The Elder Scrolls Online » Discussions


Tenebrous' Tamriel Travels #1

  • Member
    September 12

    Those Vinedusks and their pseudo-ranging, I guess. Helping them against the Blacksap was a fun quest but I remember there was some nagging doubts as to their methods in my mind when I played :D

  • Member
    September 12

    Paws said:

    Those Vinedusks and their pseudo-ranging, I guess. Helping them against the Blacksap was a fun quest but I remember there was some nagging doubts as to their methods in my mind when I played :D

     

    Oh, I see where you're coming from. I do rather like the idea of the Vinedusk; I just wish they'd been implemented better.

  • Member
    September 12

    Oh, I do too. They got me thinking. A group in service to the royal jester himself (:p) who are exempt from the Greenpeace Pact and have a degree of freedom to act that is rather frightening was a huge surprise to me. From that quest on I was always looking at the Rangers a little cautiously. I mean, as you say the Blacksaps had every right to be pissed. Endare was a gigantic bitch. 

  • Member
    September 18

    The next area objective we're tackling is a small village named Karthdar, which is a prime example of how religious fanaticism can ruin lives. What joy!

     

    I said hey! What's going ooonnn?

     

    Basically, the forest has turned against the village, despite the fact that it's a very devout community of Green Pact Bosmer. The Treethane confirms that the Pact was broken, however; a sacred flower had been cut!

     

    Maybe it was the Mario Brothers...?

     

    The Treethane has narrowed down the suspects to three dudes: the Spinner, his wife, and the visiting merchant. He tells you to gather testimonies, physical and spiritual evidence against one. However, it quickly becomes evident that all three had a role to play: the Spinner's wife had fallen ill, and needed the flower to survive. Seeing how her husband despaired, she paid the merchant, a Khajiit, to cut the flower and leave it for the Spinner to use in a healing remedy for the wife. For the purposes of the quest, you can choose anyone, so I went with the wife, mostly because she's kind of a bitch.

     

    OBJECTION!

     

    When you've chosen the victim, you must deliver him/her to, for all intents, be brutally sacrificed so the hippie gods can be appeased. This happens by having the sacrifice's blood drained out of them, which is actually pretty brutal if you think about it.

     

     

    I then went on to the next, and final, objective for repairing the Orrery; the Fallinesti Winter Site. I'll be writing about that soon-ish, so stay tuned!

     

    That's all for this post! Thanks for reading.

     

  • Member
    September 18
    I remember this! What an incredible little quest. It's so tusked up as to be subversive. The penalty for cutting that plant is death? These Bosmer might seem all jovial, but they are deceptively fanatic and bloodthirsty. Or enough of them are that I can justify that sweeping statement. It only makes them more interesting.
  • Member
    September 18

    Paws said: I remember this! What an incredible little quest. It's so tusked up as to be subversive. The penalty for cutting that plant is death? These Bosmer might seem all jovial, but they are deceptively fanatic and bloodthirsty. Or enough of them are that I can justify that sweeping statement. It only makes them more interesting.

     

    I know! Nothing is ever as it seems in Elder Scrolls, which is awesome. Amazing that such a fun-loving people can be so wrathful!

  • Member
    September 18

    Also, 10/10 for the 4 Non Blonds ref :D

  • Member
    October 6
    Quick post to say this is not dead, and I'll be updating as soon as I can!
  • Member
    October 7

    Continuing along to the final Queen-obective area, Rahzam traveled to the Falinesti Winter Site. As the name implies, it's where Falinesti (a walking city alluded to throughout the AD quests) goes during the winter. That said, the city has mysteriously vanished, in what I assume is a hint of DLC to come. Anyhoo, the pilgrims here are being pressed into service by General Endare, the Jade Dragoon leader mentioned in the Haven and Cormount quests. Go talk to the scholar Brelor, then run around looking at the history of a woman Elf and the Khajiit god that took a liking to her.

     

    Rajhin! Score 1 for Lore-isms!

     

    Interestingly, both Rajhin and Nairume's dialogue is deliciously poetic.

     

     

    After seeing how much of an asshat Rajhin is (seriously, he ruined Nairume's life to try and bed her), you learn that he imprisoned her in a vault and left behind his Mantle, which of course is magic and lets the user clone him/herself. Go talk to the pilgrim, then track down the ice-thing Nairume uses to communicate. She agrees to help you find the Mantle in exchange for freedom. Go and talk to her in person and get her wedding band; it's very useful for weakening the otherwise-formidable gargoyles.

     

    That's cold, man.

     

     

    Finally, talk to Endare, who seems to have gone crazy from the Mantle. You can Intimidate her, but you'll still fight her anyways. The fight is tough; she'll clone herself, and both copies must be killed in quick succession to prevent more clones.

     

    Ah well, I wanted to kill her anyways.

     

    Finally, free Nairume and talk to Brelor, who agrees to let Ayrenn use the Mantle for her ceremony once it's safe.

     

    That's all for this post! Thanks for reading.

  • Member
    October 8

    In defence of Rajhin, although he is an asshat, I think we're meeting one of his shadows who could be a more asshatty aspect of his asshattedness. I can't remember how many shadows he's said to have, was it seven? If so, it could be like a riff on the seven deadly sins - in this case, lust. Perhaps :D

    Man I can't believe how long that fight with Endare went on for when I duelled her :D