The Modder's Conclave » Discussions


Mod of the Day

  • February 12

    I wanted to post a fun little discussion that doesn't require much thought or a big long paragraph. Mod of the Day is a way for us to just quickly share a bit of information about a mod we've been playing with, in the form of...well just about anything, a screenshot, quick run-down of how it effects your character, an explanation on what the mod does, a video, maybe even a bit of a story that fits the mod into your character.

    If you've got a mod to briefly talk about then this is the place

  • Member
    February 12

    The big one that I've really enjoyed for FO4 is Salvage Beacons.  I did a mod review of this before so I won't go into too much depth again.  But this mod really helps with questing and immersion that you don't have to stop what you're doing and head back to base to unload or worse, make decisions on what you will keep or drop in the middle of a run.

     

    Place Anywhere is another that I'm loving for building (well I was until the update the other day and F4SE hasn't caught up yet (SKSE for Fallout).  It's the only mod that I have that requires that extra program.  But it allows you to place building items anywhere without the rug/post glitches. 

  • Member
    February 13

    A really nice little mod available to all platforms is Ruined Shrine of Phynaster. The shrine itself is located in the same spot Cliffside Retreat used to be and the trade-off is well worth it. With stunning views, hauntingly beautiful architecture of the faded and diminished Snow Elves, and the reminder of their long-gone glory in the form of Falmer who are perhaps drawn back to the place out of a newly awakened desire to return to their former magnificence, visiting this site makes for a poignant moment for any player who can feel the plight of this once noble race.

    The 10% magic resistance is a nice blessing to have and what's more it doesn't overwright another blessing. So a character could have both Auriel's and Phynaster's blessing and bring the light of these two merish gods to Skyrim again.

    The mod author is also thinking of expanding on this particular mod:

    "I'm considering enhancing the Shrine and converting it into a full Temple by way of adding an underground Snow Elf ruined interior area. If I do that, the "Ring of Phynaster" from Morrowind would be the trophy loot."

    Golden Fool turned me on to this mod and the above data, he also went the extra mile to ask the mod author about that blessing glitch and was replied to:

    "Huh, wow that wasn't intended. Thanks for letting me know! The bug/feature has to do with keywords that I can attach to spells. I'm thinking that I should apply the 'blessing' keyword to the spell so that it removes other blessings.

    Interesting how it is right now though, with it being an additional blessing... I might leave it this way for a while, and change it if I start to think it's problematic "

    Whether he changes it or not, this is a beautiful little mod that makes a small but worthwhile contribution to the gameworld in my opinion.

  • February 13

    of Divine Providence is a little mod I discovered yesterday on Nexus. It hasn't gained a lot of traction but I think it adds to the experience of playing a religious character. Shrine blessings are altered slightly and amulets of the gods have a deeper meaning and get stronger if you wear them over an extended period.

  • February 13

    The shrine itself is located in the same spot Cliffside Retreat used to be and the trade-off is well worth it. With stunning views, hauntingly beautiful architecture of the faded and diminished Snow Elves, and the reminder of their long-gone glory in the form of Falmer who are perhaps drawn back to the place out of a newly awakened desire to return to their former magnificence, visiting this site makes for a poignant moment for any player who can feel the plight of this once noble race.

    Ah, I've been debating whether I should install this or not, but figured either A) It wouldn't be quite as great on PS4 (which happens too often) and B) It honestly just didn't fit in too well with me (though I did forget the Snow Elf angle). It seems like a really awesome mod Phil, and those expansion ideas the author has seeem awesome...I might have to grab it soon. 

  • February 13

    Of Divine Providence is a little mod I discovered yesterday on Nexus. It hasn't gained a lot of traction but I think it adds to the experience of playing a religious character. Shrine blessings are altered slightly and amulets of the gods have a deeper meaning and get stronger if you wear them over an extended period.

    Now this seems awesome. I was always a bit dissapointed that the only Amulet worth anything late-game was going to be the Amulet of Talos, but this seems like an awesome way to fix it, requiring you to show 'true devotion' by wearing it all the time to gain more powerful effects, yeah that could work out really well. I wonder if there's an Oldrim version of it.

     

  • Member
    February 15

    Vixsyn said:

    of Divine Providence is a little mod I discovered yesterday on Nexus. It hasn't gained a lot of traction but I think it adds to the experience of playing a religious character. Shrine blessings are altered slightly and amulets of the gods have a deeper meaning and get stronger if you wear them over an extended period.

    This looks like a really cool little mod. I checked it out and it's on Xbone too but doesn't seem to be on PS4. I know I will be checking it out when I next play a holy type. That it increases power of the amulet through devotion is a nice RP concept. Here's the Bethsoft link and the description Vixsyn quotes from:

    Amulets of the Divines are now focuses of worship. In addition to their immediate effect, wearing one for an extended period grants increasing rewards for your devotion. But the gods are fickle: even momentary removal of the talisman starts your supplications from scratch. No more details up front. You need to have faith!

    I can definitely see great RP potential here. Maybe removing the amulet or having the amulet removed due to a quest can factor into the character's story. Cidhna Mine is a quest that forces an unequip, I can see a character viewing that loss of power as a sign of their deity's disfavour and then the need to repent and atone becomes something you can measure as the amulet regains power.

    Very cool Vixsyn, thanks! :)

  • February 20

    Perhaps one of the smallest mods I use (but the most pleasent) is some form of Helmetless Combat Perks, basically anything that allows me to run around without a helmet and still get perk bonuses. Basically it means I can still see the faces of my pretty characters and do it without making most of the Armour perks completely useless. It is still off-set by the fact that you don't get the hidden bonus or Helmet AR but that one does make up for it by giving boosts to the skills that would usually require a helmet (minor ones usually). 

  • March 20

    Anyone on Xbox or PC tried out any interesting mods recently? We've had a bit of a lapse on PS4 recently so I haven't really been able to test out anything new (which is a bummer). 

  • Member
    March 20

    Before I had to pause the playthrough to pick up my current 2-for-2 Event Build thingy, I'd found a really fun archery mod for my heavy-armored archer:

     

    This one, to be exact. It allows you to craft torch arrows and bolts for setting off fire traps, lighting up rooms from a distance, and dealing mild fire damage. It's a lot of fun for a build as focused on archery combat as the one I'm using it on.