Skyrim Tips and Tricks » Discussions


Unlimited Stamina

  • Member
    October 8, 2014

    Disclaimer: This glitch was first discovered by James and all credit must go to him. We discussed it during the conversation around my Unlimited Concentration Casting thread and I assumed he was going to publish it at some point. However he seems to have disappeared and I haven’t been able to contact him so after consulting with Alastor I have decided to publish this to get it out in the world. I have written the below based on the notes that he sent me and my own findings from playing around with this.

    Unlimited stamina can be enabled in Skyrim in exactly the same way that you can enable unlimited concentration casting! This effect is actually even more powerful as the concentration casting glitch is limited to certain spells but as far as we have been able to ascertain the glitch effects every single use of stamina in the game:

    • Unlimited Shield Bash
    • Unlimited Shield Charge
    • Unlimited Sprint
    • Unlimited Power Attacks
    • Unlimited Eagle Eye
    • Unlimited use of all magic items that use stamina to produce an effect:
      • Dawnguard Rune Shield
      • Dawnguard Rune Hammer
      • Bloodskaal Blade
      • Etc...

    The mechanics for this are the same as before. You’ll need to avoid putting any level up stat increases into stamina so your base stamina remains at 100, drink a couple of fortify restoration potions and then put on one or more pieces of fortify stamina apparel. Combinations known to work are listed at the bottom of this post.

    It is also possible to enable both unlimited stamina and unlimited concentration casting on the same character. One item in particular is ideally suited to this: The Gauldur Amulet. The potion stack potion of the healer + philter of the healer works with +30 items so drink those two and put the Gauldur Amulet on and you’ll have both effects from a single piece of jewellery. Any character set up like this would also have to have every level increase placed in health making them very tough indeed (600 health @ lv50 + enchantments).

    For the technically minded there are some interesting differences between the effect this glitch has on stamina and magicka. The effect on magicka only lets you cast concentration type spells; if you have the effect enabled and try to cast a spell that has a fixed cost but don’t have enough magicka remaining in your pool the spell will fail. However stamina has been set up differently. If you have even a single stamina point remaining the game will let you use any stamina draining action regardless of its cost, knocking you down to 0 stamina and into a period of recovery. As this effect prevents your stamina from ever reaching 0 you can perform action after action with no limit.

    By now I’m sure you are asking ‘what about health?’. Sadly as far as we know it doesn’t work. In all honesty this is probably for the best as being unkillable would get old pretty fast and doesn’t seem to have much gameplay utility. If anyone does some more experimentation with this and finds anything though please let us know!

    Ok, that’s probably enough for now. Just to say that some of these effects really are overpowered due to the potential for stagger locking/knocking flat everything in sight. However they are a huge amount of fun! My personal recommendation is a Bloodskaal Blade wielding barbarian - bonus style points for going no crafting and wearing fur armour the entire game :).

    Have fun everyone, all comments or questions welcome below.

     

    Restoration Potion/+Stamina apparel combinations known to work:

    (Remember your base stamina must be 100 and to enable the glitch you drink the potions (all ‘of the Healer’) in the order given and then equip the apparel while under the effect)

    Philter, Draught, Philter with +50 (also works with two +50’s).

    Potion, Draught with +40.

    Philter, Draught with +70.

    Philter, Draught with +50 and +20 together.

    Philter, Draught with +20.

    Potion, Philter with +30.

    Potion, Draught with +20 and +20 together  – can be achieved at lv10 (as draughts become available at this lv).

  • Member
    October 8, 2014
    Awesome Parabola! I never even thought to use it with the Bloodskal Blade. I thought of incorporating it into a Dwemer Priest build so I could use the power from Visage of Mzund infinitely. Alas, the build didn't come to fruition but this post is fantastic! Might even inspire some CBs ;)
  • Member
    October 8, 2014
    The thing I like so much about this glitch is how it opens up the use of some items and spells that have otherwise limited utility due to high costs. The magicka one really brings wards into a whole new light and on the stamina side items like the Bloodskaal Blade where the effect was 'nice but a little impractical' can now be used all the time!
  • Member
    October 8, 2014
    Did you read that idea I had with the Health glitch in that last PM? Haven't tested it but it's worth a try.
  • Member
    October 8, 2014
    Yeah I haven't had a chance to test that. Reading back through everything I was wrong when I said I thought there had been some success with a health version of the glitch. I think it all has to do how the game treats each stat when it is resolving an event. As mentioned above it goes about things in a slightly different way for different stats. It may just be that the way any action that reduces health is resolved is incompatable with this glitch.
  • Member
    October 8, 2014

    I imagine something like this would render the Redguard racial pretty much pointless, right?

  • Member
    October 8, 2014
    Haha back to square one, eh Ben. Too bad there's no ability that sacrifices Stamina for Health :p
  • Member
    October 9, 2014
    Well the ability to sprint endlessly is on its own a huge qol feature. You will be amazed how much ground you can cover when sprinting constantly, it makes getting around towns much less frustrating. Heavy armour users can benefit from this in that it makes the unhindered(?) perk more optional saving both that perk and the two needed to get there.
    Being able to bash and power attack without limit is immensely powerful in combat. If the worst comes to the worst you can simply bash an enemy to death, stagger locking them until they fall. I enjoy playing around with this as it works well for unarmoured and no crafting play styles. I much prefer an active defence to a passive one.

    Writing the OP reminded me just how fun that bloodskaal blade wielding barbarian was and I've started him again. A whirlwind of speed, steel and blood. Actually speaking of which, you know that splash screen of the Orc dual wielding orcish axes? This glitch allows infinite dual wield power attacks... With the stuff James discovered about the bonus bleeding damage given to orcish axes (and their speed bonus) this could be very fun. Also the Orc in the splash seems to be wearing the gauldur amulet, perhaps the devs were telling us something!
  • Member
    October 9, 2014
    Yeah stamina regeneration does become irrelevant. If your stamina can't hit 0 it doesn't matter how much you have at any point.
  • Member
    October 18, 2014

    Was Breath of Nchuak cast concentration-style? I need to pull up an old save and see if it works.