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Event Pitch: Umbra Reclaimed

Tags: #Mod Pitch  #Event 1 Pitch 
  • April 3

    Umbra Reclaimed

    The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found. (Yagrum Bagarn, Tamrielic Lore)

    One of the most infamous (and ridiculously overpowered) weapons in Oblivion was always Umbra, the Ebony Sword of...well Umbra I suppose. This powerful sword had a Soul Trap effect for 120 seconds and was an Ebony Sword available from Level One.

    This is one of many (dozens no doubt) of mods that adds the weapon into Skyrim, but I wanted to make it a bit more interesting than what it was in Oblivion, after all it is one of the rarer items in the series that apparently has a piece of a Daedric Prince (Clavicus Vile) imbedded within it. That sort of power doesn't really equate to a spell that just about any Mage can cast.

    Effects of the Sword:

    Umbra is a weapon that may have been designed with the sole purpose (Hehe, soul purpose :P) of trapping an enemy's soul but the power of a Daedric Prince isn't exactly the most stable source of energy, and thus the legendary Sword of Shadows has evolved and become more powerful throughout the years.

    • Soul Trap for 120 seconds

    • Absorb Health, 20 points over 20 seconds (1/second)

    • With every 5 souls trapped, Umbra absorbs an additional 10 Health (upto 100 Health over 20 seconds at 50 Souls Absorbed)

    • Umbra operates as a Soul Gem in a similar manner to the Black Star (isn't destroyed on use and can absorb Black Souls)

    Other Unique Qualities:

    Umbra is a shape-shifting sword and thus has a few unique qualities that make it more than just a normal Sword or Greatsword. It operates as something close to halfway between the two but is held in a single hand (allowing for the use of a Shield).

    If the user wishes they can use the "Extend Blade"," Shorten Blade" and "Revert Blade" daily powers to either turn the sword into a Greatsword, Shortsword or Sword. This allows Umbra to function in slightly different manners for all types of characters.

    -------------------------------Base Umbra-------------------------------

    • Base Reach is 1.15

    • Base Speed is 1

    • Base Damage is 18

    • Base Weight is 20

    • Is considered a Sword but is also affected by the Sweep Perk from the Two-Handed Tree

    -------------------------------Extended Umbra-------------------------------

    • Extended Reach is 1.3

    • Extended Speed is 0.5

    • Extended Damage is 27

    • Extended Weight is 28

    • Is considered a Greatsword in terms of perks 

    -------------------------------Shortened Umbra-------------------------------

    • Shortened Reach is 0.8

    • Shortened Speed is 1.3

    • Shortened Damage is 15

    • Shortened Weight is 8

    • Is considered a Sword but is also affected by Assassin's Blade Perk from the Sneak Tree

    -------------------------------The Quest-------------------------------

    So, I'm always rather against the idea of just including Umbra as a craftable weapon. A lot of mods that do similar things with other weapons/armour sets are ones I'd consider quite boring, but the idea of a single version of the item that's found in the world is a lot more fitting for an Elder Scrolls game. Umbra is the perfect example of a weapon that was originally kind of a rare, one-of-a-kind item that could turn an informed player into a bit of an overpowered beast. In Morrowind and Oblivion, that's kind of how half of the weapons in the game worked rather than requiring hours of grinding.

    Upon reaching Level 25 the Player Character is alerted to the discovery of the Ebon Spire, a massive strucutre that was thought to be burried in the mountains between Skyrim and High Rock, beyond even the furthest point of the Reach. Most scholars who had heard the tales of the Ebon Spire believe that it was most likely buried beneath a mountain, and something (perhaps an earthquake, dragons awakening, or some sort of magical spell) has unearthed it, allowing for anyone to venture forth and try and explore the Spire. 

    The Player Character (let's say at this point has done something to become reputable as an adventurer), is one of the first people who have been allowed to venture into the depths of the Ebon Spire. And so, they dove straight into the danger, fighting undead, and creatures that were seemingly made out of Animated Ebony (Ebony Atronachs) to fight his way to the final room, where a man covered completely in misshapen clumps of earth and Ebony Ore stood with a massive greatsword in his hands. As soon as the Player Character steps into the room, the fight commences and one of them will walk away with the famed sword Umbra.

    Obviously, I'd rather write a quest with interesting characters, possibly include some lore through scraps of parchment, and wall-carvings but the general idea of the quest mod is rather simple. It adds the Dungeon, Ebon Spire to the game, which is massive in scale, and has a fair amount of Ebony-based loot (usually in the form of strange cutlery and plates like Dwemer Ruins, screw giving the player access to Ebony Weapons and Armour :P). The final boss of the dungeon is...well let's just call him the Ebony Man, isn't anyone or anything special. He's basically just a clump of Ebony Ore that's being controlled by Umbra (the Sword) to fight anyone that tries to invade it's home.

     

    I haven't read The Infernal City or any of the other Elder Scrolls books, so I'm hardly using up-to-date Lore on Umbra. I assume that most of what I mentioned is either impossible due to the books, or just doesn't fit in that well with them but...well tough luck, it's supposed to be a fun idea for me rather than a super 1000% Lore Friendly little idea. Anyway, I hope you all like my first entry for the Build-a-Mod Event, this is actually one of my smaller ones, but if you'd like to check any of the others out (either mine or other people's) don't forget to check out the Event: Build-a-Mod tag. 

  • April 3

    Man, am I glad to have written that. For whatever reason my brain wasn't letting the words go on the page (because you know...the 200-400 words of actual original-ish content was so difficult) but it worked out alright in the end. I didn't want to spend too much time ironing out all the details of the quests, because I think that kind of clutters the Pitch and is so highly unrealistic that it would never be in a proper mod's description.

    Anyway, I am planning on adding some banners and hopefully some artwork later on, but I felt like it was, complete enough to post at the moment, and broken up well enough by the sub-titles that posting it now doesn't make it seem incomplete (And I spent literally two hours deciding that none of my fonts work well here).

  • Member
    April 3

    Umbra was so incredibly hyped when TES IV was the thing to play. Umbra, Dunmer and the poxy Dark Brotherhood with every Lucy fanboy playing as a dark elf assassin. A great deal has changed since then, eh? :p

    Good ideas on tackling this weapon, Deebs! Remind me, was the Umbra we fought in that Ayleid who wielded Umbra actually the soul of the weapon?

  • April 4

    Umbra was so incredibly hyped when TES IV was the thing to play. Umbra, Dunmer and the poxy Dark Brotherhood with every Lucy fanboy playing as a dark elf assassin. A great deal has changed since then, eh? :p

    Good ideas on tackling this weapon, Deebs! Remind me, was the Umbra we fought in that Ayleid who wielded Umbra actually the soul of the weapon?

    Sorry for the late reply here Phil, been having all sorts of internet issues lately.

    I seem to recall just the same (Dunmer Vampires though, had to go with that even though it meant dying at least a half dozen times and then throwing a rage because of shitty sun damage), well of course and hating on the ever present Adoring Fan of course, that kind of sums up all of Oblivion :D

    Ooh boy, now your asking the tough questions. From memory (which is very untrustworthy), she wasn't Umbra's Soul or anything, but was definitely controlled by it in some manner. At the very least her actions were influenced by it until she locked herself away in that ruin to atone for what she'd done. But I could be wrong on that, I don't think I've played that quest for...I want to say four or five years now so my memories hazy as all hell on it all.