The ultimate lich-hunter has returned! My search for an interesting twist to use with the ebony armor set is finally over. Prepare for a character that has been given the ultimate blessing….and the ultimate penalty.

The Obsidian Sentinel

Deep in Skyrims most frozen labyrinth, entombed within the heart of a mighty glacier, sleeps the Obsidian Sentinel.

Few know what forbidden sorcery went into its creation or recall the name of the hero enslaved within the dark joints of the symbiotic black armor.

Now a growing evil far to the east of Skyrim has roused this silent guardian from slumber, and as the ice breaks a disturbing tremor is felt throughout the minds of every mage in Tamriel...

Race: Unknown

Stone: Advanced Atronach

Major Skills: One Handed, Heavy Armor, Smithing, Destruction.

Minor Skills: Restoration, Alchemy, Block.

Weapons: The Pale Blade, Ebony Sword.

Armor: Full Ebony Armor.

Shouts: Frost Breath, Elemental Fury, Become Ethereal, Marked for Death.



The Build

The ‘Sentinel’ range of builds have always brought me a lot of pleasure to play, there is something about running a faceless machine-like warrior that I find strangely compelling.

The Obsidian Sentinel is a character that has ultimately become trapped by its own power. The build allows for 100% absorption of all spells, poison and disease but such strength comes at a high price in the form of stunted magicka (0% magical regeneration). This terrible curse forces the Sentinel to be what I always intended it to be…a parasite, a being that is drawn unstoppably to magical energy.

‘Repressed power’ is perhaps what makes the character so interesting to play. The Sentinel is capable of huge displays of magic but only in the prescence of evil spellcasters. The more powerful the enemy the stronger the Sentinel becomes.

Physically the Obsidian Sentinel is absolutely dominating, with magical resistance not being an issue this characters combat defences have been taken to an obscene level. The combined health regeneration effect from the armor is so powerful that simply raising shield for a few moments can allow for sustained life support during combat.

Mastery over frost magic fits this characters history and synergises well with combat abilities. Due to having no standard elemental or magical resistance the Sentinel is perfectly primed for using Blizzard to maximum effect, even manipulating its own biology with weakness to frost potions for complete devastation.


The Atronach Unleashed...

This character is going to directly manipulate the atronach standing stone to achieve 100% spell absorption. This can be done fairly quickly depending on how much time you spend on alchemy.

By using two separate restoration potions prior to selecting the stone we can create a small stacking effect. We are looking to double the power of the stone to achieve…

  • 100% Spell Absorption
  • 100% Magicka Degeneration (Stunted Magicka)
  • 100 Extra Magicka

The required ingredients to start this process can actually all be picked up as soon as you leave Helgen and visit the guardian stones.

  • Abacean Longfin
  • Cyradilic Spadetail
  • White Cap

Consuming a potion of restoration (Longfin + Spadetail) and a potion of restoration and frost weakness (Longfin+Spadetail+White Cap) before selecting the atronach stone will boost its power permanently.

You can check your current rate of spell absorption at any time by looking at your total magicka reserve. For example a fresh character may have 165 magicka after selecting the stone which would mean 65% spell absorption.

It should be noted that restorations ‘Recovery’ perks also respond to this method so if you’re a hater of stunted magicka you can offset its effect if you wish. I preferred to balance out the character by allowing my magicka regen to decrease as my character grew stronger.

Level 50 Perk Placement

Stat Placement: Magicka 1 – Health 3 – Stamina 1

Due to wearing the ebony armor set and using smithing and alchemy I was able to keep heavy armor perks to a bare minimum. Completing ‘Unfathomable Depths’ early can get you a welcome boost until the ebony armor arrives.

Shield wall has quickly become a favourite skill of mine. Combined with an enchanted shield damage can be reduced to almost nothing. Elemental protection will eventually be wasted but will pay for itself during the course of this characters creation. Shield Charge is a great perk and can be used to maximum effect once Conditioning is selected from the heavy armor tree. Bash perks have been neglected, they offer nothing on master difficulty.

Smithing should be an absolute priority during the early levels, putting together the Ebony set is a tall order and heavy armor perks have been kept low deliberately to benefit from the increased armor rating. By excavating the following locations for dwarven materials you can be wearing a full set of ebony as early as level 20 – 25 by creating dwarven bows at a forge.

  • Alftand Ruined Tower
  • Avanchnzel ("Unfathomable Depths" – Essential to the build)
  • Dwemer Museum
  • Gloombound Mine – Enough ebony ore here to create a full set of Legendary Ebony Armor.

Alchemy is essential to boost the atronach stone and the Sentinels early combat abilities and alchemy will eventually play a big part in this characters ‘finishing move’.

Destruction will be one of the more rewarding trees with this character. For the first time I’ve selected the Rune Master perk and it is absolutely awesome! I don’t know exactly what it is but there is something incredibly powerful about this perk, runes become the ultimate magical sniping tool and the damage you are able to land during magical battles is immense. It is also a well documented fact that runes increase the destruction skill far faster than any other spell; specialising in runes guarantees that master spells become available. Don't waste any time, select rune master and enjoy demolishing mages with unreal presician…

Arms and Armor

We're creating a machine. When I first imagined the Sentinel I visualised a warrior capable of extreme levels of endurance. Sentinels don't rush clumsily into battle, they stalk quietly and unstoppably towards an opponent absorbing high levels of physical and magical damage from every direction before striking with emotionless precision.

To achieve this I didn't want to rely on magical healing or potions. Magical immunity is just part of what the Obsidian Sentinel is capable of but physical immunity is the holy grail. The key lies in health regeneration.

This is the Sentinels final loadout. Strong blocking skills and high armor rating allow health to regenerate very nicely even during the heart of combat.

Healing spells and potions are very rarely needed and so the Sentinel becomes self-reliant, capable of withstanding blows from ancient dragons or Overlords and regenerating before the next attack lands.

Maximum equipment should be purchased from venders but won't become available till level 38. Grand soul gems can be used on the ebony armor to power it up during the earlier levels, empty enchantment slots are a waste.

In addition to a standard ebony sword the Sentinel carries the Pale Blade.  It's one of the games more powerful weapons and benefits from this builds dwarven smithing perk, almost reaching an ebony weapons damage potential. The unique 'Frost Terror' enchantment is actually increased by the Sentinels frost augmentations and at its peak influences nearly all of the games strongest enemies including Frost Trolls, Chaurus Reapers, Snow Bears, Bandit Marauders and Forsworn Pillagers.




Magical conversion is the heart and soul of any atronach build. By offsetting damage with a constant healing spell and bombarding the enemy with a jet of frost the Sentinel can dominate spellcasters and diseased creatures with ease.

As spell absorption increases healing is no longer needed and destruction spells can be dual cast for heavy damage.

Requires: Frostbite, Healing, Atronach, Destruction Dual Casting.


Rune Frenzy

Rune Master transforms the standard spells into precision death traps, capable of dropping waves of enemy spellcasters in seconds.

The huge magicka draw of runes greatly increase spell experience, putting The Obsidian Sentinel one step closer to complete destruction mastery.

Requires: Frost Rune, Rune Master, Dual Casting.


In keeping with the theme of an unstoppable warrior this characters stagger resistance has been maximised at 75%.

The Sentinel will barely flinch from even the hardest blows allowing for increased recovery and combat speed. Enemies however will stagger for 25% longer when power attacked.

Requires: Tower of Strength, Force Without Effort.

Frozen Onslaught

Elemental fury will double the Sentinels regular damage output and Deep Freeze will nearly always result in an enemy dropping from hypothermia during the assault.

Frozen Onslaught is a deadly combination and should be reserved for high level enemies.

Requires: Frost Cloak, Elemental Fury, Deep Freeze.

Enervating Terror

The Pale Blades powerful fear enchantment combined with Marked for Death leaves enemies demoralised and losing energy at an alarming rate.

Any that manage to build up the courage to face the Sentinel will have been permanently ruined and can be disposed of with a single cleave.  This combination represents the Sentinels dark side, use with caution.

Requires: Marked for Death, The Pale Blade.

End of Times

This build has been carefully tailored around this ability. The Blizzard master spell is unique in that its damage is manipulated directly by the casters own resistances. This character has no magical or elemental resistance and casts Blizzard in its truest form...

A weakness to frost potion taken before casting can greatly improve the power of the spell.

Requires: Advanced Blizzard. Weakness to Frost.


Ben C - For naming this build and inspiring its birth.

Dark Nemesis Armor Mod by lKocMoHaBTl.

Music - Teen Wolf by Dino Meneghin.

Tags: Character Build Battlemage, Character Build Elementalist, Character Build Juggernaut, Hall of Fame Build, Rank:Legendary

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Replies to This Discussion

Yes! Now THIS is a seriously awesome build!

OK. Went and re-read some of the elements that make it cool. Obviously the aesthetic is what makes me happy and the dominating power of the skill combinations make this a true powerhouse. Cool addition to the sentinels.

Thanks mate, glad you liked it! Still got a fair bit to type up, not been able to get the play time to finish recently.

sorry to ask im very new to this. when you use the stone for the buffs and debuff can you make low lvl pots to do it or do you need high lvl ones

You would need a lot of low level potions to do it. To get it with just two potions they both need to be something like 63% fortify restoration. I think that works out as three/four points in alchemist, benefactor and an alchemy enchanted piece (Krosis). Use yellow mountain flower instead of the spadetail to make the potion more powerful.

Now I have a build to fully maximize the legendary atronarch. I haven't played your other Senti builds since I'm new here so, I'll be running this one first +1 from the knee ;)

Thanks Mr Knee! Hope you get to try it out, this one is the best of the bunch...

This or Heretic which was more fun?

hey mason. i feel dumb asking this but to get the 100% res of magic do you use the potions

over and over or is it a one time thing?

Shall there be a daedric sentinel afterwords?

Doubt it, I'm a daedric hater! Thanks though Hunter!

I thought I was the only one :']

I hope there will be more additions to the sentinel series


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