Concept:
This is basically my personal character, the one I've been playing since I first picked up Oblivion. It was also my default playthrough of both Morrowind and Skyrim as well. So, as an exercise I decided I was going to revamp and upgrade it based...
Concept:
Most of my builds are meant to be played on slightly higher difficulties, but usually not the absolute highest difficulty from start to finish. So after designing the Shadow Strider to be playable on legendary from the character creati...
Concept:
I'll be honest guys, I usually find tanky characters really boring. Either they're overpowered to the point that gameplay has no challenge or you try to balance them out with low DPS and spend the entire game grinding. Maybe there's something ...
Concept:
The gameplay of this build is based around exploiting Companions Insight so that positive effect poisons will heal allies while still harming enemies. This is accomplished by creating poisons who's negative effects counteract or exceed...
Concept:
In a recent discussion thread, it was mentioned that builders rarely utilize chaos damage due to its overpowered nature. So I challenged myself to create a balanced and interesting build based around it. I decided the most fun I could ...
Concept:
The Parasite was designed as the counterpart to the Mystic Artificer. Similar to that build, it's a spellcaster that requires no investment in magic, leaving those stats free to be placed elsewhere. However, unlike that bu...
Concept:
Similar to The Parasite, the idea behind this build was to create a magic user that was not reliant on having a large mana pool. Instead, we use shouts, abilities and enchantments to mimic spells from nearly every school of m...
Concept:
To me, the worst thing about unarmed combat in Skyrim has always been how clumsy it is. It makes sense to me that even a trained fighter would do less damage with his fists than with a sword. However, without a heavy weapon to worry ab...
Concept:
My concept was that werewolves are awesome. So I wanted to find a way to make beast form viable late game while also incentivizing it's use throughout. To do this I basically used the werewolf equipment stacking glitch to equip weapons...