Is your game bugged? Need help with a game mechanic and can't find it on the internet? Need help with a glitch or exploit in-game? Drop your question in the thread below to have it answered!
Is your game bugged? Need help with a game mechanic and can't find it on the internet? Need help with a glitch or exploit in-game? Drop your question in the thread below to have it answered!
I was doing a little math and thought this might be useful:
The early stages of Survival Mode are pretty rough. I decided to splurge on Arturo's "Old Faithful" for my gunslinger. It has the Instigating legendary effect (double damage when opponent's health is full). It's easily one of the most powerful effects in the game since most things you run into are at full health.
So at level 15, with gunslinger 3 it hits for 46 dmg per shot. Plus I have two points in sneak in order to take advantage of the 2x bonus. (No ninja perks yet).
(46 x 2) x 2 = 184 dmg when sneak attack instigating. Not too shabby for level 15!
I also snagged the Energy Weapon Bobblehead in Fort Hagen (25% bonus to criticals).
The real kicker is saving your critical and sneak attack instigating with the critical. I did this to a Synth Patroller in Fort Hagen and, as expected it was a one-shot kill.
Food for thought when choosing early weaponry in higher difficulty modes.
I was doing a little math and thought this might be useful:
The early stages of Survival Mode are pretty rough. I decided to splurge on Arturo's "Old Faithful" for my gunslinger. It has the Instigating legendary effect (double damage when opponent's health is full). It's easily one of the most powerful effects in the game since most things you run into are at full health.
So at level 15, with gunslinger 3 it hits for 46 dmg per shot. Plus I have two points in sneak in order to take advantage of the 2x bonus. (No ninja perks yet).
(46 x 2) x 2 = 184 dmg when sneak attack instigating. Not too shabby for level 15!
I also snagged the Energy Weapon Bobblehead in Fort Hagen (25% bonus to criticals).
The real kicker is saving your critical and sneak attack instigating with the critical. I did this to a Synth Patroller in Fort Hagen and, as expected it was a one-shot kill.
Food for thought when choosing early weaponry in higher difficulty modes.
You'd also have to take it into your inventory to go through a door/loading screen, then drop it once you're through so that you can move properly. You'd also have to drop it during combat if you aren't using it for that fight and also remember where you'd left it. Then there's also the npcs who like to pick weapons up during fights (look at Preston and the flamer when you take the Castle). I can only see it becoming tedious fairly quickly.
If you really wanted to keep it close by then just put it on the ground and tell your follower to pick it up. By doing that you can ignore their carry limit, which sort of defeats it being lowered in Survival.
You'd also have to take it into your inventory to go through a door/loading screen, then drop it once you're through so that you can move properly. You'd also have to drop it during combat if you aren't using it for that fight and also remember where you'd left it. Then there's also the npcs who like to pick weapons up during fights (look at Preston and the flamer when you take the Castle). I can only see it becoming tedious fairly quickly.
If you really wanted to keep it close by then just put it on the ground and tell your follower to pick it up. By doing that you can ignore their carry limit, which sort of defeats it being lowered in Survival.