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WiP Character Build: Avatars of the Daedra - Arch-Mage Shalidor

Tags: #Character Build Healer  #Character Build Mage  #Race: Nord  #Lore  #Advanced Atronach  #Wards 
  • Member
    March 4, 2017

    Hello guys! I wanted to experiment with presentation for this build, just so you know. I wanted to play a sorcerer build, as it is my favorite kind of character to play, but I had already had a build that focused on Destruction, Conjuration, Alteration, and Restoration. But I was flicking through lore the other day and I came across the powerful Arch-Mage and maker of the Labyrinthian, Shalidor. He had an obsession with the Daedric Artifact Spellbreaker, and even made a ward spell to try to replicate its effects. Then I thought: absorbtion! I have never seen a build that has 100% stunted magicka (though I am sure there is many) This character is a loyal servant of Peryite, being facinated with his artifact, Spellbreaker, though this build does not utilize it in combat.

    *

    Race: Nord. Shalidor was a Nord in the lore and in his ESO appearance, so that is the race we will go with. If you really wanted, you could go with Breton, as they have more useful boosts than the Nord.

    Character Customisation: Weight slider all the way down. Give him some wrinkles and long grey hair and a scruffy grey beard.

    Standing Stone: The Atronach. This build exploits a glitch that can only be used with this stone. However, I will explain all that later.

    Stats: 4/1/0.  Wards & other spells cost lots of magicka to keep up. Also, as Nords do not start with a magicka boost in the first place, you really want to pump this up early.

    Major Skills: Restoration, Alteration, Enchanting

    Minor Skills: Destruction, Illusion, Alchemy

    Shouts: Unrelenting Force, Become Ethereal, Bend Will

    Apparel: Blue Robes, Ahzidal's Gauntlets of Warding, Ancient Nord Boots, Amulet of Julianos, Mage's Circlet, Silver Ring

    Weapons: Staff of Paralysis, Staff of Magnus, Staff of Chain Lightning

    Passives: Eternal Spirit, Companion's Insight, Dragonborn Force, Seeker of Sorcery

    Powers: Mora's Boon, Secret of Arcana

     The Build

    This build revolves around wards and destruction magic. Wards are a very underrated part of Restoration, and I really wanted to expirement with them. Using a few perks and enchantments, wards can become a very viable part of a mage's arsenal, the perks Ward Absorb, Restoration Dual Casting, and the respective mastery perk (e.g Apprentice Restoration).

    This build utilises a glitch that makes Shalidor a real force to be reckoned with, however the glitch also gives him stunted magicka regeneration. However, there is an spell that can help regen your magicka, provided you haveenough magicka left to cast it. For more information on this glitch, see "The Advanced Atronach" section below.

    Now, let's talk about the build's skills. Restoration, as you may have guessed by now, is the build's priority skill. It allows for casting of wards and healing spells, and I have already explained the need for wards, and the reason for using healing spells, you can probably guess. Next up is Alteration, a skill I love using purely for paralysis. I don't know, paralysis just seems so wizard-y and I love using it when I get the chance. Until you are a high enough level to cast it, you can substitute with the Staff of Paralysis found in Snapleg Cave. Also with Alteration, we unfortunately cannot use the Mage Armor perk as this build does use Ahzidal's Gauntlets and Ancient Nord Boots.

    Next up, we have the crafting skills: Alchemy and Enchanting. Alchemy is used for The Advanced Atronach glitch, though I used it beyond that for magicka-restoring potions and the like, which can be helpful with a character like this, who is so frail health-wise. Enchanting is used, obviously, for enchanting things with effects such as Fortify Restoration and Fortify Magicka. I do not advise using Fortify Magicka Regen enchantments, as that kind of ruins the fun of the build. As you may have previously noted, using two crafting skills means there is a little bit of grinding to do, but it is not too terrible, so just have patience.

    Finally, we have Destruction and Illusion. In destruction we will mainly be using Shock and Fire, but a little bit of Ice can be useful in some situations. Also in Destruction is the cloak spells, (specifically shock, because it looks really awesome) which are useful when surrounded by huge groups of weaker enemies,like skeletons. Illusion I picked because Shalidor was an intelligent, cunning, manipulative man, and Illusion is always helpful when in sticky situations. I used courage and fear the most, courage to boost my followers and fear for when I was being beaten to a pulp by Bandit Chiefs.

    Perks - Arch-Mage Shalidor

    Weapons & Armor

    Armor - This build utilizes mostly unenchanted items except his Gauntlets and Amulet. Blue Robes can be found at almost any trader, Ancient Nord Boots can be found in Forelhost or Forsaken Cave. Ahzidal's Gauntlets of Warding can be found in Kjolborn Barrow during the quest Unearthed. The boots and the robes are not pre-enchanted, and so when you get them enchant them with as follows:

    Blue Robes - Fortify Alteration

    Ancient Nord Boots - Resist Shock

    I personally held off on the enchanting until my Enchanting skill was high enough to get some decent enchantments. However, and alternative would be to find two of each item (or more) and enchant one, then save the other until you have a decent enchanting skill.

    Jewellery -  The Jewellery used for this build, the Mage's Circlet, a Silver Ring, and an Amulet of Julianos, is all pre-enchanted, minus the ring. However, the enchantment effects on the amulet is not leveled, so youcan get that whenever. However, the Circlet is leveled, and so I recommend you wait until about level 15 before doing the College of Winterhold. The ring,however, can be enchanted.

    Silver Ring -Fortify Illusion

    However, Silver Rings are not very hard to find, so do not be afraid to enchant it at a low level. When your enchanting skill gets higher, merely buy a new one.

    Weapons - Staff of Chain Lightning, Staff of Paralysis, Staff of Magnus

    As this build is a "pure" mage, we will not be using any melee weapons. However, staffs are always useful. The Staff of Paralysys can be found in Snapleg Cave at any level, and can really help you with enemies, especially early on, when you will run out of health fast and magicka even faster. The Chain Lightning Staff is useful at any level, as it automatically has the "Impact" perk with it, even if you do not have it. It can be found on mage enemies at the mid-late levels. Finally, the Staff of Magnus is always a good choice for a mage. The magicka absorbtion is a really handy thing to have, especially because this build cannot regen naturally.

     The Advanced Atronach

    Drinking two certain potions before selecting the Atronach Stone is the main aspect of this build. These potions are drunk to achieve:

    100% Spell Absorption
    100% Slower Magicka regen (Stunted Magicka)
    100 Added Magicka

     

    The ingredients to do this can actually all be found up as soon as you leave Helgen. You will be needing:

     

    Abacean Longfin
    Cyradilic Spadetail
    White Cap

     

    Drink a potion of restoration (Longfin + Spadetail) and a potion of restoration and frost weakness (Longfin+Spadetail+White Cap) before selecting the Atronach Stone. This will give you the effects seen above.The higher your Alchemy level themore powerful the boosted stone will be. You will need 5/5 in the Alchemist perk to achieve the exact effects listed above.

    Gameplay

    The gameplay for this Peryite-serving character is rather fun and simple. The attack part of gameplay is rather simple, just fire off bolts of magic and wipe out your foes in seconds, however you will soon run out of magicka and not be able to regen. So be very careful with managing your magicka. Make sure to put up a ward when fighting mages in at least one hand in order to ensure a constant supply of magicka.

    Fighting warriors can be tricky, and I admit I did often run out of magicka when fighting them in groups. However, it was not often when they would be fighting without a mage at their side, so I did have some source of magicka most of the time. If you do by chance run out of juice, whip out a staff and fire off some bolts of destruction. If you are REALLY unlucky, and your staves run out of charge, then turn and run for your life. There isnt much you can really do in this situation, except replenish your magicka and come back later.

    Fighting Archers is simple enough. Luckily they are almost always with a magic-user or two and they also have very low HP, making them usually one-shot kills. You should not have any trouble with killing them, they have weak attacks and weak defense, they should be simple opponents. When mixed with warriors they can be troublesome, and at this point you may want to frenzy a few of them in order to create some chaos among their ranks.

    Mages. Hah! The easiest foes to defeat with this character. Run into a sorcerer fort with an ice spell in one hand and a fire spell in the other. Slow 'em down and then fire some destructive magic while absorbing all of their spells with your spell absorbtion. Wreak havoc upon them. Veyr little effort is required to take them down, the only mage that ever gave me any trouble was the Caller. She's really irritating.

    Dragons are easy as well! Absorb their breath attacks and you should be fine. I would advise using shock spells as this will reduce their ability to burn you as often, as their shouts are used off a rather low magicka pool. Simply pelt them with magical attacks until they die.

    Wards are used until you get 100% stunted magicka. You will need lots of magicka to keep them up, especially at the lower levels, so definitely use any fortify magicka equipment you find until you can get the Equipment I selected for this build.

     

    Closing Notes

    This was a fun and short playthrough. I hope you enjoyed reading the build and if you have any questions or critique please comment below. Keep an eye out for my other Avatars of the Daedra builds, coming soon!

     

     

  • Member
    March 4, 2017

    I am FURIOUS... can anyone tell me if the font looks weird to you? I am using "Book Antiqua" but for me some of it shows up as the basic font and it is really bugging me. Is it the same for everyone else?

  • Member
    March 4, 2017

    I am planning to pick up Ahzidal's Gauntlets (Absorb 50% of magicka from offensive spells when a wad is up, but wards are 25% less effective). Then I will use the Stunted Magicka glitch, thus rendering my magicka immobile. The ONLY WAY to restore magicka is via sleep, potions, or wards. I think this makes for a rather interesting playstyle, please share your thoughts.

  • March 4, 2017

    Hey. How are you doing your glitch?

  • March 5, 2017

    *Stretch* right, let's see how I go, I haven't commented on a WiP for longer than I'd like.

    So, I'm really interested in Shalidor recently because I've been playing ESO so this build already has my interest peaked, but a build that focuses on Wards as a source to regenerate Magicka, now that's three interesting things combined into a single build (Wards are rare, but that use is something I've never seen as a major focus). So I'm really loving what you've got here and I wanted to drop in with a few ideas that I have floating around in my head.

    Have you thought about Staves? This build could work really well as a kind of 'Weapon and Shield' fighter but using offensive staves and wards to create a pretty awesome fighting style. It also reduces the overall Magicka cost allowing you to focus more of your magic towards Resotration and Alteration. It wouldn't really be much of a change from what you've mentioned so far, but Destruction might be a little less focused on than it is here (it'd basically just be a decent use of some gold to throw into training). I think that could be an interesting connection to ESO Shalidor (who gets a lot more 'screen time' than Lore Shalidor...Loredor?) based on how combat works in that game without sacrificing much of anything.

    That's the main idea I've had for now, there were a couple other RP based ones that took some heavy inspiration from ESO but I might wait for them (rather than upload a massive comment). I can't wait to see where this leads Blacklight.

  • Member
    March 5, 2017

    Dragonborn1721 said:

    *Stretch* right, let's see how I go, I haven't commented on a WiP for longer than I'd like.

    So, I'm really interested in Shalidor recently because I've been playing ESO so this build already has my interest peaked, but a build that focuses on Wards as a source to regenerate Magicka, now that's three interesting things combined into a single build (Wards are rare, but that use is something I've never seen as a major focus). So I'm really loving what you've got here and I wanted to drop in with a few ideas that I have floating around in my head.

    Have you thought about Staves? This build could work really well as a kind of 'Weapon and Shield' fighter but using offensive staves and wards to create a pretty awesome fighting style. It also reduces the overall Magicka cost allowing you to focus more of your magic towards Resotration and Alteration. It wouldn't really be much of a change from what you've mentioned so far, but Destruction might be a little less focused on than it is here (it'd basically just be a decent use of some gold to throw into training). I think that could be an interesting connection to ESO Shalidor (who gets a lot more 'screen time' than Lore Shalidor...Loredor?) based on how combat works in that game without sacrificing much of anything.

    That's the main idea I've had for now, there were a couple other RP based ones that took some heavy inspiration from ESO but I might wait for them (rather than upload a massive comment). I can't wait to see where this leads Blacklight.

     

    Wow, DB, lots of ideas.

    The only staffs I was planning on using were the Aetherial Staff (Shalidor had a great interest in anything dwemer), and The Staff of Magnus. I may actually have a look around, for some decent other staffs, but what I may end up doing is going to Tel Mythryn and enchanting my own.

    If you do have any other ideas please do let me know :P

    Thanks DB, given me a good few things to think about :)

  • March 5, 2017

    Wow, DB, lots of ideas.

    The only staffs I was planning on using were the Aetherial Staff (Shalidor had a great interest in anything dwemer), and The Staff of Magnus. I may actually have a look around, for some decent other staffs, but what I may end up doing is going to Tel Mythryn and enchanting my own.

    If you do have any other ideas please do let me know :P

    Thanks DB, given me a good few things to think about :)

    Well, let's see. The three staves that I always jump to are the Staff of Chain Lightning (it gets Impact automatically even without the perk), they aren't too rare to find in various Falmer Caves at medium levels. I'd say a Staff of Ice Storm would also be fairly useful, and picking up the Paralysis Staff in Snapleg Cave at any level would be a pretty awesome defensive weapon to add to your arsenal.

    Other then that, I was wondering how much you've seen (if any) of Shalidor in ESO. Your recent builds make me think you've played it at least a little bit (considering this one is based off of ESO Shalidor and the other one is based off of ESO Mannimarco) so I was wondering about the potential between either of the two things we learned about in that game. His 'disagreements' with Sheogorath could be an interesting idea to work with, perhaps creating a Shalidor that's actively working against Sheogorath by something, dunno I hadn't thought that far through it.

    Working with Labyrinthian or Eyevea as a base could be an interesting idea as well (the former is easier, the second one would require a bit of thought but could work), they make up so much of Shalidor's life that I feel like delving into them could just be a lot of fun. Perhaps Eyevea was destroyed by the Thalmor (or something along those lines), or work that in with the Psijic Monks. Dunno, just throwing ideas out at the moment, but those are three possible areas I would work within in regards to Lore/Roleplaying personally. 

  • Member
    March 5, 2017

    Dragonborn1721 said:

    Wow, DB, lots of ideas.

    The only staffs I was planning on using were the Aetherial Staff (Shalidor had a great interest in anything dwemer), and The Staff of Magnus. I may actually have a look around, for some decent other staffs, but what I may end up doing is going to Tel Mythryn and enchanting my own.

    If you do have any other ideas please do let me know :P

    Thanks DB, given me a good few things to think about :)

    Well, let's see. The three staves that I always jump to are the Staff of Chain Lightning (it gets Impact automatically even without the perk), they aren't too rare to find in various Falmer Caves at medium levels. I'd say a Staff of Ice Storm would also be fairly useful, and picking up the Paralysis Staff in Snapleg Cave at any level would be a pretty awesome defensive weapon to add to your arsenal.

    Other then that, I was wondering how much you've seen (if any) of Shalidor in ESO. Your recent builds make me think you've played it at least a little bit (considering this one is based off of ESO Shalidor and the other one is based off of ESO Mannimarco) so I was wondering about the potential between either of the two things we learned about in that game. His 'disagreements' with Sheogorath could be an interesting idea to work with, perhaps creating a Shalidor that's actively working against Sheogorath by something, dunno I hadn't thought that far through it.

    Working with Labyrinthian or Eyevea as a base could be an interesting idea as well (the former is easier, the second one would require a bit of thought but could work), they make up so much of Shalidor's life that I feel like delving into them could just be a lot of fun. Perhaps Eyevea was destroyed by the Thalmor (or something along those lines), or work that in with the Psijic Monks. Dunno, just throwing ideas out at the moment, but those are three possible areas I would work within in regards to Lore/Roleplaying personally. 

     

    I was just looking up some staves you can get early on, and I think Chain Lightning and Paralysis staffs would be the ones I'd use, they both seem wuite "shalidor-y" so I will use them.

    I hadn't thought of that, I may find a way to work it in, and yes, I have been playing a bit of ESO recently :)

    I was planning to use Labyrinthian as a base but I was having trouble deciding how to make it a base-if you have any ideas on that I would love to hear them, because I am a bit at a loss for how to pull that off...

    Thanks DB :P

  • Member
    March 5, 2017

    Blacklight the Oddball said:

    I was planning to use Labyrinthian as a base but I was having trouble deciding how to make it a base-if you have any ideas on that I would love to hear them, because I am a bit at a loss for how to pull that off...

    Thanks DB :P

    Well, Bromjunaar Sanctuary in the Labyrinthian is actually a really cool place to store gear--walk in, slip on the Wooden Mask, and you've got a place hidden in time that only you can access. But if you're looking for a place to sleep, cook, and whatnot, I can't think of a place anywhere in Labytinthian that has any of those amenities (Labyrinthian Chasm does have an Arcane Enchanter if you need a place to Enchant your gear, so that's a plus :D).

    Still, if you just want a place to hold your gear, Bromjunaar Sanctuary is a pretty boss location ;D

  • Member
    March 5, 2017

    ShinJin said:

    Blacklight the Oddball said:

    I was planning to use Labyrinthian as a base but I was having trouble deciding how to make it a base-if you have any ideas on that I would love to hear them, because I am a bit at a loss for how to pull that off...

    Thanks DB :P

    Well, Bromjunaar Sanctuary in the Labyrinthian is actually a really cool place to store gear--walk in, slip on the Wooden Mask, and you've got a place hidden in time that only you can access. But if you're looking for a place to sleep, cook, and whatnot, I can't think of a place anywhere in Labytinthian that has any of those amenities (Labyrinthian Chasm does have an Arcane Enchanter if you need a place to Enchant your gear, so that's a plus :D).

    Still, if you just want a place to hold your gear, Bromjunaar Sanctuary is a pretty boss location ;D

     

    Wow Shinj.... can't beleive I didn't think of that. Slapping myself now haha. Thanks for the suggestion, I'll definitly look into it :D