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Decumus Scotti said:
When I say Skyrim is "easy" I'm referring to the very easy combat, the game holding your hand throughout the game and the lack of thinking needed when entering any given situation. If you can go into a bandit camp at level one and destroy everyone, it is too easy. Of course, you can always turn up the difficulty, but this only results in higher stats for enemies and does not make it harder in an immersive way. Mods like requiem, or even ordinator, does make it harder in an immersive way.
Gothca, thanks. So to answer your question - while I think ES6 should have some more in-depth combat mechanics, improved AI for added challenge, and perhaps even a "Survival" mode, I don't think pushing the game to such boundaries as Requiem is wise, even just from a marketing perspective. I just don't think the number of players who have fun with challenging combat scenarios that require planning outweigh the number of players who just want to whack something with a sword. The beauty of Skyrim is that, to a degree, you can adjust the difficulty through your own behaviors. And barring that, there's mods. But Bethesda shouldn't conform to mods and certainly shouldn't appeal to a minority of their audience. The relationship that the modding community has with game developers - Bethesda especially - is mutually beneficial. They make the game they want to make and the modders make the game that various niches want. Whether that be more challenging combat, realistic needs for the sake of roleplay, or lusty, busty, argonian maids as followers, modders will take care of us. So I'm thinking Bethesda should develop a base enhancement to both the depth and challenge of combat, but ought to stop short of alienating a large part of their more casual audience by pushing it as far as Requiem or Ordinator.
This post was edited by Legion at January 12, 2017 10:00 PM EST
October 23, 2230, seventeen months after the Broken Mask Incident - a small settlement in the Northern Commonwealth
During another lonely night, Marlene waited up for her husband to return home, staring up at the softly moonlit ceiling, watching the blades of the fan take wobbling turns from the wa...
I almost shot myself today. There I was, pleading in the dirt for the stolen life I had every right to take, but I couldn't do it. My own words, my own voice, my own silly preoccupation with breathing - I couldn't kill myself, even if it meant I wouldn't truly die. I wrenched myself up from my knees...
Mortal made mannerisms,
Man and Mer pick their parts to play under Magnus' magnificent rays
Poring over piles of pedantic perforations punched into the particulars of maker and purpose,
placing oneself in the mental maze of higher order
Providing meaning for the moribund to meander on
The tear that's welling in my eyeIt falls with raindrops from the sky A cloudburst of man, of gods, of earth It nurtures new life, from wear turned worseI look to the sky and I see youMy beacon, my hope, my breath anewIn the forests of Falkreath, grass and dewI find my peace when gods cry too
“Long has the light of the gods flickered and dimmed, the embers of their influence growing ever weaker. Prayers left unanswered, pleas for peace, for change - for some shred of dignity that we may be worth responding to. Yet there is nothing. And even the Daedra, of whom Azura has fallen sile...