2017

    Is there a RP archive then?

  • November 14, 2017

    Mottyskills said:

    Is there a RP archive then?

    Nope, sorry.  I do think you could create thread about it, and no one would care.

  • Member
    December 31, 2017

    Hi all! Hoping this is a fair spot for an oversized solicitation of info and a ramble. So I've finally got all DLC in one fell swoop recently, and I feel now is the appropriate time to play as a detective character and team up with Nick Valentine. That said, before graduating to Far Harbor, I'd like to experience as much mystery/detective themed vanilla content as possible! So far I'm aware of Valentines Detective Agency cases, Pickmans Gallery, Mystery of House Cabot, Mystery Meat, Salem Museum (haven't been here yet!) Dunwich Borers (nor here!) and the main quest of finding Shaun of course. So if you can think of any quests or areas of interest worth checking out for that investigator/ crime noire theme then lemme know of them plz. 

    Now then. I have played on Survival Mode before with some saving/fast travel mods, and a difficulty mod called fair fight which changes incoming/outgoing damage values to 2.5 across the board. I think I'd like to play on Survival (w/^mods) with this build as well. I have a mod installed called Bleak which repurposes the dust particles into snowfall (a genius workaround and miracle for us PS4er's) and makes exteriors look fantastic and frightening via the changes to sky and fog. So with that in mind, if anyone is willing to help me create a fragile yet capable gumshoe who barely scrapes by I'd love to hear some ideas. I've searched around on reddit, seen fudgemuppets detective, our own Hensons Shotgun Surgeon and Chris' Eldritch Investigator (wheres your perk spread on that Chris!?), and I've got a solid grasp on how fallout supports making a detective character, I just want to maximize the effect this time for myself now that I've got Far Harbor. 

    So then. I like the idea of a sneaky fragile trench-coated investigator who wields a snub-nosed .44, capable of passing speech checks and gathering information, ending confrontations non-violently, and pacifying targets with intimidation/wasteland whisperer. It'll be the first time I play a male character, so the war hero background allows for logical use of shotguns etc ( I hear Far Harbors got some lever action waiting for me :D), BUT I want my character to rely on his wits and stealth more than his limited .44 ammo and above all I want him to stay thematic. Survival mode weight limits keep me from having that missile launcher backup on inappropriate characters lol. 

    Anyway, I've got my ideas but I'm here to request yours! If you can first forgive that wall of text and then bother to formulate a response, and youre not too busy with your free mason illuminati sex parties. This has been Soupcan Harry, and I eat what I want.