TES Classics » Discussions


Repairing: Boring, Tedious, or Immersive?

Tags: #Game:OB  #Game:MW  #CSH  #Type:Other 
  • Member
    June 30, 2017

    Patriarch said:

    Meh, armor degradation is pretty cool from an immersive stand point. Let's face it, real life armor degardes with time and use. In ESO, it's just one more thing I have to be conscious about. Lol. 

    Although I am never in a dungeon, delve, or whatever long enough to need them, repair kits are fairly inexpensive and easy to get. Plus, merchants who can repair your gear are everywhere. I've trained myself to repair after every Undaunted group dungeon. When I do forget....let's just say, I am reminded rather quickly. 

    I hear that. Do you know of anyone who is hardcore enough of a roleplayer to only use blacksmiths for repairs? Any travelling merchant can repair, as you say, but getting that mer walking around with a book to repair your daedric plate would be inconceivable in one of the Classic titles.

    Caesar said:

    I suppose I should give my thoughts here as well:

    Personally, I've never had a big problem with having to repair gear (In either game). It's a bit annoying from time to time, particularly when the hammers seem to brake more than anything else. But once I get Armourer to a good enough level, it feels oddly fulfilling hammering away at everything. I rarely, if ever, pay Blacksmiths though, unless I don't have enough space to take the Armourer Skill. I do definitely think it adds to the immersion as well, as others have said, and it's a bit of a disappointment it wasn't is Skyrim (Though being able to actually craft gear is still pretty nifty).

    In Morrowind, I usually join the Fighter's Guild as soon as possible to take advantage of the Guild chests, while in Oblivion I like to keep at least five with me at all times. I rarely use all of them during a single outing, but it's still good to have the insurance. I also tend to prefer going with quantity in Morrowind, rather than quality, having about ten or so Apprentice Hammers instead of a couple Grand Master ones. Probably not the best choice weight-wise, but at least they get more uses.

    "Oddly fulfilling" resonates, that sound effect is quite soothing after a delve into the fungus-infested nether regions of Morrowind.

  • Member
    June 30, 2017

    When done well, I definitly enjoy what it adds to immersion, however rpgs often seem to miss the mark on this one. For me personally it always ends up being at best an extra button to click at the merchant, at worst a chore. ESO, for all the love I have for the game, makes repairing just an extra thing I throw gold at whenever I'm at a merchant without ever really having to think about it. For me it adds nothing to the game.

    I think to work with the rest of the game, there needs to be some other mechanics and gameplay that focus on resource management, similar to survival games. If I'm playing Skyrim with a realistic needs mod installed, a weapon repair mod fits right in with my gameplay, otherwise it feels out of place.

  • Member
    June 30, 2017

    Ash said:

    When done well, I definitly enjoy what it adds to immersion, however rpgs often seem to miss the mark on this one. For me personally it always ends up being at best an extra button to click at the merchant, at worst a chore. ESO, for all the love I have for the game, makes repairing just an extra thing I throw gold at whenever I'm at a merchant without ever really having to think about it. For me it adds nothing to the game.

    I think to work with the rest of the game, there needs to be some other mechanics and gameplay that focus on resource management, similar to survival games. If I'm playing Skyrim with a realistic needs mod installed, a weapon repair mod fits right in with my gameplay, otherwise it feels out of place.

    At the risk of going off-topic, resource management is fun for me too... most of the time. I've been playing Skyrim for the last two hours straight with INeed and Frostfall installed, and those two mods are actually starting to break my immersion. Just when I'm getting into my head about exploring Blackreach, a message pops up informing me I'm hungry, very cold and tired, then all my excitement then gets let down with a sigh as I have to go through the process of making a camp and cooking a meal when all I want to do is kill falmer goddamit! :D

    Getting the balance between immersion and tedium is very hard I guess.

  • Member
    July 1, 2017

    I liked it, and extensively use the duplication glitch on repair hammers

  • Member
    July 1, 2017

    Paws said:

    Getting the balance between immersion and tedium is very hard I guess.

    Nailed it much more eloquently than I did.

     

  • Member
    July 1, 2017

    Ash said:

    Nailed it much more eloquently than I did.

    "Nailed with eloquence." I could un-live happily with that as an epitaph :D Provided it was roughly chiselled.

  • Member
    July 2, 2017

    I actually enjoy the idea quite a bit. In Oblivion, specifically, I think it was handled nicely. I don't want invincible armor and weapons that can stand the test of time without a single repairing. It's actually one of my pet peeves with Skyrim not having such a system. It takes away from the RPG feel as Phil mentioned. 

  • Member
    July 2, 2017

    RogueSilver said:

    I actually enjoy the idea quite a bit. In Oblivion, specifically, I think it was handled nicely. I don't want invincible armor and weapons that can stand the test of time without a single repairing. It's actually one of my pet peeves with Skyrim not having such a system. It takes away from the RPG feel as Phil mentioned. 

    I couldn't agree more, Rogue. I think it would have been a nice feature in Skyrim, and was handled quite well before, as you said. I suppose the majority opinion was that the game would be more simple without it (as well as other small things present in the classics), thus appealing to a larger audience. And while I suppose that is true, I can't help but consider Skyrim as more an action/adventure game than RPG. Those little features like repairing really seem to make a difference, immersion-wise.

  • July 3, 2017

    I used to hate the weapon degredation and had several weapons in case one breaks. But, recently I started to change my mind, it does add a bit of immersion. Having to take care of your weapon is important. I also like how the Witcher 3 handled it. If your weapon is in poor condition it won't brake, but it's stats will be lowered by half.

  • Member
    July 5, 2017

    My first experiance with TES was Morrowind GotY so I guess I was forged with having to repair armor and weapons. (as well as werewolves. Bloodmoon dlc hell yes). 

    I can't say it was ever a problem or issue. Having to take repair hammers along as well as probes and lockpicks were part of the kit. You're in Balmora so before you head out you stock up on equipment. if not, you won't come back. 

    Oblivion enhanced this with being able to add an extra damage buff on weapons. it is I think a shame Skyrim never included some sort of repair system. Basic TES games are single player so the whole world is based around them. It would only help the immersion if the reality of weapon and armor wear were included. They go the distance with families and homes yet your axe never blunts. The bow never breaks? Your shield can only take so much damage until it looks ike a dustbin lid left in a derelict alleyway.

     

    Even if you could only repair armor at forges, that would be something. There are enough of them out there, even in caves and dungeons. As other's have already said, have the stats drop as the weapon/armor wears out.