Discipline. Devotion. Wisdom. Sacrifice. The four masteries that have consumed my life, have left me with what? With this foul state of undeath, forever forced to walk the earth in the visage of a man, but inside my blood does not move, my heart does not beat and my soul does not sing. Through death I had found peace, and through undeath, I have found eternal torment. The song of my blade is inaudible to me, it's calming, wonderful presence is just gone.
I learned the 38 grips, the 750 offensive and 1800 defensive stances, and the 9000 strikes that I would practice for all my future days. dedicated myself wholly unto to the spirit of the sword to forge my Shehai, which I would wield for all my future days. I sharpened my mind as my blade and defined the principles I would honor for all my future days. I left the land of my home to which I did not return for all my future days.
The Mastery of Discipline. The Mastery of Devotion. The Mastery of Wisdom. The Mastery of Sacrifice. And now...now I must bear the Mastery of Torment. I shall walk the world for all my days, living this cursed state, and shall prove to myself, and to all the gods that I am worthy. I shall stay by my principles, to protect, to serve and to destroy evil. I shall forever walk this earth, but never shall I turn away from the Way of the Singers.
- Oath of Frandar do Hunding Hel Ansei No Shira. Singer of Blades
Race: Redguard
Skills: Conjuration, Heavy Armour and One-Handed
Stats: All Health
Standing Stone: The Lord
Quests: Main Quest and Dawnguard
Shouts: Battle Fury , Become Ethereal, Call Dragon, Call of Valour, Dismay, Dragon Aspect, Dragonrend, and Whirlwind Sprint
Powers: Earth Stone and Sun Stone
Perks
Conjuration: Novice Conjuration and Mystic Binding
Heavy Armour: Juggernaut 5/5, Fists of Steel, Cushioning, and Conditioned
One-Handed: Armsman 5/5, Dual Flurry 1/2, Dual Savagery, Fighter's Stance and Savage Strike
Gameplay
Armor: Alik'r Hood Blades Armor Blades Gauntlets Blades Boots
Weapons: Dual Bound Swords
Roleplaying
One of the first thoughts I had with the combination of Frandar and the Resurrection Theme was how a Redguard Warrior would react. Now I technically don't know how the Yokudan or original Redguards would react to Necromancy, but the modern view is what I chose. Simply put, Hunding hates Necromancers, Necromancy and the Undead (at least, as long as they're of living creatures) with a burning passion, it's something that in life would've defined his actions alongside mastering his bladework. Being resurrected at all, let alone against his will, thousands of years after his death is possibly one of the worst things that could've happened to him, with the loss of his Shehai being the only thing possibly worse. At this point, there were two possible routes. The first is the darker route, of him being driven mad by this state of undeath and becoming the opposite of what he was in life. But the second intrigued me more. What if this only made Frandar stronger, if this curse, gave his 'life' new meaning, a new task. Being a resurrected warrior might clash with his nature, but if it is truly just another test. Then he will do what he can to honour the gods, honour himself and honour the task that he has been given.
This makes him, essentially a Lawful Neutral-Lawful Good character. He's the sort of person that will wander around helping people, but is perhaps more eager to prove himself in battle, meaning that if it comes down to it. Luckily most events in Skyrim involve helping people by fighting other people, but it's an important part of his character nontheless. Both parts of his nature lead him towards fighting Alduin, and also towards joining the Dawnguard to kill some Vampires.
Combat Stances
Spirit Stance(Become Ethereal)
-Fade Resonator(2x Bound Sword + Become Ethereal) Return to a more Spiritual form, being unable to be touched, waiting for your enemies to open themselves for an attack!
-Infernal Wrath!(Become Ethereal + Scroll of Fire Storm/Sun Stone Power + 2x Bound Sword) Channel all your anger and rage whilst in your spirit form, releasing a volly of intense flames engulfing the battlefield, then call forth your Shehai and cut down the remaining opposition!
-Call for Aid(Call of Valor/Call Dragon) From your travels, you are given the ability to summon a hero from Sovengarde or a mighty deagon to request for aid
Iron Wall Stance(meditate on Fus)
-Rutheless Rush(2x Bound Sword + Whirlwind Sprint) Use your inhumman strength to throw yourself at the enemy and cover vast distances in a moment's notice, then release a barrage of slices on all that are present.
-Wall of Iron(Force Without Effort + Heavy Armor+ Earth Stone Power) Your iron will and defensive stance makes it hard for enemies to unbalance you while making it easy to unbalance them...
Dragon Stance(Dragon Aspect)
-Dragon Strike Barrage!(Rutheless Rush) With the power of the Dragon, you hit harder, move faster, and deflect more damage, making your whirlwind of strikes pierce even the toughest hides of dragons!
-Dragon Burst(Unrelenting Force) Send enemies flying away with a burst of raw power
-You're Grounded!(Dragonrend + Dragonstrike Barrage!) Not even Dragons are able to withstand your power as you ground them with a challenge of strength!
Closing Notes:
Well, Midnight_Pheonix and I are doing fairly well for such a last minute entry to the Event. The backstory is complete, RP is mostly complete and the playthrough is mostly complete (just not written up yet). I think Pheonix is around Level 15/20, and has pretty much completed the Main Quest, which is pretty phenomenal for just a couple days work. I still need to find another picture and finish up the banners (and probably start them again, not sure how I feel about that first one...or if I saved it)
Discipline. Devotion. Wisdom. Sacrifice. The four masteries that have consumed my life, have left me with what? With this foul state of undeath, forever forced to walk the earth in the visage of a man, but inside my blood does not move, my heart does not beat and my soul does not sing. Through death I had found peace, and through undeath, I have found eternal torment. The song of my blade is inaudible to me, it's calming, wonderful presence is just gone.
I learned the 38 grips, the 750 offensive and 1800 defensive stances, and the 9000 strikes that I would practice for all my future days. dedicated myself wholly unto to the spirit of the sword to forge my Shehai, which I would wield for all my future days. I sharpened my mind as my blade and defined the principles I would honor for all my future days. I left the land of my home to which I did not return for all my future days.
The Mastery of Discipline. The Mastery of Devotion. The Mastery of Wisdom. The Mastery of Sacrifice. And now...now I must bear the Mastery of Torment. I shall walk the world for all my days, living this cursed state, and shall prove to myself, and to all the gods that I am worthy. I shall stay by my principles, to protect, to serve and to destroy evil. I shall forever walk this earth, but never shall I turn away from the Way of the Singers.
- Oath of Frandar do Hunding Hel Ansei No Shira. Singer of Blades
Race: Redguard
Skills: Conjuration, Heavy Armour and One-Handed
Stats: All Health
Standing Stone: The Lord
Quests: Main Quest and Dawnguard
Shouts: Battle Fury , Become Ethereal, Call Dragon, Call of Valour, Dismay, Dragon Aspect, Dragonrend, and Whirlwind Sprint
Powers: Earth Stone and Sun Stone
Perks
Conjuration: Novice Conjuration and Mystic Binding
Heavy Armour: Juggernaut 5/5, Fists of Steel, Cushioning, and Conditioned
One-Handed: Armsman 5/5, Dual Flurry 1/2, Dual Savagery, Fighter's Stance and Savage Strike
Gameplay
Armor: Alik'r Hood Blades Armor Blades Gauntlets Blades Boots
Weapons: Dual Bound Swords
Roleplaying
One of the first thoughts I had with the combination of Frandar and the Resurrection Theme was how a Redguard Warrior would react. Now I technically don't know how the Yokudan or original Redguards would react to Necromancy, but the modern view is what I chose. Simply put, Hunding hates Necromancers, Necromancy and the Undead (at least, as long as they're of living creatures) with a burning passion, it's something that in life would've defined his actions alongside mastering his bladework. Being resurrected at all, let alone against his will, thousands of years after his death is possibly one of the worst things that could've happened to him, with the loss of his Shehai being the only thing possibly worse. At this point, there were two possible routes. The first is the darker route, of him being driven mad by this state of undeath and becoming the opposite of what he was in life. But the second intrigued me more. What if this only made Frandar stronger, if this curse, gave his 'life' new meaning, a new task. Being a resurrected warrior might clash with his nature, but if it is truly just another test. Then he will do what he can to honour the gods, honour himself and honour the task that he has been given.
This makes him, essentially a Lawful Neutral-Lawful Good character. He's the sort of person that will wander around helping people, but is perhaps more eager to prove himself in battle, meaning that if it comes down to it. Luckily most events in Skyrim involve helping people by fighting other people, but it's an important part of his character nontheless. Both parts of his nature lead him towards fighting Alduin, and also towards joining the Dawnguard to kill some Vampires.
Combat Stances
Spirit Stance(Become Ethereal)
-Fade Resonator(2x Bound Sword + Become Ethereal) Return to a more Spiritual form, being unable to be touched, waiting for your enemies to open themselves for an attack!
-Infernal Wrath!(Become Ethereal + Scroll of Fire Storm/Sun Stone Power + 2x Bound Sword) Channel all your anger and rage whilst in your spirit form, releasing a volly of intense flames engulfing the battlefield, then call forth your Shehai and cut down the remaining opposition!
-Call for Aid(Call of Valor/Call Dragon) From your travels, you are given the ability to summon a hero from Sovengarde or a mighty deagon to request for aid
Iron Wall Stance(meditate on Fus)
-Rutheless Rush(2x Bound Sword + Whirlwind Sprint) Use your inhumman strength to throw yourself at the enemy and cover vast distances in a moment's notice, then release a barrage of slices on all that are present.
-Wall of Iron(Force Without Effort + Heavy Armor+ Earth Stone Power) Your iron will and defensive stance makes it hard for enemies to unbalance you while making it easy to unbalance them...
Dragon Stance(Dragon Aspect)
-Dragon Strike Barrage!(Rutheless Rush) With the power of the Dragon, you hit harder, move faster, and deflect more damage, making your whirlwind of strikes pierce even the toughest hides of dragons!
-Dragon Burst(Unrelenting Force) Send enemies flying away with a burst of raw power
-You're Grounded!(Dragonrend + Dragonstrike Barrage!) Not even Dragons are able to withstand your power as you ground them with a challenge of strength!
Closing Notes:
Well, Midnight_Pheonix and I are doing fairly well for such a last minute entry to the Event. The backstory is complete, RP is mostly complete and the playthrough is mostly complete (just not written up yet). I think Pheonix is around Level 15/20, and has pretty much completed the Main Quest, which is pretty phenomenal for just a couple days work. I still need to find another picture and finish up the banners (and probably start them again, not sure how I feel about that first one...or if I saved it)
Alright I got the Build nearly complete. I decided to go with a Blades armor mixed with Alik'r hood for his battle suit. This thing is monsterous, slicing and dicing enemies within a blink of an eye... I've also added a few other shouts since you get them from quest rewards anyways: Call of Valor, Dragon Aspect, & Dragonrend.
Also, The path I followed was to go straight through the Main quest and defeat Alduin, then he hears about the Dawnguard and decide to help out the cause, since Frandar was revived by a vampiric necromancer who tried to corrupt your soul, which is the reason Frandar's Shehai looks like a Daedric sword and glows a macabre purple. He follows the Dawnguard Questline and kills Lord Harkon and his court. After this, Frandar will be attacked by a group of cultists sent by Miraak. Frandar will travel to Solsteim and defeat the first Dragonborn. He will continue to help out the cities and will NOT join any guilds allying themselves with acts of cowardice(Thieves Guild or Dark Brotherhood).
Finally, I have created a few special moves using stances, scrolls, and shouts:
Spirit Stance(Become Ethereal)
-Fade Resonator(2x Bound Sword + Become Ethereal) Return to a more Spiritual form, being unable to be touched, waiting for your enemies to open themselves for an attack!
-Infernal Wrath!(Become Ethereal + Scroll of Fire Storm/Sun Stone Power + 2x Bound Sword) Channel all your anger and rage whilst in your spirit form, releasing a volly of intense flames engulfing the battlefield, then call forth your Shehai and cut down the remaining opposition!
-Call for Aid(Call of Valor/Call Dragon) From your travels, you are given the ability to summon a hero from Sovengarde or a mighty deagon to request for aid
Iron Wall Stance(meditate on Fus)
-Rutheless Rush(2x Bound Sword + Whirlwind Sprint) Use your inhumman strength to throw yourself at the enemy and cover vast distances in a moment's notice, then release a barrage of slices on all that are present.
-Wall of Iron(Force Without Effort + Heavy Armor+ Earth Stone Power) Your iron will and defensive stance makes it hard for enemies to unbalance you while making it easy to unbalance them...
Dragon Stance(Dragon Aspect)
-DragonStrike Barrage!(Rutheless Rush) With the power of the Dragon, you hit harder, move faster, and deflect more damage, making your whirlwind of strikes pierce even the toughest hides of dragons!
-DragonBurst(Unrelenting Force) Send enemies flying away with a burst of raw power
-You're Grounded!(Dragonrend + Dragonstrike Barrage!) Not even Dragons are able to withstand your power as you ground them with a challenge of strength!
Alright I got the Build nearly complete. I decided to go with a Blades armor mixed with Alik'r hood for his battle suit. This thing is monsterous, slicing and dicing enemies within a blink of an eye... I've also added a few other shouts since you get them from quest rewards anyways: Call of Valor, Dragon Aspect, & Dragonrend.
Also, The path I followed was to go straight through the Main quest and defeat Alduin, then he hears about the Dawnguard and decide to help out the cause, since Frandar was revived by a vampiric necromancer who tried to corrupt your soul, which is the reason Frandar's Shehai looks like a Daedric sword and glows a macabre purple. He follows the Dawnguard Questline and kills Lord Harkon and his court. After this, Frandar will be attacked by a group of cultists sent by Miraak. Frandar will travel to Solsteim and defeat the first Dragonborn. He will continue to help out the cities and will NOT join any guilds allying themselves with acts of cowardice(Thieves Guild or Dark Brotherhood).
Finally, I have created a few special moves using stances, scrolls, and shouts:
Spirit Stance(Become Ethereal)
-Fade Resonator(2x Bound Sword + Become Ethereal) Return to a more Spiritual form, being unable to be touched, waiting for your enemies to open themselves for an attack!
-Infernal Wrath!(Become Ethereal + Scroll of Fire Storm/Sun Stone Power + 2x Bound Sword) Channel all your anger and rage whilst in your spirit form, releasing a volly of intense flames engulfing the battlefield, then call forth your Shehai and cut down the remaining opposition!
-Call for Aid(Call of Valor/Call Dragon) From your travels, you are given the ability to summon a hero from Sovengarde or a mighty deagon to request for aid
Iron Wall Stance(meditate on Fus)
-Rutheless Rush(2x Bound Sword + Whirlwind Sprint) Use your inhumman strength to throw yourself at the enemy and cover vast distances in a moment's notice, then release a barrage of slices on all that are present.
-Wall of Iron(Force Without Effort + Heavy Armor+ Earth Stone Power) Your iron will and defensive stance makes it hard for enemies to unbalance you while making it easy to unbalance them...
Dragon Stance(Dragon Aspect)
-DragonStrike Barrage!(Rutheless Rush) With the power of the Dragon, you hit harder, move faster, and deflect more damage, making your whirlwind of strikes pierce even the toughest hides of dragons!
-DragonBurst(Unrelenting Force) Send enemies flying away with a burst of raw power
-You're Grounded!(Dragonrend + Dragonstrike Barrage!) Not even Dragons are able to withstand your power as you ground them with a challenge of strength!