TES Classics » Discussions


Morrowind Character Build: The Lone Privateer

Tags: #Specialization:Combat  #Type:Build  #Game:MW  ##BackFlag4lyf  ##Piratemasterclass  #CSH  #Finally a Morrowind Build! 
  • March 6, 2015

    So, for the first Morrowind build on the site I was thinking of making an East Empire Company privateer/pirate, my favorite type of build. After sitting in the Workshop for some time, I present to you...

    THE LONE PRIVATEER

    A member of the East Empire Company (or EEC), the Lone Privateer is, at heart, a pirate. Using a selection of mods and the DLCs, playing this build was no doubt the most fun that I've ever had in Morrowind.

    Race: Breton/Imperial. I personally went with Breton, but Imperials do make good alternatives.

    Armour: Extravagant Shirt, Extravagant Pants, Netch Leather Boots, Netch Leather Gauntlets, Netch Leather Greaves, Templar Pauldrons, Runic Parrying Katana. This makes for a nice aesthetic armour combo while also providing decent protection.

     

     

    Weapons: Runic Katana, Steel Crossbow, Silver Bolts

    Class Name: Privateer

    Specialization: Combat

    Fav. Attributes: Personality, Strength

    Major Skills: Longblade, Light Armour, Athletics, Speechcraft, Marksman.

    Minor Skills: Acrobatics, Shortblade, Unarmoured, Mercantile, Alchemy.

    Quests: East Empire Company - The EEC is perhaps the most important questline for the Lone Privateer. This questline should be your main priority (after getting your ship, of course). Siding with Carnius makes for some nice roleplay, but there's nothing wrong with doing Falco's side instead.

               House Hlaalu - House Hlaalu has traditionally been on good grounds with the Empire, and they are pretty much the Dunmeri version of the EEC.

               Fighters'/Thieves' Guild - Due to a small conflict with doing both, you'll have to decide which one to do. I played this twice (once for each faction) and found no problem on either side. Personally I preffered the Thieves' Guild, but this mainly comes down to personal preference.

     

     

    Gameplay: Use your Crossbow to take out slower enemies ar range. Staying on your ship would be recomended, as they cannot climb on board. Using Silver Bolts means that you'll also be able to inflict damage to ghosts and other creatures that resist normal weapons without having to switch to a different weapon. For any faster enemies you should just stick with your swords. Leveling up block early on is also recomended to maximize the potential of your Parrying Katana. To get both swords head over to the Balmora Fighters Guild, where they can be found just at the bottom of the stairs leading to the upper area.

    Roleplay: Siding with Carnius during the EEC questline is quite fitting. I'd suggest building your Factor's Estate in the area closest to the water, so you can get to your ship quicker. If you ever see a shipwreck while sailing the seas, stop by and investigate. There could be some lost treasure or secret. The occasional raid is essential, but remember that you essentially work for the Empire, so no raiding Ebonheart or Wolverine Hall! If you like, roleplaying as a bit of an alcoholic could be fun, and deffinently suits the character.

    Mods: Fishing Academy: An excellent mod that allows you to own both a small boat and a large ship, both of which can be sailed around!

             Dual Wield Mod: A rather nice mod that allows you to dual wield a few new weapons!

             Adanumuran Reclaimed: A great mod that allows you to turn Adanumuran into a smuggling cave!

    So there's the first Morrowind build on the site! Hope you all enjoy playing him as much as I did!

  • March 6, 2015

    Finally a Morrowind build!

    Just few things. Those first two pictures make the text almost unreadable. Separate the text and pictures. 

    It seems little too short, but what do I know about the length of Morrowind builds? :) But it would be nice if you have talked more about the quests you were doing, and why.

  • March 6, 2015

    Alright. I'll lengthen it up a bit now, thanks.

  • Member
    March 6, 2015
    I'd love to see a more exciting presentation. The current one is fine, but seems relatively bland. Also, more content! I would love to see more roleplay, a dedicated combat section, and a backstory. Also, put in special tactics. Another good addition would be a way to play the build in vanilla Morrowind. Other than that, the build seems pretty good.
  • March 6, 2015

    Thanks, Archcanon. The problem is that vanilla Morrowind has so many draw backs. I wil make a vanilla Morrowind build for the Event, though. I probably will add a bit more to the build soon, but I want to get my Peryite's Blighted build finished first.

  • March 6, 2015

    This seems an OK build Caesar, but I agree with Arch. More content! Also, you needs the tag Build:Modded. Looking at it now, I realised I've forgot to mention you can have the Modded tag along with another Build tag. I'll do that when I get home.

  • Member
    March 6, 2015

    I recommend polishing this one off before creating any new builds. It should only take a day or so to make the above changes, and it would certainly increase your popularity among the growing community of Classics builders.

  • March 6, 2015

    If you want to work on your other build before polishing this one, I would prefer it if you took this down for now and then reposted the build when its ready.

  • March 8, 2015

    This has inspired me. We need more Morrowind builds, and thus while I return to the game-I'm going to post more.

  • March 9, 2015

    I don't know if you've noticed but I've been asking this build's author to improve it, and I would hope that any build you make is better quality than this.