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Fallout 4 Dead is Dead Thread

Tags: #Fallout 4 
  • Member
    April 18, 2017

    PAUL!!!! Welcome! Totally cool to keep going with your character...especially if you've never rolled a SMODE run before. 

    Damn Legion...Watts was a good man :) Adding to obits...

  • April 18, 2017

    Mottyskills said:

    Is there another way? lol Raises hand

    ProbsCoolerThanYou said: Yeah, there's literally no other way to carry all the weapons I would conceivably need (pistol, medium range rifle, sniper, "heavy" weapons like a magnum, and all my grenades) without Lone Wanderer. Which brings me to an important question. How are you all handling food? The way I do it is leaving all my irradiated food at my home base and only taking purified water, clean, cooked food, and some empty bottles for emergencies. Any other novel approaches that I don't know about?

    I guess not! I think I'll try rolling woth Codsworth next time though...just for the lulz. 

    On food, I forage. That's...really it. I enjoy the hunt. Luckily, that group of mole rats at the Red Rocket station with Dogmeat holds me over awhile. I also picked up Yao Guai meat from the mutants outside Diamond City and got the Deathclaw meat from Concord. I'll stock up on purified water before leaving Sanctuary by filling bottles and looting the bomb shelter with three mutfruit plants outside of it, which is a meal and a half on its own. Other than that, I buy Noodle Cups and collect empty bottles for when I swing round to Bunker Hill and Vault 114. Of course, I didn't make it that far this time...

  • April 18, 2017

    Starting my new character tonight. I think I'm gonna go for a long weapons guy. Looking to get a pipe pistol early and mod it into a nice enough rifle. 

  • April 18, 2017

    Only got to play about an hour tonight, but I still made good progress on my character. Going into Concord tomorrow to hopefully hit ~level 5-6. Already explored the whole Sanctuary/lake area and *almost* died from some Mirelurks. Idiotic me tried to mess with their eggs. 

     Name: Aly (fight me, I like A names)

     DOB: 4/18/17

     Class Tag: Sniper

     Difficulty Level: Survival

     Level Attained: 3

     DoD: 4/20/17

     Cause of Death: Molotov Cocktail from a raider in the Museum of Freedom

  • April 19, 2017

    Great idea Motts!  You can count me in I'll be rolling up a new character tonight.

    Name: Burke

    DOB: 4/19/17

    Class Tag: Sniper Ninja

    Difficulty Level: Survival

    Level Attained: 6

    DoD: 4/19/17

    Cause of Death: Explosion (either raider trown molly or perhaps near by damaged car)

    Wish me luck!

     

  • April 19, 2017

    Name: Maria

    DOB: 18/04/17

    Class Tag: Sharpshooting Grenadier 

    Difficulty Level: Survival

    She doesn't care what you have to say 

    It's funny how incredulous Preston is when you ignore him or doubt his cause. Preston really is a terrible leader. I guess that explains why he puts some rando with a gun in charge of the Minutemen. Preston's ineptitude aside, this is Maria. Don't talk to her. She rolls with a Laser Musket, 10mm pistol, explosives, and Codsworth. Having a highly mobile circular saw and flamethrower is exceptionally useful.

    Oh yeah, and she eats people. 

    I thought for sure her journey was at an end when she woke up at Abernathy farm with this: 

     

    Luckily, there were still plenty of corpses in Concord to munch on. 

     

     

     

  • April 19, 2017

    I've noticed something interesting about this challenge -- it's changed the way I play. The early game is much more important now, and therefore so are the perks. My starting spread was 4 Perception (+1 with the skill book because I always forget about the Concoed bobblehead), 8 Endurance, 10 Intelligence, 5 Agility. My first perk was Nerd Rage. Second was Rilfeman, third was Cannibal. Survivability, damage output, and health management. I've never taken Nerd Rage before this challenge, and generally speaking, I work my way up to those top tier perks, focusing first on crafting and damage output. I also accidentally put a perk into Gun Nut that I intended for Science. It's been a while since I've used an energy weapon...anyway, just felt like sharing. 

  • Member
    April 19, 2017

    Legion said:

    I've noticed something interesting about this challenge -- it's changed the way I play. The early game is much more important now, and therefore so are the perks. My starting spread was 4 Perception (+1 with the skill book because I always forget about the Concoed bobblehead), 8 Endurance, 10 Intelligence, 5 Agility. My first perk was Nerd Rage. Second was Rilfeman, third was Cannibal. Survivability, damage output, and health management. I've never taken Nerd Rage before this challenge, and generally speaking, I work my way up to those top tier perks, focusing first on crafting and damage output. I also accidentally put a perk into Gun Nut that I intended for Science. It's been a while since I've used an energy weapon...anyway, just felt like sharing. 

    In all of my survival playthroughs I've found that early on the damage perks are almost a waste, since with the multipliers given by Survival Mode most weapons you find early on are able to kill pretty much every low level enemy with only a couple of hits. My current character is level 15 and has no points in rifleman or gun nut and I don't plan to for awhile. Instead I've been focusing on other perks like scrounger, adamantium skeleton, strong back, aquagirl and anything else that helps mitigate some of the challenges added by Survival Mode.

  • April 20, 2017

    Well that didn't last long!  Burke met his end on a bridge north of Sunshine Co-Op.  He successfully navigated a shoot-out with a couple of super mutants only to die in an explosion.  I think it was a raider thrown molly from behind but there might have been a car or something under the bridge that got damaged while fighting the mutants.  Oh well, RIP Burke.

  • April 20, 2017

    Golden Fool said:

    Legion said:

    I've noticed something interesting about this challenge -- it's changed the way I play. The early game is much more important now, and therefore so are the perks. My starting spread was 4 Perception (+1 with the skill book because I always forget about the Concoed bobblehead), 8 Endurance, 10 Intelligence, 5 Agility. My first perk was Nerd Rage. Second was Rilfeman, third was Cannibal. Survivability, damage output, and health management. I've never taken Nerd Rage before this challenge, and generally speaking, I work my way up to those top tier perks, focusing first on crafting and damage output. I also accidentally put a perk into Gun Nut that I intended for Science. It's been a while since I've used an energy weapon...anyway, just felt like sharing. 

    In all of my survival playthroughs I've found that early on the damage perks are almost a waste, since with the multipliers given by Survival Mode most weapons you find early on are able to kill pretty much every low level enemy with only a couple of hits. My current character is level 15 and has no points in rifleman or gun nut and I don't plan to for awhile. Instead I've been focusing on other perks like scrounger, adamantium skeleton, strong back, aquagirl and anything else that helps mitigate some of the challenges added by Survival Mode.

    Yeah, that makes sense! I find that in the early game, when the 10mm pistol and pipe weapons that use .38 ammo are abundant, Raiders take up to 3 shots to kill. My rationale for taking those perks is:

    -Raiders have 30 health
    -The 10mm pistol has 18 base damage: a two-shot kill in center mass, one-shot kill to the head
    -Add a powerful receiver with Gun Nut 1: 28 damage, still a two shot kill
    -Gunslinger 1 + Powerful Reciever: +20% damage = 33.6 damage. Rounding down, that's still a 1-shot kill against basic Raiders, and a two shot kill against Raider Scum (45 health) who would take 3 shots otherwise.

    So by level 3, I've increased my survivability by reducing the shots to kill on the two main enemy types I'll be facing in the northern half of the map. These numbers are of course skewed in game by armor and damage resistance, so I find that I'm often 4-shotting enemies to begin with and move down to 3. But this is why I find Rifleman so very useful. By level 9, if I've taken Gun Nut 1 and two Rifleman perks, I've reduced my shots-to-kill by 1 and ignore 15% of armor (which may or may not make any difference at all, I don't actually know). So, yeah, I may be perking for overkill and redundancy. But to my mind, anything that makes me offensively more effective is essential. I can always run and hide, I can always use cover effectively and manage my inventory intelligently, but I can never become more deadly than my opponents until I perk those.