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Event Build: The Companion

Tags: #nord  #Specialization:Combat  #Type:Build  #Game:MW  #Event:CFactions  #Melee 
  • Member
    October 6, 2015

        Companion

     

    Race: Nord

    Specialisation: Combat

    Favourite attribute: Strength/Endurance

    Birthsign: Lady or Atronarch

    Major skills

    Long blade, Axe, Marksmanship, Block, Blunt weapons

    Minor skills

    Medium armour, Heavy armour, light armour, Armourer, athletics.

    Backstory: You are one of Companions, best warriors in Skyrim. After killing every creature worth killing in Skyrim you start to travel the world in search of fame. Finally, you end up in Morrowind. You don't know much about this land, but one thing is certain, there a lot of new things to kill.

    Roleplaying:

    Personality - Be a true Nord - Stubborn and fearless, but most importantly, Honourable. You will not start fight against weaker or innocent, you will not use dirty tricks, and you will not steal from the poor. Also you love having drink from time to time, preferably nordic mead, but anything will fit.

    Magic - because you are both a nord and a companion, you don't like magic. You character can secretly practice it, but they will not use it in combat or in public. All Enchanted items are allowed, as Nords don't mind enchanted equipment.

    Werewolfs - this probably was first thing that came to your head after seeing the title. Becoming werewolf is purely optional, because you are companion, doesn't automatically mean member of circle (they all are werewolfs).


    Combat:

    Melee enemy - Shoot arrows or throw knifes while waiting until they come to you, then take out your melee weapon and finish them of.

    Mage - Dodge all spells until they run out of magicka, then run in and brake there skull.

    Archers - Get into melee range, so they would take out there dagger, which most likely will be no match for your axe or mace or claymore.

    Cliff racers - luckily most two-handed weapons can reach them.

    Equipment - While you prefer armour and weapons made by your fellow nords, but in morrowind you have no access to best steel in Skyrim. However orcish and daedric prove to be just as strong (if not even stronger).

    Level 1-5: Nordic leather hat, grieves, pauldrons and boots, Nordic ringmail, steel gauntlets, nordic leather shield. Weapon - iron or steel axe, claymore or mace.

    Level 5 - 15:

    Heavy - trollbone and steel.

    Medium - Bear or Snow bear armour, orcish if you are still in morrowind.

    Light - Wolf or Snow wolf armour

    Weapon - Dwemer, steel or best one you have.

    Level 20+

    Light armour - Cuirass of Savior's hide, boots of apostle, reast snow wolf armour.

    Medium armour - Ice armour

    Heavy armour - Nordic Mail

    Weapon - Sathalrim or deadric.

    Quests:

    East empire company - help colony expand, so you could easily get ice armour and weapons.

    Bloodmoon main quest - One of best ways to become werewolf.


    P.S. I am sorry about all grammar mistakes, if you find any, please leave a comment so I couls fix them

  • October 6, 2015

    I´ve fixed your title and tags, Paul. So take a look at them, so you´ll know how to Tag this next time you´ll be posting a build.

    This is quite good, I see only some minor grammar mistakes, nothing terrible. Roleplay seems interesting, but I would like to see a little bit more about Quests. Morrowind is quite large, so doing only Solstheim quests seems like not enough. You know, some paragraph about what to do in Morrowind.

    Unless you went right away to Solstheim. But I still think, that expanding the Quests section would be great.

  • Member
    October 6, 2015

    Understood, I will expand quest section.