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  • Member
    June 24, 2017

    Paws said:

    It does sound Elvis, doesn't it? "Uh huh." Med-i-taya is how i have been saying it, something with an Ayleid ring.

    It would be Med-i-ta-ya and it would be said like Med (like in Medic) i (like in I) ta (like in Otay) and ya (would be said like yeah)

    Also, that sounds more Bosmerian.

  • Member
    June 24, 2017
    I'll take your word for it, oh Man With No Name :) Have a Fistful of Dollars as a thank you :)
  • Member
    June 24, 2017
    I'll take your word for it, oh Man With No Name :) Have a Fistful of Dollars as a thank you :)
  • Member
    June 24, 2017

    Paws said: I'll take your word for it, oh Man With No Name :) Have a Fistful of Dollars as a thank you :)

    If you give me a Few More Dollars, I will teach you how to speak and read Bosmerian.

  • Member
    July 4, 2017
    Does anyone know what happens to the souls of Shivering Isles residents when they die? Barring stuff like Vitharn or the Hill of Suicides, it doesn't seem like they have anywhere else to go. Are they therefore immortal in the Asylum?
  • July 4, 2017

    Tenebrous said: Does anyone know what happens to the souls of Shivering Isles residents when they die? Barring stuff like Vitharn or the Hill of Suicides, it doesn't seem like they have anywhere else to go. Are they therefore immortal in the Asylum?

    Now that´s a question. Two posibilities in my opinion. 

    First: They are sort of like Soul Shriven, but even though I like it I find it unlikely. Why? Because they still have their souls, theirs weren´t stolen like souls of the Soul Shriven and sacrificed to Molag Bal

    Second: They end up as a creatia that are waters of Oblivion. I find it very unlikely that they just go to Aetherius or other afterlife. They have been marked by Daedric Prince, so their souls are his. So they either end up as one of the many cheese wheels Sheo is so fond of or they end up as creatia. 

  • Member
    July 4, 2017

    The Lorc of Flowers said:

    Tenebrous said: Does anyone know what happens to the souls of Shivering Isles residents when they die? Barring stuff like Vitharn or the Hill of Suicides, it doesn't seem like they have anywhere else to go. Are they therefore immortal in the Asylum?

    Now that´s a question. Two posibilities in my opinion. 

    First: They are sort of like Soul Shriven, but even though I like it I find it unlikely. Why? Because they still have their souls, theirs weren´t stolen like souls of the Soul Shriven and sacrificed to Molag Bal

    Second: They end up as a creatia that are waters of Oblivion. I find it very unlikely that they just go to Aetherius or other afterlife. They have been marked by Daedric Prince, so their souls are his. So they either end up as one of the many cheese wheels Sheo is so fond of or they end up as creatia. 

     

    Loving the creatia theory. Also paints the Aureal and Mazken disdain of mortals in a new light.

  • Member
    July 4, 2017

    To add to what Karver says, when we meet Durnehviir in the Cairn he tells us how because he has been there so long, part of the Soul Cairn has rubbed off on him and so he can never leave permanently. The same happens to the PC as he or she can come and go freely after. That is like a process of becoming daedrified. Upon death Durny is simply reborn like any other daedra with the added caveat or keeping his soul. Not sure how that works but it's one interpretation.

     

  • Member
    July 6, 2017

    There’s something I wish to explore in my story and I’m curious as to where this would stand at a lore point.

     

    Each magic school has master spells and to learn these one has to be a master. Where does it stand in lore where someone could become a master with a particular spell rather than its class?

    Telekinesis… This is an Adapt Alteration spell.

     

    What would the possibilities of someone fully exploring the spells limitations and surpassing everyone else’s understanding of it? Could they, in theory ‘force choke’ an opponent by grasping their throat with the spell? Could they, with supreme effort lift someone up? The combat potential of this would be near limitless. You could wrench a weapon from someone’s grasp. Lift an opponent and mentally tear their arms off them while they are suspended in the air. Even blind them by tearing out their eyes.

     

    There are many spells which, if someone mastered, could become vastly superior than their mundane basic selves.

     

    Where would this stand in lore though. Could someone master a spell rather than a magic class to such a degree?

    Sotek Loyal Hound of Hircine

  • Member
    July 6, 2017

    Sotek said:

    There’s something I wish to explore in my story and I’m curious as to where this would stand at a lore point.

     

    Each magic school has master spells and to learn these one has to be a master. Where does it stand in lore where someone could become a master with a particular spell rather than its class?

    Telekinesis… This is an Adapt Alteration spell.

     

    What would the possibilities of someone fully exploring the spells limitations and surpassing everyone else’s understanding of it? Could they, in theory ‘force choke’ an opponent by grasping their throat with the spell? Could they, with supreme effort lift someone up? The combat potential of this would be near limitless. You could wrench a weapon from someone’s grasp. Lift an opponent and mentally tear their arms off them while they are suspended in the air. Even blind them by tearing out their eyes.

     

    There are many spells which, if someone mastered, could become vastly superior than their mundane basic selves.

     

    Where would this stand in lore though. Could someone master a spell rather than a magic class to such a degree?

    Sotek Loyal Hound of Hircine

    I don't think what you're suggesting is really possible in the lore. Each School of Magic is based on a set of "rules" or ideas. Each School is based around one concept. Destruction is based around utilizing the elements for destructive effects, illusion is based around distorting the minds of others, alteration is based around changing the elements, restoration is based around tampering with the body to create positive or negative effects, and conjuration is based around summoning creatures or weapons from a different realm. The only thing different about these spells is how you manipulate your magicka. For instance, summing a dremora or atronach is really no different from summoning a bound sword, the only difference is how you manipulate your magicka to create the desired effect.

    To be a master of, say, telekinesis, you must also be a master of transmutation, paralysis, life and death detection, and magelight because they are all based around the same concept: changing reality.

    Of course, this doesn't mean you can't just focus on a single aspect of a School. A mage may only cast telekinesis as their only alteration spell for their whole life but the second they cast a flesh spell they will likely be as skilled in that as telekinesis, despite casting it for the first time.

     


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