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The Mojave Wastes is now yours! How will you rule?

    • 485 posts
    July 29, 2015 9:58 AM EDT

    When all else fails, there's always the courier

    Every faction in Fallout New Vegas has their flaws. The NCR try to bring civilization Mojave wasteland but drive away anyone unwilling to fall underneath their laws and their taxes. The Brotherhood of Steel would rather follow tradition to the death, hiding in their hole trying to outlive the denizens of the wastes. And lets not forget the Legion. No one with a functioning brain would ever support these guys. 

    But lets say you successfully ousted all major factions gunning for control of the Mojave and you took control. With the Legion, the NCR, and Mr House out of the way, how would you run things? In this scenario the major factions are out of the way leaving behind only the minor factions (Brotherhood, Apocalypse, Khans etc). What kind of leader would you be? Who would you take on as allies? Who would you consider your enemies?

    • 485 posts
    July 29, 2015 10:01 AM EDT
    Weird it wont let me reply to you Ben. You're right lemme clarify that. I've always had a bad habit of referring to the NV area as simply the wastes.
    • 485 posts
    July 29, 2015 10:15 AM EDT

    Why not save yourself the effort and support the Legion? Theyre already 87+ nations ahead of you on that. 

    • 394 posts
    July 29, 2015 10:30 AM EDT

    I'd nuke the fuck out of it, again.  It's not worth saving. Back in the Vaults plebs!

    • 1217 posts
    July 29, 2015 10:31 AM EDT

    I would fully back the Followers. They could move into the former NCR embassy. Assuming I had control of the Securitrons via Yes Man, they would go out and support the Followers in bringing education, technology and medicine to the local wastes. I'm not sure how "complete" that control is, since the game describes anarchy taking hold without House in the picture, but I assume that would be the result of a bid for power from the Strip families. I'd join Freeside to Vegas proper, shut down the Atomic Wrangler, Ultra Luxe and Gomorrah.

    I'm not big into politics, so I don't know what kind of government would emerge, but assuming the Followers took to their role, I trust them enough to choose one. I'd reach out to the Boomers and the Brotherhood(Helios One might have to be sabotaged first), but probably remain distant from the Khans.

  • July 29, 2015 10:58 AM EDT
    "No one with a functioning brain would ever support these guys"
    Yeah, well, that's like, your opinion, man. A brutal civilization is still civilization. In my opinion, savagery is better than corruption.

    I would use enslaved convicts to repair the roads, and be the manual labor force for expanding the water and power grids. Varying degrees of hard labor depending on the crime. Murders for example would have their hands cut off and enslaved for life.

    The Great Khans would have to go. Chems are great for economy, but they create groups like the Feinds. And any chem production will be done by me.

    The BoS will either be ignored or traded with. They might be xenophobes, but they've got access to tech we could use.
    The Followers would be patroned. They're most likely the best hope for an education the wasteland will get.
    Boomers will be treated with respect as valued allies. Their lands will be theirs forever.
    The Powder Gangers will be enslaved.
    The NCR will hopefully become a valued trading partner. And the Legion, well let's just say they will have done to them what the legion had done to so many tribes. Absorbed and erased.
    The various independent towns will either be absorbed, or forced to pay tribute for keeping the roads clear. Jacobstown and Goodsprings for example.


    Freeside, and the other new vegas towns will be absorbed, and they will be productive members of society. The three families, only the chairmen will remain. The other two slots will have an opening. We'll see who gets them.
    With hoover dam at my disposal, and a vast army of robots and a slave workforce, the NCR will pay nicely for power. That's Vegas done right.
    • 485 posts
    July 29, 2015 11:27 AM EDT
    You're not even trying, lol.
    • 485 posts
    July 29, 2015 11:46 AM EDT
    This is probably the most sensible plan proposed so far. The followers are definitely the way to bring civilization back to the wastes.
    • 485 posts
    July 29, 2015 11:50 AM EDT
    That's where you an I disagree. I don't think a civilization steeped in cruelty, slavery, and savagery can rightly call themselves a civilization.

    There's quite high chance of disaster in your scenario what with potential slave revolts.
    • 485 posts
    July 29, 2015 11:56 AM EDT
    Well don't expect me to bust out the history books for this one. I'd like to keep this discussion contained within the Fallout universe.

    If we use Caesars legion as an example. Their "civilization" won't be able to sustain itself for long. But that doesn't matter. In this scenario you, the courier have already dealt with them.
  • July 29, 2015 11:58 AM EDT
    I dont see why not. The Assyrians invented crucifixion, and oppressed a lot of people, but theyre one of the great civilisations of the ancient world.

    My securitrons will take care of any revolts. Keep in mind that these slaves are criminals. Theives, murderers. Not people for decent societies. Once their term is up, they can have a second chance.
    • 485 posts
    July 29, 2015 12:10 PM EDT
    There are quite a lot of discrepancies between fallout history and real history. Technologically the two histories go off in wildly different directions. We continued to develop the transistor whereas fallout history has them relying much more on nuclear power earlier on.

    Of course culturally fallout has been locked in the 50s for over a century by the time the war kicks off. Things like the Great Depression, WWI, WW2 I don't think get mentioned. Good question and it would be valuable lore knowledge to have.
    • 485 posts
    July 29, 2015 12:20 PM EDT
    You are right that a society unwilling to use violence, ideally for their own defense, cannot last. What I was getting as with shor is that in his scenario, cruel practices like enslavement would eventually lead to revolt and bigger problems as a result.
    • 394 posts
    July 29, 2015 12:25 PM EDT

    I think you're right. I thought about joining in on a previous debate but didn't because of the Rules about political controversy. With Fallout the lines are blurred. TES is fantasy, Fallout is based more or less on our reality. You could argue that even lasting peace is best achieved by conquest, ie China.

    • 394 posts
    July 29, 2015 12:32 PM EDT

    I don't actually know enough about Fallout factions to make any kind of intelligent response. So nuke em all, I say!

    • 1217 posts
    July 29, 2015 3:40 PM EDT

    While I'm not big on forced labor, this is vastly preferable to Legion rule, and actually sounds like it'd get stuff done.

    • 1217 posts
    July 29, 2015 3:52 PM EDT

    The White Glove Society and Omertas are not by any stretch the most important people in NV. One is a group of relapsing cannibals, and the other are thugs and sex traffickers who already had planned to overthrow the Strip. Shutting down their operations is the only logical thing to do, cutting off their funding and forcing them to work in the open, or leave. For people who still want to get drunk or gamble, Vault 21 and The Tops are still open, and will benefit from having some of the other casinos' business directed towards them.

    Why would there be an underground? The Followers have skilled engineers, and with their help, new housing could be built, and old buildings renovated so people could use them again. Opening the strip to Freeside would simply create more opportunities for people.

    The Boomers and Brotherhood both have enormous needs to meet. The Boomers will eventually need a source for gunpowder, which I'm betting I'll inherit from House. And the Brotherhood has no source at all for food, which we can provide with the sharecropper farms. That said, the Boomers are hardly necessary as military when I can use the upgraded Securitrons without sacrificing humans, but their help would be welcome. The Brotherhood, on the other hand, isn't going to be anyone's military, but opening trade relations and making so they can leave their bunker without being harassed will mean they can carry on their operations, which will discourage raiders.

    I didn't say anything about pacifism, either.

    • 1217 posts
    July 29, 2015 4:17 PM EDT

    As far as has been revealed, the Fallout universe shares our history up until about 1947. There may be minor divergences before that, but they aren't explicitly mentioned. '47 is the major turning point.

    • 133 posts
    July 29, 2015 11:21 PM EDT

    Oooh this is an awesome question. (These aren't necessarily chronological)

    Step 1: Find engineers who can attach hands to Securitrons, like with actual thumbs. This way, I won't have to hire humans who require money to work.

    Step 2: My courier is already friendly with the Kings and the Followers. Using them, I will reclaim Freeside and lower the price of entry to New Vegas to 400 caps. Much more reasonable, and more business for the casinos. 

    Step 3: Speaking of casinos, give control of the casinos to the Followers. They will still be casinos, but the prostitution will stop at the Gomorrah, and they will all offer help for chem and gambling addiction.

    Step 4: Send securitrons to take over McCarran, The Fort, all Ranger Stations, Helios One, Cottonwood Cove, and the Vaults. There only needs to be about 5-6 Securitrons per Station. 

    Step 5: All caravan expeditions will have a Securitron guard to accompany them. This will boost trade.

    Step 6: Clear out I-15 so as to open another trade route. Also, exterminate the Powder Gangers, and reclaim the NCRCF as a prison. Only violent crimes will be punished by prison. Nonviolent crimes will be punished by hard labor.

    Step 7: Using the crime labor, I will make the trade routes safer with outposts, manned by human militias. If the Boomers are up for it, I will borrow some of their artillery for these outposts. Militia members pay no taxes for their service. (their family members still do though)

    Step 8: Yes, people, there are taxes. However, they will be low, as I will employ few humans. Mainly maintenance and stuff. 

    Step 9: Give the Khans a choice: They can either give their chem making equipment to the Followers, or they can hit the road. They will receive temporary tax benefits for giving up their stuff.

    Step 10: There will be a conscription in times of war. Sorry people. Yah join the place, yah fight for the place. 

    Step 11: I will attempt to make a truce with the NCR. If successful, trade will open. 

    Step 12: How to fight the Legion: I will put mini-nukes on the backs of Securitrons, and have them visit Legion camps until they are too weak to fight. Problem solved for a little while.

    Step 13: Clean up Westside and the ruins from the Fiends, but allow Westside to remain independant.

    With all this in place, the Mojave is set to become very prosperous in the next few years.

  • July 30, 2015 1:08 AM EDT
    I'm all about getting stuff done. You can stick a fork in it.
    • 1217 posts
    July 30, 2015 1:19 AM EDT

    I...don't know if that's a good thing. Is that a good thing? What if I just want to use my fork to my pancakes...

    • 485 posts
    July 30, 2015 11:36 AM EDT
    The ends don't ways justify the means
    • 1217 posts
    July 30, 2015 12:12 PM EDT

    And while we're at it, lets re-open the Lucky 38. That place deserves to shine.

  • July 30, 2015 12:33 PM EDT

    When I am the end, I don't have to justify the means. 

  • July 30, 2015 12:35 PM EDT

    It's a good thing. For example, the NCR is spread too thin, so their effectiveness is limited. My approach will be different: "Make supreme, and then spread."  Have peak efficiency in industry, agriculture, and economy, and then expand. 

    Stuff so done you can stick a fork in it.