The Elder Scrolls Online » Discussions


Tenebrous' Tamriel Travels #1

  • Member
    August 11, 2017

    Looks like I missed a few updates. Licking the native Red Peeper is the highlight of the Brackenleaf quest. This game likes you to explore the world with your mouth.

    The Grey Mire quest is one of my favourite in Grahtwood. Those Argonians who fled the Pact lands only to find themselves unwelcome in the Dominion. It gave me pasue for thought, and the moral choice at the end was no choice at all, really. I did the same as you.

    Wild Tharn's appearing are the highlight of my game. Dude cracks me up.

  • Member
    August 11, 2017

    Paws said:

    Looks like I missed a few updates. Licking the native Red Peeper is the highlight of the Brackenleaf quest. This game likes you to explore the world with your mouth.

    ( ͡° ͜ʖ ͡°)

    Paws said:

    The Grey Mire quest is one of my favourite in Grahtwood. Those Argonians who fled the Pact lands only to find themselves unwelcome in the Dominion. It gave me pasue for thought, and the moral choice at the end was no choice at all, really. I did the same as you.

    I love the dead Spinner wannabe. She raises the interesting question of Y'ffre as a substitute Hist, which is cool. And No-Fingers is awesome.

    Paws said:

    Wild Tharn's appearing are the highlight of my game. Dude cracks me up.

    Honestly, were I actually in ESO I'd hate his guts. But since I'm not, I can actually be amused at his insults.

     

  • Member
    August 19, 2017

    Guest starring: Patriarch, Paws, RogueSilver

     

    Right! After suffering the dread horrors of Internet problems, I finally managed to meet up with a group of fellow Vaulters! Why, you may ask? To tackle Banished Cells I!

     

    So two Khajiit, a Bosmer, a human and a miniature mammoth walk into a bar prison...

     

    Yep. So, the gist of things here is that Kinlord Rilis the Twelfth, the crazy mer that did Bad Things like trafficking with Daedra, has been locked up here for a long while. Unfortunately, Rilis' Daedra buddies bust him out, and the Keepers need help to lock him up again. Because they apparently never trained for or even expected this. Idiots. Unfortunately, the enemies (mostly skellys, with a dash of Daedra) here are far stronger than the norm, due to being in a Group Dungeon. The Vault Crew was badass enough to take them without incident, though. Keeper Cirion, the quest-giver with terrible voice acting, gives us the task of rescuing his fellow inadequate jailers, and to do that, there are mini-bosses to kill!

     

    Ghost in the Cell (2017)

     

    The Cell Haunter's the first big threat the Vault Crew had to face. Of course, this is relative; the poor wraith got wrecked in short order. Then, we saw the conversation between Cirion and Keeper Areldur, who really wants to lock up Rilis again despite her injury. Understandable, but Cirion rightfully says to not throw her life away.

     

     

    After that's settled, you'll find a suspicious-looking summoning circle and a few buttons. Pressing the first button leads to a mob of skeletmans and a speech from Rilis, but the second leads to a full-on boss battle!

     

    Chaos... Control! Wait, wrong Shadow...

     

    Shadowrend isn't too difficult, really, as long as your group can keep the pressure on him. Besides the usual Clannfear moveset of tail-swiping (stay out of the red zone) and charging at you, the bastard can clone itself, but said copies are pretty weak. When it's dead, move on to the second mini-boss, who is a Dremora summoner that is stupidly easy to kill. Then, rescue Voranil from... Whatever he's in.

     

    What the actual hell is the Empyrean Light, though?

     

    Finally, move on to the Skeletal Destroyer, the final mini-boss. It has quite a bit of health, and can summon little skellies (I imagine it's giving birth in some twisted mockery of mortal life, but that's just me), but the Vault Crew handled it pretty well. When the last Keeper is rescued, they suggest fighting fire with fire; that is, using Daedra to fight Rilis' Daedra. Since that's always a terrible idea in Elder Scrolls, Cirion shoots it down.

     

    I'd sell your soul to Satan for a single corn chip!

     

    Then, reach the final room, where the ceiling is open to the void of Oblivion, and face the skelly army. When they're all re-dead, it's time for the real, final boss battle. Yep, time to whack a Kinlord.

     

    He's high alright. On power.

     

    Now, this bloke's got two things that can really screw over unprepared groups; he can summon AoE fields of blue fire (once again, stay out of the red zone), and he can summon little orbs called The Feast that, unless destroyed, restore some of his massive health pool. Just keep hitting Rilis with skills and Ultimates, moving away from the fire, and have someone whack the Feast when it pops up. That said, he was no match for the mighty Vault Crew! After you wreck his body, the Keepers lock him up, and note that he's still troublingly conscious... Because that won't bite them in the ass, no sir.

     

    Amidst the mostly-inconsequential loot from the place, I got a very nifty trophy to commemorate our victory. So that's nice.

     

    Nothing like the mounted head of an extra-dimensional hellspawn to tie a room together.

     

    That's all for this post! Thanks for reading.

     

     

  • Member
    August 19, 2017

    So two Khajiit, a Bosmer, a human and a miniature mammoth walk into a bar prison...

    And the barkeep guard says, the two Khajiit, human and miniature mammoth can stay, but this is no zoo so the Bosmer must remain outside.

    ^Sorry, joke telling before coffee is folly.

    Nothing like the mounted head of an extra-dimensional hellspawn to tie a room together.

    Hey, that looks grand!

  • Member
    August 19, 2017

    Paws said:

    So two Khajiit, a Bosmer, a human and a miniature mammoth walk into a bar prison...

    And the barkeep guard says, the two Khajiit, human and miniature mammoth can stay, but this is no zoo so the Bosmer must remain outside.

    ^Sorry, joke telling before coffee is folly.

    At which point the guard would likely be murdered and eaten, then washed down with jagga.

    Paws said:

    Nothing like the mounted head of an extra-dimensional hellspawn to tie a room together.

    Hey, that looks grand!

    I know! I was surprised at how well a Clannfear's head works with Altmeri architecture...

  • Member
    August 25, 2017

    Oh man! This is awesome! If you guys decide to do another dungeon again together would you consider maybe doing a Twitch stream? I'd love to watch it and I think you might have some other fans here too who'd like to see you all in action! :D

  • Member
    August 25, 2017

    Edana said:

    Oh man! This is awesome! If you guys decide to do another dungeon again together would you consider maybe doing a Twitch stream? I'd love to watch it and I think you might have some other fans here too who'd like to see you all in action! :D

     

    Oh, that'd be nifty! I really know nothing of Twitch, but I'm sure there's a few Vaulters that can help me out there. Thanks for reading, and for the idea!

  • Member
    August 26, 2017

    Edana said:

    Oh man! This is awesome! If you guys decide to do another dungeon again together would you consider maybe doing a Twitch stream? I'd love to watch it and I think you might have some other fans here too who'd like to see you all in action! :D

    Hear that, fellas? We might have fans, and not the oscillating air conditioning kind! Time to get merchandising :p Get your FormlessKnot plushie here.

  • Member
    August 27, 2017

    Paws said:

    Hear that, fellas? We might have fans, and not the oscillating air conditioning kind! Time to get merchandising :p Get your FormlessKnot plushie here.

     

    I need to figure out how to properly 3D-print ESO chars...

  • Member
    August 28, 2017

    So! Our next destination in our tour of Grahtwood is the quaint seaside community of Southpoint, founded by a bunch of Imperials (which explains the large human populace there). Those knowledgable in ESO may know that you're really supposed to go to Elden Root first, but sequence-breaking is totally doable in this game, and I wanted to stick to my little formula of doing all the quests in one sub-zone before going to the next. Also, Southpoint is fun: The general gist of things is that the entire town has gone batshit insane. So we need to team up with an old lady called Daraneth, who seems kind of off her rocker herself, to figure out why, and how to fix it.

     

    Go and talk to the more lucid madmen in the town to find out where the scouts are. You eventually find one, who says his fellows were turned into bears. Luckily, Daraneth can fix this, though you do need to whack them a bit before her spell takes effect. Sadly, it doesn't seem possible to actually kill them. Then, you need to head to a laboratory to get a scroll, but random lightning stops you! So, go to the tower and talk to the crazy dude casting the spell. You can just push him off the edge to his death, and it is pretty funny, but in a twist for ES, you can convince him to own up to his shortcomings and get him to stop. Which is nice.

     

    Surprisingly deep for the average Khajiit adventurer. Who went on a drug-addled journey not long ago.

     

    With the scroll in hand, enter the Cathedral, and witness Daraneth talk to the Mayor. And that's when things start to get really fun.

     

    Suddenly, Sheogorath!

     

    Yep, turns out Daraneth was being used as a meat puppet by the Madgod Sheogorath, which explains her behavior until this point. Though why He chose a little old Bosmer lady to possess is well beyond me. Interestingly, He'll recognize you if you're doing the Mages Guild quests (where he also pops up). Sheo casts some magic and makes you black out (it's implied he actually temporarily drove you insane, which is hardcore), but he soon pops up outside of your cell with an offer: Kill the mayor, who Sheo seems to rather dislike, and he'll leave. Of course, we were going to whack the cowardly bastard anyhow, but whatever. Sheo has you run around and fight his Saint minions, who seem as crazy as he is (in contrast to the Shivering Isles DLC for Oblivion, where they seemed quite sane), and messes with you by randomly raising bridges and summoning mooks. This is where sparing the lightning guy pays off; he agrees to help you for a while, and he's really useful.

     

    Anyhoo, slaughter your way to the Mayor, have a nice chat with him to discover the extent of his cowardice, and then kill him too. Sheogorath, calling you his "favorite mortal", agrees to leave, and everyone's happy. Even the bloke that became a bear.

     

    Really? I'd have found it unbearable. (You may murder me now)

     

    However, it was at this point that I saw the Dominion forces had tied up the poor crazies like common criminals! This, combined with the horrors Rahzam had seen and the touch of the Madgod himself, finally drove him over the edge, and he murdered some of the soldiers. Turns out that the afflicted prisoners will use the opportunity to escape... While still tied up.

     

     

    That's all for this post! Thanks for reading.