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Fallout Roleplay Help Desk

  • January 15

    MaddMannatee said:

    Just joined this group and am in need of help. I need to get a better undertsanding of Goodneighbor and its ideals. If there's any info that can be provided or a thread with info that I could be pointed to then that would be great. Thanks!

    There are no threads about Goodneighbor on this site, but the best way I can probably sum it up is this: Goodneighbor is a haven or asylum for (mostly) ghouls who otherwise would've been killed or oppressed in the wasteland. The founders of the city came from Diamond City, where they had been thrown out by the Mayor. So if you look at their history, their ideals could be described as "leave us alone and we'll do the same". I wouldn't say they were isolationist, because they let you in pretty easily, but given the opening 'cutscene' when you enter, you could also describe them as pretty laissez-faire in general. 

    That paragraph is pretty general, so I guess I'll give a bit more details about other aspects about them. Looking at the opening cutscene again, as well as the scene of Hancock giving the Institute speech, it's easy to tell that Hancock pretty much has the city under his boot. I don't know if political terms can be applied to so small a place, but if we assume that out of game it is much larger (at least a few blocks), then we could describe the governance as 'anarchist dictatorship'--whatever goes, goes, but only if Hancock approves. 

    Going back to (mostly) ghouls in my first paragraph, the fact that the memory den is there makes it a pretty important place for freed synths. Despite its underuse, you can kinda imagine it being a spot of pilgrimage for synths, as well as one of very few places that they wouldn't be as abused as they were in the outside world. 

    Damn...now I want to write an article on Goodneighbor. 

    EDIT: Welcome to the group as well!

  • Member
    January 15

    Thank you a ton Probs! very helpful, especially the part about synths and how Hancock's leadership works. Much gratefullness, both for the info and the welcome! I'll make sure to mention that i got help from you for the build I'm working on. And I fully support the idea of a Goodneighbor article ;)

  • January 15

    MaddMannatee said:

    Thank you a ton Probs! very helpful, especially the part about synths and how Hancock's leadership works. Much gratefullness, both for the info and the welcome! I'll make sure to mention that i got help from you for the build I'm working on. And I fully support the idea of a Goodneighbor article ;)

    Happy to help :) it is my job after all :P

    And it's always cool to hear of a build in the works! I'll try to check it out if/when you post it. Thanks for the support, but that is currently in the back of a long list of articles I still need to write.