January 20, 2015 2:41 PM EST
Trevor Deathhand just kidding <3
I like to think of my canonical Dragonborn as a simple reformed bandit, working under the "facade" of being a mercenary in order to make by. A straightforward sword-and-board user and a believer of the virtues of iron and steel over any other exotic metals, his past as a bandit of foreign lands sees him open to all forms of combat, so long as they remain practical and trustworthy in use. He sees no shame in magic, stealth, or archery, and uses them when best applicable, though he understands their limitations just as much as he does their strengths.
A man of no great merit, his past proves that he is more of a survivor, rather than a leader, scholar or soldier of fortune. He's a person who toughs things out and learns to move on, regardless of tragedy and loss (I let my pets and followers die instead of reloading =D ). Someone neutral, yet brutally self-interested - one that does not seek trouble, but of whom isn't afraid of using force to achieve what he wants. Averagely athletic, neither bright nor stupid...you know! An otherwise forgettable mercenary, armed only with experience, an open mind, and lots of guts.
Overall, what he values most is is freedom of choice, and freedom of fate. Predetermined or not, so long as he is able to go and do what he pleases, when he pleases, and wherever he pleases, he is a happy man. That being said, this simple...somewhat vague thing was the driving force behind the character's decisions, for both good and bad.
Not the most "original", I know, but I feel like that character in particular best encompassed the spirit of Skyrim, and what it meant to become "Dragonborn". Someone not focused on statistical advantages in comparison to what they felt like wearing and using, and what made them feel comfortable and at home, regardless of the consequences. Playing them felt "strong" in that sense, what with the use of personal whim, rather than power and theme as a guideline, and I felt that in its raw plainness it brought out a surprising amount of flavor and, dare I say it, "uniqueness" in its gameplay.
I get the feeling that I've said a whole load of nothing...but bleh, I'm posting this anyway. I don't remember my character's name, but I doubt it even mattered after a while. =D