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Roleplaying a Gunner

Tags: #FRP:Discussion 
  • Member
    February 15

       Get your Mentats wastelanders, because I need some facts, opinions, and general brainstorming from ya'll. So one of the "factions" of the Commonwealth is the well known mercenary group called the Gunners. So yes from a gameplay perspective these guys are essentially just another group of baddies for us to blow up that pop up around the map. Now with that being said, is there any way to create a "Gunner" character build? Without the story and roleplay opportunity that Nuka World provides for raider builds, is it really possible to play as a Gunner? Or would it be too difficult due to the instant hostility they all have towards the player?

       If that were to remain true, then a "rogue" Gunner would certainly be a viable creation, yes? In that case, what would be the main "Gunner" attributes that would carry over to a person who was once apart of them? If they had to choose a faction (as we are forced to), then who would it be? How would other people look at him? Just any perspective you could give would be fantastic. Thanks guys

     

  • February 15

    Hey man, I have tons of ideas for this, but I can't comment right now. Just letting you know that I've seen this and will respond later.

  • February 19

    Well, I think it's certainly viable.  Now, as you noted you could not be in the faction itself due to their "instant hostility".  However, you could definitely go the "McCready" route and be an "ousted' Gunner for whatever reason you see fit in your RP.  Maybe you killed your Gunner Commander of your group.  Maybe you were pirating off their take and skimming off the top.  This opens up a lot of options (Good & Evil) that you could follow and have been declared persona non grata by the Gunner organization. 

    So, by that logic, you would be a Gunner...but you would be on your own and probably a "Shoot on Sight" order by the group, hence their hostility towards you.

    Here's a link to the Gunner's Wiki.  This gives some insight to gear and attributes.  From here, I think it depends on how you want to play.  Possibly begin your own Gunner's organization?  Basically your settlements are your strongholds, you build them up in a Gunners style.  Go to outfit everyone in Gunner gear and Gunner weaponry.  This is but one option.  Another example could be as the Lone Wolf (Wanderer), you are recently on your own and must just survive.  Another option, since we start at Level 1, maybe you were a basic (entry level) Gunner and didn't cut the mustard per your Corporal and since the Gunners don't let anyone walk, they attempted to finish you off but you showed a bit more than they noted or expected.  And you grow from there.  Lot's of takes just once you put the basic storyline in that you want to evolve from.

  • February 19

    Ok, so let's get down to business! 

    I'll be honest, roleplaying a Gunner is HARD. The obvious thing you have already stated is that you need a really good backstory in order to compensate for the hostility. Fortunately it's not as hard as I thought originally. There isn't much lore about them, but what we do have gives some opportunities. There are some cases of insubordination in the Gunners. In fact, Nuka World gives two ex-gunners to use as an example. One is dead, Tyler, and the other still living, named Zachariah. Neither was satisfied about their leaders, so they took off.

    So, shoutout to the devs for giving a precedent. This could mean that there are regular problems between the higher-ups and their subordinates. Perhaps your character couldn't handle the orders their superior gave them and ran off? A major event like the Bowling Green Quincy Massacre would be a great basis for this. 

    Anyways, that's part one. 

  • Member
    February 19

    John LeBlanc said:

    Well, I think it's certainly viable.  Now, as you noted you could not be in the faction itself due to their "instant hostility".  However, you could definitely go the "McCready" route and be an "ousted' Gunner for whatever reason you see fit in your RP.  Maybe you killed your Gunner Commander of your group.  Maybe you were pirating off their take and skimming off the top.  This opens up a lot of options (Good & Evil) that you could follow and have been declared persona non grata by the Gunner organization. 

    So, by that logic, you would be a Gunner...but you would be on your own and probably a "Shoot on Sight" order by the group, hence their hostility towards you.

    Here's a link to the Gunner's Wiki.  This gives some insight to gear and attributes.  From here, I think it depends on how you want to play.  Possibly begin your own Gunner's organization?  Basically your settlements are your strongholds, you build them up in a Gunners style.  Go to outfit everyone in Gunner gear and Gunner weaponry.  This is but one option.  Another example could be as the Lone Wolf (Wanderer), you are recently on your own and must just survive.  Another option, since we start at Level 1, maybe you were a basic (entry level) Gunner and didn't cut the mustard per your Corporal and since the Gunners don't let anyone walk, they attempted to finish you off but you showed a bit more than they noted or expected.  And you grow from there.  Lot's of takes just once you put the basic storyline in that you want to evolve from.

     Wow excellent insight John, you've already given me a great list to think about as far as potential explanations for the relation between the Gunners and the players. Much appreciated, you've given me a lot to think about and consider.

         If you catch this, I'd appreciate your opinion on just a quick little idea that came to mind that also sparked this post and such. I've never played the Division, but love the aesthetic, combat style, and the fact that the downtown setting resembles Downtown Boston in a way. Taking bits and pieces from this, I thought maybe somehow I could make a character who's kind of an ex gunner who, for a yet to be decided reason, is now trying to take them down/push them out of the Commonwealth via other factions and such. So although my aesthetic idea more pertains to the Division (Automatic assault weapons, Field Scribe armor with Grey Knit Hat), I thought I could best incorporate the roleplay part via relation to the Gunners. Let me know if I'm a bit too far out in left field on this one, sometimes what makes sense to me is actually just plain crazy XD  any opinion would be great

  • Member
    February 19

    ProbsCoolerThanYou said:

    Ok, so let's get down to business! 

    I'll be honest, roleplaying a Gunner is HARD. The obvious thing you have already stated is that you need a really good backstory in order to compensate for the hostility. Fortunately it's not as hard as I thought originally. There isn't much lore about them, but what we do have gives some opportunities. There are some cases of insubordination in the Gunners. In fact, Nuka World gives two ex-gunners to use as an example. One is dead, Tyler, and the other still living, named Zachariah. Neither was satisfied about their leaders, so they took off.

    So, shoutout to the devs for giving a precedent. This could mean that there are regular problems between the higher-ups and their subordinates. Perhaps your character couldn't handle the orders their superior gave them and ran off? A major event like the Bowling Green Quincy Massacre would be a great basis for this. 

    Anyways, that's part one. 

     So what we got is a system that, despite being built upon respect and militaristic chain of command, is a bit shaky in that sometimes there are those who just can't/don't want to deal with it. Well I think right there is already an excellent start that can be more shaped to become a totally viable backstory. Thanks very much Probs :)

  • February 19

    Oh wow, didn't notice the similarities between me and John's posts until after I posted. Well, great minds think alike...

  • Member
    February 19

    ProbsCoolerThanYou said:

    Oh wow, didn't notice the similarities between me and John's posts until after I posted. Well, great minds think alike...

     ...and we got plenty of great minds around here :p your insight was helpful nevertheless

  • February 19

    MaddMannatee said:

    ProbsCoolerThanYou said:

    Ok, so let's get down to business! 

    I'll be honest, roleplaying a Gunner is HARD. The obvious thing you have already stated is that you need a really good backstory in order to compensate for the hostility. Fortunately it's not as hard as I thought originally. There isn't much lore about them, but what we do have gives some opportunities. There are some cases of insubordination in the Gunners. In fact, Nuka World gives two ex-gunners to use as an example. One is dead, Tyler, and the other still living, named Zachariah. Neither was satisfied about their leaders, so they took off.

    So, shoutout to the devs for giving a precedent. This could mean that there are regular problems between the higher-ups and their subordinates. Perhaps your character couldn't handle the orders their superior gave them and ran off? A major event like the Bowling Green Quincy Massacre would be a great basis for this. 

    Anyways, that's part one. 

     So what we got is a system that, despite being built upon respect and militaristic chain of command, is a bit shaky in that sometimes there are those who just can't/don't want to deal with it. Well I think right there is already an excellent start that can be more shaped to become a totally viable backstory. Thanks very much Probs :)

    You're welcome Madd. Tomorrow night I will try to add in some stuff about actual in-game tips. 

     

  • February 20

    Just a few ideas.  In addition to following the Wiki for weaponry selections, especially if you make your settlers into "Gunners", they also seem to like Grenades so that would be a perk to take.  I've seen Gunners with semi-pistol; semi-rifle and auto-pistol/rifle.  Probably the one we mostly see (or remember) are those in full combat armor with assault rifles or combat rifles.