Noodles said:VIDEO VIDEO VIDEOI've been meaning to add a gameplay video to this bad girl for a while now. Well, there's no time like the present! :D
[blockquote][b][url=/profile/Noodles]Noodles[/url] said:[/b]
I've been meaning to add a gameplay video to this bad girl for a while now. Well, there's no time like the present! :D
[/blockquote] VIDEO VIDEO VIDEO
I added a minor update to the closing notes section. After paying close attention to my pacification attempts during my lengthy playthrough, which is still going strong at level 82, I learned that Legendary npcs have a higher chance of being "mind controlled". Maybe I've had too much luck but I can't remember a time when I did not successfully pacify a Legendary npc.
I added a minor update to the closing notes section. After paying close attention to my pacification attempts during my lengthy playthrough, which is still going strong at level 82, I learned that Legendary npcs have a higher chance of being "mind controlled". Maybe I've had too much luck but I can't remember a time when I did not successfully pacify a Legendary npc.
Noodles said:I added a minor update to the closing notes section. After paying close attention to my pacification attempts during my lengthy playthrough, which is still going strong at level 82, I learned that Legendary npcs have a higher chance of being "mind controlled". Maybe I've had too much luck but I can't remember a time when I did not successfully pacify a Legendary npc.
I'll have to try this. I'm utilizing these perks for the first time in my current build playtest. The one thing I noticed is that pacify with the gun pointing perks works pretty great across the board (I have insanely high CHR). However, the Frenzy critical hit from Good Intentions will very frequently not work. And Berserker syringes that hit high level opponents will sometimes tell me the NPC is too powerful. Bottom line, the intimidation perk(s) are the most reliable...
[blockquote][b][url=/profile/Noodles]Noodles[/url] said:[/b]
I added a minor update to the closing notes section. After paying close attention to my pacification attempts during my lengthy playthrough, which is still going strong at level 82, I learned that Legendary npcs have a higher chance of being "mind controlled". Maybe I've had too much luck but I can't remember a time when I did not successfully pacify a Legendary npc.
[/blockquote]
I'll have to try this. I'm utilizing these perks for the first time in my current build playtest. The one thing I noticed is that pacify with the gun pointing perks works pretty great across the board (I have insanely high CHR). However, the Frenzy critical hit from Good Intentions will very frequently not work. And Berserker syringes that hit high level opponents will sometimes tell me the NPC is too powerful. Bottom line, the intimidation perk(s) are the most reliable...
Mottyskills said:Please keep me posted on your findings! :DI'll have to try this. I'm utilizing these perks for the first time in my current build playtest. The one thing I noticed is that pacify with the gun pointing perks works pretty great across the board (I have insanely high CHR). However, the Frenzy critical hit from Good Intentions will very frequently not work. And Berserker syringes that hit high level opponents will sometimes tell me the NPC is too powerful. Bottom line, the intimidation perk(s) are the most reliable...
[blockquote][b][url=/profile/MottySkills]Mottyskills[/url] said:[/b]
I'll have to try this. I'm utilizing these perks for the first time in my current build playtest. The one thing I noticed is that pacify with the gun pointing perks works pretty great across the board (I have insanely high CHR). However, the Frenzy critical hit from Good Intentions will very frequently not work. And Berserker syringes that hit high level opponents will sometimes tell me the NPC is too powerful. Bottom line, the intimidation perk(s) are the most reliable...
[/blockquote] Please keep me posted on your findings! :D
Man, I just bought Velvet Assassin off Steam and after playing it for a bit, it reminded me that I somehow forgot to mention that Violette Summer (Szabo) was a significant inspiration for this... so much that all the information and pictures related to the Neuromancer are found on my computer in a folder called "Velvet". She's one seriously cool lady. Mistake rectified! :D
Man, I just bought Velvet Assassin off Steam and after playing it for a bit, it reminded me that I somehow forgot to mention that Violette Summer (Szabo) was a significant inspiration for this... so much that all the information and pictures related to the Neuromancer are found on my computer in a folder called "Velvet". She's one seriously cool lady. Mistake rectified! :D
Noodles said:And she's loosely based on an IRL agentMan, I just bought Velvet Assassin off Steam and after playing it for a bit, it reminded me that I somehow forgot to mention that Violette Summer (Szabo) was a significant inspiration for this... so much that all the information and pictures related to the Neuromancer are found on my computer in a folder called "Velvet". She's one seriously cool lady. Mistake rectified! :D
[blockquote][b][url=/profile/Noodles]Noodles[/url] said:[/b]
Man, I just bought Velvet Assassin off Steam and after playing it for a bit, it reminded me that I somehow forgot to mention that Violette Summer (Szabo) was a significant inspiration for this... so much that all the information and pictures related to the Neuromancer are found on my computer in a folder called "Velvet". She's one seriously cool lady. Mistake rectified! :D
[/blockquote] And she's loosely based on an IRL agent
Fresh out of vacation, I'm ready to work on the gameplay update for this killer lady. Starcraft fans, look forward to it - "Goliath Online!".
Fresh out of vacation, I'm ready to work on the gameplay update for this killer lady. Starcraft fans, look forward to it - "Goliath Online!".