The Modder's Conclave » Discussions


Modder's Conclave Help Desk 2

Tags: #Utility - Host  #Utility - Discussion 
  • April 19

    Sorry Motty, we don't really have one since it requires scripts to change the Vanilla Start. There is a mod (which I just noticed Vilhelm's comment, it could be whatever he mentioned) but it's not quite the same as, say Alternate Start on PC/Xbox or even anything a step down from that

  • Member
    April 19

    Dragonborn1721 said:

    Sorry Motty, we don't really have one since it requires scripts to change the Vanilla Start. There is a mod (which I just noticed Vilhelm's comment, it could be whatever he mentioned) but it's not quite the same as, say Alternate Start on PC/Xbox or even anything a step down from that

    Yeah, it is an alt start mod somewhat, but not as good as Alternate Start.

  • April 19

    ah I see - thanks for the responses guys. PS4 probs sigh

  • Member
    June 12

    Hi Guys,

    I'm not sure if this is the right place to ask, but here it goes.
    I've recently tasked myself (out of the need for my current playthrough to be honest), with cataloguing every type enemy NPC and creature, a beastiary of sorts.

    In this effort, i'm detailing every possible tool that can be used to counter the enemy:

    • Weapons
    • Enchants
    • Spells
    • Perks
    • Potions
    • Poison
    • Tactics
    • Background on the creature / enemy

    The intent here was to simulate a sort of mercenary handbook, ala the beastiary in the witcher series.
    Given the information within, i feel that this would be worthy of being made into a mod.

    The question now is intergration... a sub menu that brings up a series of information?
    A book that can be purchased from groups like the companions (ie: The mercanaries of skyrim) or other factions?

    Not really sure but this is the intent.
    Need some feedback and if possible, some direction on how i can go about creating this... wouldn't mind a collaboration as well.

    Let me know your thoughts.

    Thanks.

    Regards, 

    Warlocksg

     

  • June 12

    Disclaimer: I'm kind of just going off of what I've seen people do with their mods, I don't know how to make them so any knowledge is second-hand at best, and highly theoretical.

    Ah right... So from what little I know there are two main ways you could implement these (I only know the theory behind it, and not how to accomplish it). The first is that you could work it into a book, this is probably the easiest and is something that could be marketed towards PS4, Xbox One and PC (as well as both the Special Edition and Oldrim). That's basically the 'quick and easy' solution in my opinion, I could probably do something like that if I gave it a quick look because from what I know adding a book into the game is relatively easy. 

    However, the more advanced, and possibly easier to use functions would be to work in a menu somehow. The flaw is of course that it'd be much harder to do and would probably take more time (a lot more time depending on how complicated it is), oh and I doubt any of these options are available on PS4. But you could theoretically design it as a Power for Xbox or PC. "Bring up Beastiary" or whatever you call it would then act like a scrollable menu of sorts, where you could sort it into sub categories, possibly even allow the character to 'copy' entries into books if you got fancy enough. In my opinion that would be the most balanced option.

    The other things I could think of would involve having some kind of... Ruin or Chamber that acts as an interactive beastiary of sorts. I don't even know if this is possible on SSE or Xbox, but I'm 90% sure something like this could be done on PC with Oldrim. Basically you could set it up so that the character goes into this location (possibly have a power that teleports them there) and then set up a room where they can select their beast, a copy of it (peaceful) would teleport into the room and the information could pop up. It'd be a cool, showy way of doing it I suppose and I only really listed it as a random thought.

    I think it's a really cool idea Warlock, I doubt I can help much more than this little bit (if this can be considered help). I did immedietely think that'd be kind of fun to turn it into a Group/Site Project you know, throw up a database and then you could get people from all over the site to work on it (or at least open up the idea) but uh, just a random thought really.

    Anyway, hope I helped out somewhat. I think we've still got a couple modders around but not all that many since we don't really focus on that. I'll let you know if I can think of anyone who might be able to help out on that side of things.

  • Member
    June 12
    hey, thanks for the response dragonborn. Based on your response, it would seem that inserting a book might be the way to go. Not only is it easy to intergrate, but I believe it offers scalability. The mod can be expanded to include beasts added by other mods such as skyrim immersive creatures and Monster mod, aside from vanilla. That said, before this even becomes a mod, think I'll set my Findings into a blog to have community input. Might be the way to go I suppose.
  • Member
    June 12
    hey, thanks for the response dragonborn. Based on your response, it would seem that inserting a book might be the way to go. Not only is it easy to intergrate, but I believe it offers scalability. The mod can be expanded to include beasts added by other mods such as skyrim immersive creatures and Monster mod, aside from vanilla. That said, before this even becomes a mod, think I'll set my Findings into a blog to have community input. Might be the way to go I suppose.
  • June 15

    Hello all, I am not sure if this is in the right forum but can anyone direct me toward a list of the numerical values for the Aurora Standing Stone mod?  For some reason the author didn't give us a read me file and it's driving me up a wall trying to work out a break down of a character with math included.  

  • June 20

    Sorry mate, as far as I can tell you'll just have to load up a character and find the standing stones to see exactly what they do. I only did a quick look around Reddit, Bethesda.net and the Nexus so I could've missed something but I believe that Enai Siaion's mods generally tend to be focused around you finding out the specifics throguh playing the characters rather than just listing the exact details (which is both good and bad.)

  • Member
    June 22

    I recently decided to create the Witcher guild in Skyrim using the Start your own Guild mod. However, I need a good player home. A fortress that looks a bit like Kaer Morhen. Bonus point for it being customizable.