Forums » Elder Scrolls

Official Patch 1.9

    • 8 posts
    April 10, 2013 10:38 AM EDT

    My my, Bethesda really does know how to seal up the gaps (most of them!) . Patch 1.9 has been released, and it has some pretty nice/bad/okay bug fixes.

    For Character Builders and indeed players in general, there are several advantages.

    • Fixed issues with Matching Set perk not working properly with certain pieces of armor
    • Fixed issues with Custom Fit perk not working properly with certain pieces of armour
    • Imperial Light Armor can now be crafted
    • Fixed issue with the Ancient Knowledge perk not calculating properly
    • Placing an unread Oghma Infinium on a bookshelf in the player's house no longer allows the book to be reused again
    • Gharol can now properly train up to level 75
    • The Purity perk no longer requires the Experimenter perk
    • The Ebony Blade is now only improved by two handed perks (Sorry Mason!)
    • Fixed issue with NPCs not selling master level spells
    • The Dragon Infusion perk now works properly when taking Esbern’s Potion
    • Companions will equip better weapons and armor if given to them

    Just wanted to highlight these things for CBers.

    Here are the other changes:

    • General memory and stability improvements
    • Fixed issue with quest scripts that were not shutting down properly
    • Companions will equip better weapons and armor if given to them
    • Fixed rare issue where player is unable to learn the Clear Skies shout during "The Throat of the World"
    • Fixed rare instance where Alduin would become invincible during "Alduin’s Bane"
    • Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate
    • Fixed rare issue where protected companions could be killed from poison damage
    • Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
    • Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
    • Fixed rare crash when entering Dark Brotherhood Sanctuary
    • Fixed rare crash when entering a player owned home
    • Random dragon attacks will no longer occur during "Battle for Whiterun"
    • Fixed a rare crash when attempting to save your game during "Waking Nightmare"
    • Fixed issue where “Glory of the Dead” would not start properly if player is in combat with Eorlund Gray-Mane
    • The white phial is no longer consumed if given to a follower
    • If player marries Aela, the "Totem of Hircine" quest will be available
    • Unused briar hearts can be dropped after finishing "The White Phial"
    • Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
    • Thieves Guild caches are now properly enabled in the appropriate cities
    • Cragslane Cave properly resets if player receives a radiant quest to clear it out
    • Fixed rare issue with bounty quest objectives not properly clearing after completion
    • Gallus' Encoded Journal is no longer a quest item after completing the Thieves Guild
    • In "No Stone Unturned" Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
    • Vekel the Man now gives rewards for completing “Toying with The Dead
    • Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny
    • Fixed issue with followers becoming over-encumbered after being repeatedly rehired
    • Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
    • Fixed issue with receiving a duplicate radiant quest from a Jarl
    • Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim
    • Fixed issue with using shouts while in jail and having guards unlock the jail cell
    • Fixed rare issue with quest NPCs not properly moving to quest locations
    • Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity
    • Fixed rare issue with disappearing containers after upgrades in player owned house
    • Fixed issue with being erroneously attacked while as a werewolf during "Ill Met By Moonlight"
    • The Ebony Blade is now only improved by two handed perks
    • Locked door to Proudspire Manor can now be unlocked by proper key
    • Fixed issue with merchants not receiving the proper additional gold with the Investor perk
    • Fixed a rare issue where the player would be unable to learn a word after leaving for several days during "The Way of The Voice"
    • Fixed rare instance where Lovers Comfort would not be applied properly
    • If you approach Frostmere Crypt from the north, "The Pale Lady" will start properly
    • Fixed rare issue where player could be prevented from speaking with Atub to start "The Cursed Tribe"
    • Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
    • Fixed instance where player could get stuck in Japhet’s Folly
    • Fixed rare instances where Arngeir would not teach Whirlwind Sprint
    • Fixed issue with "Ill Met By Moonlight" if Sinding dies before the quest starts
    • Fixed conflict with visiting The Karthspire before starting "Alduin’s Wall"
    • Reduced the instance of random dragon attacks after fast traveling post main quest
    • Recruited Blades now have appropriate dialogue while at Sky Haven Temple
    • Fixed rare issue where an incorrect dungeon could appear as a location during "Totems of Hircine"
    • Fixed rare instance in "Fetch me that Book" where books found before getting the quest would not be properly recognized
    • Fixed rare issue with traveling to Thalmor Embassy with companions during "Diplomatic Immunity"
    • Fixed issue with NPC dying in a bear trap blocking progress in "In My Time of Need"
    • Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
    • Fixed issue with "Vald's Debt" where Vald was not leveled properly
    • Fixed issue with Vilkas not giving proper greeting after completing "Battle for Whiterun"
    • Fixed issue with respawning actors that were raised by using the Ritual Stone power
    • The Palace of Kings now has patrolling guards on upper floors
    • Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
    • Pantea's flute is no longer a quest item after completing "Pantea's Flute"
    • Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
    • Fixed issue with falling damage on high difficulty levels
    • Fixed bad collision on certain clutter objects
    • Fixed rare instance of couriers who would appear only dressed in a hat

    As you can see, the Nurse has finally prevailed against followers of Jaundice McYellow

    I'm really pleased with a lot of these changes. My level 38 Crusader of Meridia has been stuck in the Temple of Vaermina for quite some time.

     

    So, what do you people think of the newest official pass? Personally, I quite like it.

     

    Source: UESPWiki

    • 8 posts
    April 10, 2013 10:41 AM EDT

    Actually, I haven't tested this, but does the fix "Companions now equip better weapons and armor" extend to mage robes like Apprentice Robes for J'zargo now?

    • 856 posts
    April 10, 2013 11:08 AM EDT

    These bugs (and still some others) should've been fixed long ago imo, especially the more 'common' ones.  It's been a year and a half!  Still, better late than never...

    • 7 posts
    April 10, 2013 11:10 AM EDT

    My game is lagging even more than before since I installed the patch.

    • 7 posts
    April 10, 2013 11:26 AM EDT

    If I can't play my main character properly, I'll stop playing Skyrim. Bethesda should fix the frame rate problem, if you have large save file.

    • 131 posts
    April 10, 2013 12:35 PM EDT

    Some of these are welcome fixes finally arriving >.< Although they've fixed the random naked couriers. No more random laughs while I'm fighting bandits and get a message from them.

    Best part though is the reduced random dragon attacks after the main quest <3

    • 7 posts
    April 10, 2013 2:44 PM EDT

    So, it's impossible for PS3 users to play Skyrim if the save file is too big. -_-

    • 5 posts
    April 10, 2013 5:50 PM EDT

    I'm an avid house decorator, my Oblivion and Fallout homes are epically decked out with all manner of battle "trophy's".It would be wonderful if i didn't spend a hour or so placing things on shelves, display cases etc. Just to come home to huge piles of crap on the floor all over my house. Patch that Bethesda... hahaha That said the patch is sweet for the most part, at least now they can focus on the next DLC