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WiP Event Mini-Build: The Singer of Blades

Tags: #Dragonborn1721  #Workshop Event: Four in Four  #Theme Two: Resurrection  #Midnight_Phoenix 
  • November 29, 2017

    Discipline. Devotion. Wisdom. Sacrifice. The four masteries that have consumed my life, have left me with what? With this foul state of undeath, forever forced to walk the earth in the visage of a man, but inside my blood does not move, my heart does not beat and my soul does not sing. Through death I had found peace, and through undeath, I have found eternal torment. The song of my blade is inaudible to me, it's calming, wonderful presence is just gone.

    I learned the 38 grips, the 750 offensive and 1800 defensive stances, and the 9000 strikes that I would practice for all my future days. dedicated myself wholly unto to the spirit of the sword to forge my Shehai, which I would wield for all my future days. I sharpened my mind as my blade and defined the principles I would honor for all my future days. I left the land of my home to which I did not return for all my future days.

    The Mastery of Discipline. The Mastery of Devotion. The Mastery of Wisdom. The Mastery of Sacrifice. And now...now I must bear the Mastery of Torment. I shall walk the world for all my days, living this cursed state, and shall prove to myself, and to all the gods that I am worthy. I shall stay by my principles, to protect, to serve and to destroy evil. I shall forever walk this earth, but never shall I turn away from the Way of the Singers.

      - Oath of Frandar do Hunding Hel Ansei No Shira. Singer of Blades

    Race: Redguard

    Skills: Conjuration, Heavy Armour and One-Handed

    Stats: All Health

    Standing Stone: The Lord

    Quests: Main Quest and Dawnguard

    Shouts: Battle Fury , Become Ethereal, Call Dragon, Call of Valour, Dismay, Dragon Aspect, Dragonrend, and Whirlwind Sprint

    Powers: Earth Stone and Sun Stone

    Perks

    Conjuration: Novice Conjuration and Mystic Binding

    Heavy Armour: Juggernaut 5/5, Fists of Steel, Cushioning, and Conditioned

    One-Handed: Armsman 5/5, Dual Flurry 1/2, Dual Savagery, Fighter's Stance and Savage Strike

    Gameplay

     Armor: Alik'r Hood Blades Armor Blades Gauntlets Blades Boots 

    Weapons: Dual Bound Swords

    Roleplaying

    One of the first thoughts I had with the combination of Frandar and the Resurrection Theme was how a Redguard Warrior would react. Now I technically don't know how the Yokudan or original Redguards would react to Necromancy, but the modern view is what I chose. Simply put, Hunding hates Necromancers, Necromancy and the Undead (at least, as long as they're of living creatures) with a burning passion, it's something that in life would've defined his actions alongside mastering his bladework. Being resurrected at all, let alone against his will, thousands of years after his death is possibly one of the worst things that could've happened to him, with the loss of his Shehai being the only thing possibly worse. At this point, there were two possible routes. The first is the darker route, of him being driven mad by this state of undeath and becoming the opposite of what he was in life. But the second intrigued me more. What if this only made Frandar stronger, if this curse, gave his 'life' new meaning, a new task. Being a resurrected warrior might clash with his nature, but if it is truly just another test. Then he will do what he can to honour the gods, honour himself and honour the task that he has been given.

    This makes him, essentially a Lawful Neutral-Lawful Good character. He's the sort of person that will wander around helping people, but is perhaps more eager to prove himself in battle, meaning that if it comes down to it. Luckily most events in Skyrim involve helping people by fighting other people, but it's an important part of his character nontheless. Both parts of his nature lead him towards fighting Alduin, and also towards joining the Dawnguard to kill some Vampires.

    Combat Stances

    Spirit Stance(Become Ethereal)

       -Fade Resonator(2x Bound Sword + Become Ethereal) Return to a more Spiritual form, being unable to be touched, waiting for your enemies to open themselves for an attack!

       -Infernal Wrath!(Become Ethereal + Scroll of Fire Storm/Sun Stone Power  + 2x Bound Sword) Channel all your anger and rage whilst in your spirit form, releasing a volly of intense flames engulfing the battlefield, then call forth your Shehai and cut down the remaining opposition!

       -Call for Aid(Call of Valor/Call Dragon) From your travels, you are given the ability to summon a hero from Sovengarde or a mighty deagon to request for aid

    Iron Wall Stance(meditate on Fus)

       -Rutheless Rush(2x Bound Sword + Whirlwind Sprint) Use your inhumman strength to throw yourself at the enemy and cover vast distances in a moment's notice, then release a barrage of slices on all that are present.

       -Wall of Iron(Force Without Effort + Heavy Armor+ Earth Stone Power) Your iron will and defensive stance makes it hard for enemies to unbalance you while making it easy to unbalance them...

    Dragon Stance(Dragon Aspect)

       -Dragon Strike Barrage!(Rutheless Rush) With the power of the Dragon, you hit harder, move faster, and deflect more damage, making your whirlwind of strikes pierce even the toughest hides of dragons! 

       -Dragon Burst(Unrelenting Force) Send enemies flying away with a burst of raw power

       -You're Grounded!(Dragonrend + Dragonstrike Barrage!) Not even Dragons are able to withstand your power as you ground them with a challenge of strength!

    Closing Notes:

    Well, Midnight_Pheonix and I are doing fairly well for such a last minute entry to the Event. The backstory is complete, RP is mostly complete and the playthrough is mostly complete (just not written up yet). I think Pheonix is around Level 15/20, and has pretty much completed the Main Quest, which is pretty phenomenal for just a couple days work. I still need to find another picture and finish up the banners (and probably start them again, not sure how I feel about that first one...or if I saved it)

  • November 30, 2017

    Alright I got the Build nearly complete. I decided to go with a Blades armor mixed with Alik'r hood for his battle suit. This thing is monsterous, slicing and dicing enemies within a blink of an eye... I've also added a few other shouts since you get them from quest rewards anyways: Call of Valor, Dragon Aspect, & Dragonrend.

    Also, The path I followed was to go straight through the Main quest and defeat Alduin, then he hears about the Dawnguard and decide to help out the cause, since Frandar was revived by a vampiric necromancer who tried to corrupt your soul, which is the reason Frandar's Shehai looks like a Daedric sword and glows a macabre purple. He follows the Dawnguard Questline and kills Lord Harkon and his court. After this, Frandar will be attacked by a group of cultists sent by Miraak. Frandar will travel to Solsteim and defeat the first Dragonborn. He will continue to help out the cities and will NOT join any guilds allying themselves with acts of cowardice(Thieves Guild or Dark Brotherhood).

    Finally, I have created a few special moves using stances, scrolls, and shouts:

    Spirit Stance(Become Ethereal)

       -Fade Resonator(2x Bound Sword + Become Ethereal) Return to a more Spiritual form, being unable to be touched, waiting for your enemies to open themselves for an attack!

       -Infernal Wrath!(Become Ethereal + Scroll of Fire Storm/Sun Stone Power  + 2x Bound Sword) Channel all your anger and rage whilst in your spirit form, releasing a volly of intense flames engulfing the battlefield, then call forth your Shehai and cut down the remaining opposition!

       -Call for Aid(Call of Valor/Call Dragon) From your travels, you are given the ability to summon a hero from Sovengarde or a mighty deagon to request for aid

    Iron Wall Stance(meditate on Fus)

       -Rutheless Rush(2x Bound Sword + Whirlwind Sprint) Use your inhumman strength to throw yourself at the enemy and cover vast distances in a moment's notice, then release a barrage of slices on all that are present.

       -Wall of Iron(Force Without Effort + Heavy Armor+ Earth Stone Power) Your iron will and defensive stance makes it hard for enemies to unbalance you while making it easy to unbalance them...

    Dragon Stance(Dragon Aspect)

       -DragonStrike Barrage!(Rutheless Rush) With the power of the Dragon, you hit harder, move faster, and deflect more damage, making your whirlwind of strikes pierce even the toughest hides of dragons! 

       -DragonBurst(Unrelenting Force) Send enemies flying away with a burst of raw power

       -You're Grounded!(Dragonrend + Dragonstrike Barrage!) Not even Dragons are able to withstand your power as you ground them with a challenge of strength!

  • November 30, 2017

    Added in the stances, new shouts, and powers. 

  • December 1, 2017
    Hey Dragonborn, I got some more stuff for you. I have completed the three main quests and started doing some random stuff here and there... I put all the stat points into health and decided to stay with the lord stone for magic and armor bonuses. I also got some gameplay pretty much done. Added content: Armor: Alik'r Hood Blades Armor Blades Gauntlets Blades Boots Weapons:dual wield Bound sword(Shehai) Stats: 100:290:100 Stone:Lord Gameplay: Awakened: Frandar's white pallid eyes open after thousands of years being shut. His body aches and his mind feels fuzzy. He looks around and notices he is shackled to a table, wearing only a pair of ragged robes. To the left of him is an elderly woman garbed in a hooded blue robe, staring blankly at Frandar. The mage began to speak: "Ah! You've awakened at last... You have no idea how happy I am now that the spell works. " "Where am I? Who are you?!" Frandar proclaimed. "You are in Daylight Tower,"the mage said, "a keep within the Rift in Skyrim, and you can call me master. After all... I did bring you back from the dead." Enraged by these words, Frandar tries to break free of his confinements. "No use in trying to break free of those binds, the are reinforced to withstand the strength of a daedroth. You will learn to obe-" before she could finish, Frandar released his hands from the table and charged at the necromancer with blinding speed, piercing the witch's heart with his Shehai. Now a shell of her former self, the necromancer laid there convulsing in her own blood. Frandar escapes his prison, slaying everyone between him and his escape. He flees west of the area in shame. To become an undead thrall is similar to cowardness and desecration to the Yokudans. How could he "live" after being called to a warrior's death? As he was walking, he fell into the imperial ambush and was captured as a conspirator of the Stormcloaks and an imitator of Frandar Hunding. Main Quest: Frandar escapes re-death at the hands of a dragon. He realises he could use this new life given to him to help all he can and makes his way to Whiterun, helping those he meets along the way and killing bandits wherever he treads. Upon meeting Jarl Balgrulf the Greater and helping Farengar, Balgrulf's Wise Man, he travels to the western watchtower near Whitening to kill the attacking dragon. Once the dragon is dead, he notices the soul of the dragon filling his body, turning him into the Dragonborn! He will use his new-found powers and engage in bloody combat against the World Eater, Alduin, himself... Dawnguard, while on his travels, he hears word of a group of vampire hunters known as the Dawnguard. Without hesitation, he joins their ranks and destroys the Volkihar clan before they can fulfil the "Tyrany of the Sun" prophecy! Dragonborn: Whilst fighting the dragon menace, he is attacked by a group of cultists. Curious, Frandar sailed to Solestheim to challenge the one called Mira's. Once arriving on the dunmer dreading, he realises the true threat of Moral and vanquished the First Dragonborn. Remember, you are a lawful neutral character who will help out anyone especially ones who send you to battle. You are not a stealth warrior, not will you use any potions or poisons, meaning no healing. Since he is undead, I did want him to have a fire weakness, so I did make him a vampire, however this is for weakness purposes only. He shouldn't use any of the perks given to the vampire and he will not feed on blood.