Roleplaying » Discussions


The Role Play Help Thread

  • September 7

    Modders Log is the idea. Similar to Liss's Survival Log.

  • Member
    September 7

    Ahh, then you can post it over on the Modder's Conclave section of the forum.

  • Member
    September 29

    Why wouldn't a master enchanter enchant four items with 25% fortify (magic school)? It seems like it'd be easy to wear two powerful enchanted items and say "I can cast twice as many fireballs in 5 minutes than I could without these enchanted items. What happens if I wear four?" and find out that you can cast for free.

  • Member
    September 29

    For me, it's because once you do that, the game sort of stops being fun. Not a role-play thing - you'd have to justify it somehow, perhaps, or handwave it.

  • Member
    September 30

    mitch blatt said:

    Why wouldn't a master enchanter enchant four items with 25% fortify (magic school)? It seems like it'd be easy to wear two powerful enchanted items and say "I can cast twice as many fireballs in 5 minutes than I could without these enchanted items. What happens if I wear four?" and find out that you can cast for free.

    Well there's no reason why they wouldn't, but that's why you have to roleplay reasons why they couldn't. Like Soly said, its more of a gameplay restriction than RP. Some ideas could be for items at that level they have to pour a certain amount of their power in, and as a result they can't make more than one piece. Or maybe the different enchanted items come into conflict with each other when worn together, creating a big boom that leaves the enchanter as a pile of ashes - never cross the streams etc.

  • Member
    September 30

    mitch blatt said:

    Why wouldn't a master enchanter enchant four items with 25% fortify (magic school)? It seems like it'd be easy to wear two powerful enchanted items and say "I can cast twice as many fireballs in 5 minutes than I could without these enchanted items. What happens if I wear four?" and find out that you can cast for free.

    It's a delicate balance between Bethesda creating game mechanics for those who enjoy being gods and those who do not. Casting an entire school of magic completely free at least from a realistic lore based perspective is basically delcaring you are an absolute god. To use magicka based spells without magicka whatsoever? Within the ES universe, this is absolutely unheard of and only acheivable through a decided gamepay mechanic.

    Since this is a roleplay thread, I don't think I would ever suggest someone do this for a character unless they are specifically roleplaying a god character that has transcended the need for what makes magic ... magic.

  • Member
    September 30

    Henson said:

    mitch blatt said:

    Why wouldn't a master enchanter enchant four items with 25% fortify (magic school)? It seems like it'd be easy to wear two powerful enchanted items and say "I can cast twice as many fireballs in 5 minutes than I could without these enchanted items. What happens if I wear four?" and find out that you can cast for free.

    It's a delicate balance between Bethesda creating game mechanics for those who enjoy being gods and those who do not. Casting an entire school of magic completely free at least from a realistic lore based perspective is basically delcaring you are an absolute god. To use magicka based spells without magicka whatsoever? Within the ES universe, this is absolutely unheard of and only acheivable through a decided gamepay mechanic.

    Since this is a roleplay thread, I don't think I would ever suggest someone do this for a character unless they are specifically roleplaying a god character that has transcended the need for what makes magic ... magic.

    I kind of feel this deserves it's own topic :) Enchanting is quite fascinating in what can be imagined RP-wise. Like, for a while now I've wanted to make an enchanter who uses it as a sort of fetishistic magic - Using the soul of a powerful mage in the game to fortify a particular school could make the journey to 100% free casting an actual dep and meaningful journey.

  • Member
    October 1

    Paws said:

    I kind of feel this deserves it's own topic :) Enchanting is quite fascinating in what can be imagined RP-wise. Like, for a while now I've wanted to make an enchanter who uses it as a sort of fetishistic magic - Using the soul of a powerful mage in the game to fortify a particular school could make the journey to 100% free casting an actual dep and meaningful journey.

    Sounds intriguing to me! The journey to power that rivals omnipotence, at least in the mortal sense of the world, would be an amazing thing to roleplay. Sacrifice, soul, sanity, everything is called into question... If you want to make a topic, Phil, go for it! I'll definitely be interested.

  • Member
    Tue at 6:23 PM

    It fits my character to take Hadvar/Ralof's adivce to "probably split up" (or at least, I can't see a reason why he'd ignore that advice), and head east toward Riften. He'll pass by Treva's Watch and help Stalleo, but I need an RP reason for him to go from there to Halted Stream Camp. I don't think it's well-known that the bandits there have a tome that can turn iron to gold.

  • Member
    Tue at 10:08 PM

    @mitch blatt - If you don't have any other backstory you could say something generic like the reason you were caught in Helgen was because while traveling with a bandit company to join the bandits at halted steam camp you were betrayed by them and got caught there. After escaping before heading to Riften you will go at Halted Steam Camp to get your revenge. Not sure if it helped it is pretty generic but still it's a reason. :P