After beating skyrim over 15 times, i began to explore more into magic skill trees for all i wanted to do in past saved games is just find and beat all storylines. Of course the only way to fully explore a magic skill all the way through without using it constantly in every battle scenario, is powerleveling. Now ive seen atleast 5 different ways to powerlevel each magic skill, so i have taken the liberty of picking the ones i used and liked the most.
The first thing you need to know about magic skills is that tho many spells are quite balanced within every tree there is always one or two spells within each school that give you more experiance than other spells in the tree despite the skill required (novice, apprentice, etc). Once these skills are found, it is only easy enough to exploit the extra exp to get to that level 100 to mess with the fun spells
Master spells: Flame,shock, frost, and dead thrall. The ritual spell allows you to reanimate or summon a creature or corpse for an infinite until its death.
materials: Spell: Bound sword, and a mudcrab lab assistant
Strategy: Conjuration is an easy school to master, and the strategy requires spells that are easy to obtain right off the bat. use the mudcrab found in the game and make sure you are in combat. Once so, cast bound sword in both hands, sheath and repeat. at levels such as 15 or 20 you will recieve 1 level of conjuration each time you cast the spell (if not 2 i believe).
master spells: bane of undead (aoe that makes undead flee and catch on fire), and
Guardian circle (aoe that places circle on ground that heals you inside it, and make undead flee if inside)
Materials: any turn/repel undead spell that exceeds/is your skill level
low level undead lab assistant
Strategy: For most people, equilibrium and any instant heal spell is used to powerlevel restoration which can take a longggg time and is potentially dangerous when you get bored enough and forget to heal. Equilibrium is also unavailabe to low levels inless you choose to level alteration first. I cannot stress how slow, and ineffeciant this strategy is as using any repel/turn undead spell will get you a restoration level after about 4-6 casts opposed to over 20-30 close wound spells while under Equilibrium. Find an undead of any sort, kill off any other opposing enemy and spam repel/turn undead. A nice place to do this is in the midden in the college. Kill the ice wraiths and then the draugr (if turned) will run to a gate heading into the summoning circle room, but for some reason can never get through and will continue to try if affected with repel undead.
Master spells: fire/frost storm (aoe explosion of ice or fire depending on the spell)
lightning storm: channeled spark spell on steroids. magical version of a .50 cal machine gun
Materials: any destruction spell, and owned horse (preferably Shadowmere) OR an untouched companion questline.
Strategy: destruction is another hard school to master by powerleveling due to the shear fact that it can only be leveled while blowing up stuff which tends to die if you shoot it for awhile. Attacking a town full of invicible people or kiting giants and mammoths to a small cave while you flare them is the common way to powerlevel destruction. Some better ways to deal with leveling destruction is the companions (ironically enough). The first quest in the companions that requires you to "test your arm" makes vilkas (your trainer) invicible to all magic attacks, and he will not attack you if magic is continually used on him. This will get you nicely 15 thru 40 but it will often slow as you reach the adept checkpoint. At this point its time to buy a horse. Horses have high amounts of health and if owned, it will not act offensively against u. Horses however tend to die so waiting an hour after a good roasting should get him back. This method is much more effeciant if using shadowmere, because shadowmere has an extremely fast health regen rate so once your done shocking, freezing, or burning him to pieces he just goes back to 100% just like that. using any novice channeling spel is fine for vilkas, but as you reach the 30-40 mark, it would be wise to move to horses and higher grade spells like firebolt until you get Wall of flames or any other expert channeling spell
Master spells: Hysteria,Harmony,Mayhem,Call to arms (Aoe versions of fear,calm,frenzy,and courage)
Materials: Test subject (preferable friendly), courage OR calm (any higher tier spells of these will do also)
Strategy: Illusion is an easy school to master simply find a person and spam courage or calm until level is at your satisfaction. use higher tier spells like pacify or rally for better results at high levels.
Master spells: Mass paralysis (Aoe paralyze)
Dragonhide: 80% physical dmg absorbtion
Materials: (oak/stoneflesh and mudcrab assistant for level 10-50) (telekenisis or waterbreathing for 50+)
Strategy: The misconsemption that equilibrium gives you alteration exp is only a myth. you have to cast about more than 80 magelights to get a level for any light spells as well, and waiting to get a adept alteration spell in labyrinthinian may not be in your mood. To start off your alteration is a slow but surely way to get it to 50 for those adept spells. Get a mud crab to be in combat and simply spam oakflesh until level 50 (should take awhile). When you reach 50 alteration level go to the college and get either telekinesis or waterbreathing. For telekinesis just channel it on any movable object for levels. Casting water breathing is a faster way (in my opinion) for getting alteration up (Note:you must be half way in water for waterbreathing to give you exp)
Conclusion: I would like to thank the people of other forums, and youtube for publishing there strategies on powerleveling the arcane arts, and bethesda/elderscroll (of course) for their amazing game series. Feel free to comment suggestions, or ideas. This is my first blog so i hope its useful and not embarrasingly incorrect XD