Skyrim Character Building » Discussions


Builders Discuss: Topic 2 Preparation

Tags: #Builders Discuss 
  • December 16, 2016

    Hello everyone and welcome back to Builder’s Discuss! If you missed last week’s discussion just click the Builder’s Discuss tag above to get a list of all the topics so far. Last week we started off this series talking about what inspires us too build. So this week I wanted to ask you how do you start creating that character in Skyrim?  Do you just jump in a feel your way through it do you plan ahead with meticulous stats and perk spreads before you even hit play, and more importantly WHY do you do it that way as opposed to another?

    Like last time I’m going to leave it to you guys to voice your strategies for getting a build off the ground before I weigh in with my own process.

    -Vargr

  • Member
    December 16, 2016
    I start with writing most of the build, especially because I'm obsessed with presentation and how my build is going to end up looking. Aside from aesthetic, I really like to have an idea of who the character is, what skills I'm going to use, and how I'm going to use those skills when I get to my playthrough. I think of it as, now that I've written most of it I'm making sure my build works, as opposed to playing as a way to shape my build. I plan everything out from the stats to the weapons to the quests, before I ever make my character in game. I guess you could say I've played and restarted the game so much that I can just tell, with a fair degree of accuracy, how something will work out before even playing.
  • December 16, 2016

    Blooded said: I start with writing most of the build, especially because I'm obsessed with presentation and how my build is going to end up looking. Aside from aesthetic, I really like to have an idea of who the character is, what skills I'm going to use, and how I'm going to use those skills when I get to my playthrough. I think of it as, now that I've written most of it I'm making sure my build works, as opposed to playing as a way to shape my build. I plan everything out from the stats to the weapons to the quests, before I ever make my character in game. I guess you could say I've played and restarted the game so much that I can just tell, with a fair degree of accuracy, how something will work out before even playing.

    I guess it's fair to say that you tend to be a meticulous and well planned builder.  Have there ever been times where a build actually did change due to the playtesting? or have you always been able to stay true to that orignal writeup?

    I have to agree with you on that last point.  I've played and replayed Skyrim so much that I can usually tell if a build works just by looking at it.  The playtest is really just a "quality control" at this point.  Though there have been times where my idea seemed really cool and fun on paper but the gameplay just didn't work, or ended up making the idea feel forced.  RIP Jekyll and Hyde build.

  • Member
    December 16, 2016
    @Vargr For the most part I've been able to stay true to what I wrote out originally, but in my recent Master of Blades, I did have to go back and change a lot of the gameplay section and the way his stances should be used. I think that was mostly due to using both one and two-handed. And in my Blood Stag I changed a fair amount of the roleplay to fit with what felt natural while playing.
  • Member
    December 16, 2016

    I open my word doc processor and sketch out a build outline.  Typically I start with what ever my "idea factor" was (gear, weapon, etc).  Then after that's done I start delving into the UESP and anything else in research.  Research can last from a couple of hours to several days or more depending on how much information is out there that I can find on a Google search.  At this point I rewrite my entire outline and flesh it out.  Quest specifics, gear specifics, Race, Stone, etc.  At this point I usually have a 2-3 page outline for my build with a listing of specifics and then another listing of ideas or thoughts I want to consider during my playthrough.  Then the playthrough starts and it's a constant process of making additional notes and adding/subtracting ideas and thoughts as I come across things or experiement with things for the duration of the playthrough.  So I put a lot of time in before I ever enter the game for the first time.  From that time on it's just testing how things interact together and tweaking any ideas.

  • December 16, 2016

    So…like those of you who’ve weighed in so far… After the initial inspiration I usually do a quick and dirty (train of thought) write-up of the build, before I start playing the character. Yup, I too write my builds first and then I play them…sort of. This initial rough draft is just that, a rough (very rough) draft. But it gives me a picture of what I want to do with the character, the gear they need, and the quests they will complete. Once this is done I try to play the character, just like I would if I wanted to play a published build here on the site. Doing it this way will quickly reveal if there are any fundamental problems with the build. I finalize the write up while I’m playing this first run of the character, the idea is to have the write up pretty much done by the time I’m finished with this first play thru.

    I prefer to do three play-thrus for each of my character builds. The first is what I just outlined above; the second is my exploit run. The exploit run is just that, it’s a play-thru in which I cut every corner and make use of every power leveling technique I know of to “complete” the build as quickly as possible. This means getting the gear as soon as I can, power leveling to get the specific perks I need, and in general breaking the game with the express purpose of “completing” the build. There are a few reasons why I do this. First, some builds are just better if you start them “complete” instead of playing for hours to get to that point, and I want to know if this build would benefit from such a tactic. For example my Blood Magus build uses the “back door” and “bucketmancy” exploits to get the Equilibrium spell at level one instead of racing through the college questline to get it. Second, this exploit run is also designed to simulate a “power-gamer” who will use these exploits during their play of the character. This will show me if the character is still fun to play even if you exploit the crap out of him. Finally, this run will let me test a lot of different things, from high level spell combo’s to perk interactions, and how different quests play out when you have all the tools. This helps me craft a progression system (if one applies) for the character, and gives me a good idea as to what tools/skills are needed when.

    I call my third play-thru the “organic run” and it is in this play-thru that I try to play the build as I think a reader would play it. The write up is usually finished at this point and I’ve learned all the ins, outs, tips, and tricks of the build with my previous two play-thrus. This run is meant to be fun and will illustrate if the write-up itself has any flaws, or if the way one plays this character feels natural, i.e. the skills progress with a reasonable consistency. The build rarely changes at this point but this final play-thru is important as a quality control, and makes sure that someone can pick up the build and play it.

  • Member
    December 16, 2016

    I head straight to UESP and start having a look around at whatever it is that has inspired me or I think might work with the character. Once I've got the most general of ideas I start up Skyrim and hit play. I try to do as little planning for my builds, beyond making sure that there's enough of an idea for me to actually play the character, because having it all planned out drains the fun out of the game for me. It stops being a game and becomes a to do list, with me marking of different milestones. The fewer of those the better, and yet without some sort of goal I can end up getting disinterested which makes it hard...

  • December 16, 2016

    As I've already stated I usually run three play-thru's, assuming there aren't any time constraints like an event in which I usually only do two or even "gasps" one but this is due to a deadline.  However, on the other end of the spectrum, I did no less than a dozen for my Druids of Galen build.  So I'm curious, how many play-thru's do you guys usually run for a character build?

  • Member
    December 16, 2016

    Maybe that's the "next" topic?  LOL

    I've done as few as two and as many as six.  Probably 2-3 on aveage.

  • December 16, 2016

    How do I start builds?

    I will come up with a basic concept, the story of the build or idea first, based on my inspiration in my brain. I've played the game for 4000 hours, modded and unmodded, patched and unpatched, so I have a strong notion of what works in gameplay and what doesn't. I will usually do a bare bones writeup, bare bones. Stuff that doesn't really make sense, just really do get my concept down in a WiP. Ideas.  I then plan my perks, research the lore, comprise my experience-enhancing mod lists, assemble my thoughts on gear for the beginning of the build and the end, design concept art for the build and its overall theme, and what questlines I think fit best the build.

    Then I playtest.  

    The playtest, for me, takes the longest. I do one, sometimes two if I feel I am really out of base with a concept or I just don't like my mod list. Funny how a poor modlist can put you all out of sorts. Happens to me a lot. Usually, though, it is one, very, very intense playtest. Because my builds tend to be roleplay-oriented, so to not roleplay in the playtest doesn't make sense to me, especially if I'm asking a player to do so. I need to be the build right away, from Helgen, or from wherever if I employ an Alternate start. I tend to enjoy my playtests a great deal, the builds become like children to me and I get very attached to playtests that see completion. I keep one save for each and their mod list, so I can revisit them sometimes. 

    I guess it's very much about the journey of a build for me. Some people are more endgame oriented.