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Event Build: The Spectral Paatru

Tags: #Hero  #Vampire  #Illusionist  #Warrior  #Argonian  #Event: 2in2 
  • March 16, 2017

               Argonians as a whole have been through a lot. They were mistreated, enslaved, belittled, and forced into an empire. However this particular story is worse. Immagine fighting your own brother and each of you killing the other, then be bound to another body along with your brother and constantly fighting for control! This Battle-scarred lizard will scare even Alduin's scales off. His anger is stronger than any illusion spell! His fists cause more dammage than any Restorations pell can heal! Face so ugly, not even the Night Mother could love him! Ladies and gentlelizards, I give you the most powerful Companion and most ruthless Listener with the best HISTory: 

    [alink=#two]To part two[/a]

    The Spectral Patruu!

    Image result for angry argonian

    "Some people don't think I'm smart. Those people get my fists!"

               If you couldn't tell by now, I am putting a bit of a spin on the Typical Argonian and making a character that can kill without drawing blood. This build is part of the recent Two in Two event build. Please comment below if you have any critisism that you would like to add to the build! 

    BACKSTORY:

               The Spectral Patruu became to be when two brothers warred against one another. The elder brother, Fists-of-Ebony, was a warrior and devout follower of the Hist. He used his ability in heavy armor and Martial Arts along with his ability to further his armor with Alteration to fight for glory in his home village near the boarders of Gideon. He was sent to kill his brother for the desecration of ancient burial sites and constant murder of his own people. The younger brother, Hurts-With-Magic, was a devout follower of Sithis and an exceptional Shadowscale. He used his abilities in Illusion, Alteration, and Necromancy to make his marks kill themselves and fight an unfair and unjust battle. He desecrated sacred burial sites to find the secret of immortality, and was successful when he found the blood vial of an Argonian Vampire. Upon drinking the vial empty of its contents, the Paatru became known as "Nightmare". The two met on the Outskirts of Blackguard and battled to the death.

                 After three days of constant fighting and constant reanimations of the dead, both brothers fell in the murk, death through blood loss. The next day, a wayward Witch found the two souls trying to reinhabit their bodies. She asked the souls if they wanted a second chance. They replied yes and were reincarnated into another Paatru: an Infant who was named Fated-to-Die because of the poor condition of the child. The two brothers' souls were bound into this infant and were constantly fighting for domination over the other. Eventually, the two brothers realized their place in their new body and began learning how to control their body. During some days, Fists-of-Ebony would take control and would show great chivalry and honor while on other days, Hurts-With-Magic would consume the corporeal form, becoming a ruthless killing Machine! They eventually make their way to Skyrim near Darkwater Crossing when they were ambushed by Imperial soldiers. Bound and knocked unconcious, they take a ride to Helgen awaiting their Destiny! Who will become the Dominate soul? What way will this Story end, if it does end? Which Kalpa are we viewing to see this story? Only time will tell the tale...

    Image result for Argonian Archmage

    "Might and Magic placed into one: Whose life will the dominate soul become?"

    Because this is a Two in two build,this build will have two outcomes: The Path of the Red Eyes and the Path of the White Fist

     

    The Path of the Red Eyes(Nightmare):Image result for evil mage draconian

    The Red Fist is the path of murder and deviency. The Paatru will affiliate itself with those who are cruel, dispicable, and vile. The Red Fist usually are Cannibals and vampires. They wear robes of furs imbued with rare enchantments from their constant blood sacrifices. They are ruthless and arrogant, believing themselves to be indestructible. They are masters of Illusion and experts in Alteration, casting spells to conceal themselves and make their enemies crumble from the inside. The Red Fist are a secret coven of assassins of the Dark Brotherhood, and due to their affiliation with illusion, they are quite successful. They mostly use Fury and Fear spells to weaken the enemy and Paralysis to make fighting easier. There are no fair fights between the Red Fist and their victims and the Red fist always gets their target.

    STATISTICS:

    Level: 25

    Stats: 340:100:100(all in Magicka) 

    Stone: Atronarch- +50 Magic absorbtion, -50% regeneration, +50 Magicka

    Perks: ONLY LEVEL THESE TWO PERKS! opt. B

    Illusion: Novice-Master Illusion, Hypnotic Gaze, Aspect of Terror, Rage, Master of the Mind, Animage, Kinderd Mage, Quiet Casting, Dual Casting Illusion 

    Alteration: Novice-Master Alteration, Stability, Atronarch, Dual Cast Alteration, Mage Armor(3/3)

    Armor:  

    Archmage's Robes(College of Winterhold Main quest): You must complete "The Eye of Magnus" quest to obtain this. +100 magicka regen +50 magicka - 15% cost to all spells

    Archmage's Boots: A pair rests withih the Archmage's Quarters. + 40% shock resistance

    Aetherial Crown: Circlet that allows you to have two standing stones at the same time. Second stone: Apprentice(+100% magicka regen and -100% magicka resistance

    The Ring of the Erudite(DG): a Dawnguard DLC item that is given when you complete the "Rings of Blood Magic" Quest from the Volkihar vampires faction. +100 magicka and +100 magicka regen

    Savos Aren's Amulet: Amulet from completing the quest "Containment". +50 magicka

    Ring of Namira: Daedric Artifact that gives +50 stamina and +50 health and regen if one eats a fresh corpse 

    Weapons: None

    Spells:

    Invisibility/Muffle: Used to creade the Shadow Basilisk custom power.

    *Call to Arms/Rally/Courage: Makes target(s) gain extra health and stamina and will be relentless and never yield.

    *Hysteria/Rout/Fear: Makes target(s) yield and run away 

    *Mayhem/Frenzy/Fury: Makes target(s) attack anyone on sight .

    *Harmony/Pacify/Calm: Makes target(s) passive to allpeople even if attacked by others(aside from the dragonborn).

    Shouts: Aura Whisper, Marked for Death, Frost Breath, Drain Vitality, Throw Voice, Dragonrend, *Dragon Aspect, *Bend Will, Whirlwind Sprint, Disarm, Slow Time, 

    Powers: Mora's Boon, Secret of Arcana, Dragonborn Frost, Vampire Lord(max), Vampire's Sight, Histskin, 

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    *Only when you think you may not survive without using it

     

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    Combat Style(Custom Powers):

    **Shadow Basilisk(Invisibility+Muffle): Become a shadow of your former self to move undetected by enemies

    Basilisk's Fangs(Shadow Basilisk+Paralysis/Frost Breath+Marked for Death): Bite your prey to make them stone-like so you can deal with the greater threats.

    Basilisk's Eyes(Shadow Basilisk+Calm/Fury/Fear): Hypnotise your prey into fighting for you or leaving their friends to suffer!

    Basilisk's Toungue(Shadow Basilisk+Throw Voice/Dragonrend+Bend Will/Disarm): Your voice makes people move colser to you and enthralls them to either follow you or drop their weapons.

    Inhumman Reflexes(Slow time+Histskin+Vampire's Sight+Shadow Basilisk): Become a god-like being as you travel long distances at a shorter time, healing faster and see better in dark rooms . 

    Blood Ritual(Eating corpse+Mora's Boon+Histskin+Dragon Aspect+Vampire Lord): Create a ritual using the blood of those slain, healing yourself back to full power and transforming into a demon

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    **If one goes into third person view and casts both invisibility and muffle, the Dovahkiin will have a black shudder around their shilouette

     

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    Roleplay:

    Kill all that stand in your way! Enslave those you cannot kill and force those that look too tough to engage to battle their comrades! Firstly, you will join the Dark Brotherhood and kill the emperor. You will then join the Volkihar Vampire clan and become its new leader, then join the Stormcloaks and make Ulfric your meat puppet, being the one fully in control of the Stormcloak Army, you will become the Archmage of Winterhold to keep the mages under your control, finally, after beating Alduin into a fine pulp,you conquer all of Solsteim!

    [ahref="two"]Number two[/a]

    Path of the White Fist:Image result for argonian unarmed heavy armor

    This path is the path of righteousness and honor. You are a revered Argonian whose sould purpose in life was to return balance to life. Being a priest of Arkay, you mostly spent your time blessing burial sites, however that never made you feel content. You knew that there were darker forces than a few shambling corpes, so you left Argonia and began to wander the world, becoming a member of the Companions in Whiterun, after joining them, you took the name Hissing-Iron-Fist and began killing the foul necromancers, daedra, and vampires of the world. You turned down the werewolf curse of the Companions and bagen working, after becoming the harbinger, to rid the chances of the others becoming one with Hircine. If you do find a Daedra's artifact, you will hoard it one of your many houses, so they never see the hands of another mortal.

    Level: 25

    Stats: 200:240:100(1:1 ratio until magicka reaches 200, then all health)

    Race: Argonian

    Stone: Atronarch(to protect from mages and increases your own magicka)

    Perks:

    Heavy Armor- Juggernaut(5/5), Well Fitted, Tower of Strength, Matching Set, Deflect Blows, Fists of Steel, Cusioned, Conditioning

    Restoration- Novice-Master Restoration, Regeneration, Respite, Necromage, Avoid Death, Recovery(2/2), Ward Absorb 

    Weapons:

    Lefty and Righty(your fists)

    Armor:

    Ahzidal's Armor of Reflection: has a 15% chance to paralyse your opponent if they hit you

    Ancient Nord Greaves

    Ahzidal's Boots of Waterwalking: allows you to walk on the surface of water

    Jagged Crown

    Aetherial Crown: gives you a second stone(Lord: to increase resistance to magic and physical damage)

    Amulet of Talos

    Spells:

    Sun Fire, Stendar's Aura, Close Wouds, Heal Other, Circle of Protection, Lesser-Greater Ward, Turn Undead(all), Bane of the Undead, Guardian Circle, Grand Healing

    Shouts:

    Battle Fury- Make your allies attack faster and with more zeal

    Bend Will- force dragons to fight with you and others to ignore you

    Become Etherial- Travel through the spirit world and move in real distances

    Call of Valor- Summon a warrior from your journeys in Sovengarde

    Dismay- Make the weak and cowardly fear you

     

    Disarm- make those that do not fear you lose their grip on their weapons

     

    Dragon Aspect- become more draconic than an Argonian, punching harder, shouting faster, and summoning spectral dragonborns to fight for you

     

    Fire Breath(enhanced)- burn the petrification of your enemies and turn their darkened souls into Fire Wyrns

    Unrelenting Force- Throw scores of enemies off cliffs, into trees, into the air, or whatever you want!

    Whirlwind Sprint- It is not retreating, it is repositioning, so reposition to another spot and wreak havok

    Powers: 

    Sun Flare- sacred Sun Stone gift(does 100 damage of fire in an AoE(Fire Storm))

    Waters of Life- sacred Water Stone gift( heals 200 health to surrounding players and enemies(Grand Healing))

    Bones of the Earth- sacred Earth Stone gift( ignores 80% of physical damage for 30 seconds(Dragonhide))

    Blessing of Talos(-20% shout cost)

    Combat Skills:(Special Moves)

    Sound the Horn!(Dragon Aspect+Battle Fury+Dismay)- Sound the horn and your allies will be stronger, faster and your enemies will quake in fear!

    Reposition!(Whirlwind Sprint+Unrelenting Force)- Reposition both you and your enemies to regain composure and give time to think

    Run Away!(Dismay+Disarm)- Make your enemies fear you and drop their weapons!

    Burn the Infection!(Sun Flare+Guardian Circle+Stendar's Aura+*Sun Flare)- Burn away the infection of the undead and bless them by fire!

    Roleplay:

      You are a hero who wants to help all in need. You will Join the Companions and become the Harbinger, refusing the Wolf gift as a blessing. Then you join

    the Dawnguard and kill off the vampire menace! You later defeat Alduin, punching him to submission, earning your place in Sovengarde. Finally, after

    vanquishing the darkness in Skyrim( Destroy the Dark Brotherhood, and Delayed Burial), and beating the Stormcloak army, you venture to Solsteim and

    defeat the influence of Miraak and Hermaous Mora, being the Savior of Solesteim and Skyrim!

     

    There you have it! the two brothers of the Patruu clan! Who will be victorious, what will happen to Skyrim? Who will you choose? Thank you for reading my first build ever posted on the site! I hope you enjoyed it! Till next time! Avada Kedavra!

     

     

     

     

     

     

     

     

     

     

     

     

  • March 18, 2017

    Did you sort out the armor?

  • March 18, 2017
    Cool idea and I like the ebony armor on the Argonian. If you are doing option B, how are you going to fill soul gems without leveling other skills?
  • March 18, 2017

    Staff of soul trap and allow followers to use soul trap weapons. also yes I have sorted out the amor problemwith this guy. Plus sometime monday( if life permits) I will be altering a few things with the character! This build was but an illusion to the true Two in Two that I never guessed would come with this! It has a switchup of the enchannting tree with the illusion tree so no unarmed enchantments! Also, I believe this style is what I will do from now on with builds. This diet build is fun!