Forums » Fallout

Your feelings about Fallout 4

    • 649 posts
    November 2, 2015 11:46 AM EST

    Now that´s enthusiasm. 

    And I agree with you. I´m hoping it can do the same thing as Skyrim for this site too. 

    To be honest, I haven´t paid much attention to those Perk List news, but tell me: Do you think it´s on the same level as Skyrim? The possibility to "build"?

    • 1217 posts
    November 2, 2015 11:56 AM EST

    I think the potential is there, but I'm still not sure. Elder Scrolls has some advantages in the distinct divisions it offers; Thief, Mage, Warrior, and their many combinations. Fallout is more nebulous with divisions/classes, and while there's a huge variety of guns (and now, possibly, melee weapons), I don't see them as having the same variable playstyle as things like magic, sword and board, archery, etc. But I'm looking forward to finding out.

    • 1441 posts
    November 2, 2015 11:58 AM EST

    Yup

    • 1441 posts
    November 2, 2015 12:00 PM EST

    My first character will look and have the same name as me, but I'll make him a sort of rugged, Han Solo esque merc/smuggler

    • 773 posts
    November 2, 2015 12:01 PM EST
    There'll be bugs, no doubt - with a game that size there are bound to be bugs.

    But, 'buggy as hell', no. That wasn't the case with Skyrim, for me at any rate, and I don't expect that with Fallout 4

    There'll be a patch within a week or two that will cure mist things anyway
    • 404 posts
    November 2, 2015 12:02 PM EST

    alright, pretty much same here. just wear a mask most of the time.

    • 773 posts
    November 2, 2015 12:04 PM EST
    I'm excited for the game BUT nowhere close to being as pumped as for Skyrim

    That's totally down to the way Bethesda have marketed this game - basically they've told us nothing, and showed us even less.

    Now, oddly enough, I think that will be a good thing in the long run, as the story and gameplay can emerge over time. There are bound to be loads of surprises ad we know so little.

    But, in terms of getting excited in advance, not so much...
    • 649 posts
    November 2, 2015 12:08 PM EST

    I'm excited for the game BUT nowhere close to being as pumped as for Skyrim

    Yeah, pretty much same here. 

    I actually don´t mind how Bethesda have marketed Fallout 4 - I haven´t paid attention to those news. I never do that. I remember that I was really hyped out for Inquisition, and I´ve watched one gameplay video. But that´s all. For some reason, I don´t really want to know much about the game. 

    I want to explore it as much as possible in as many ways as possible.

    • 649 posts
    November 2, 2015 12:13 PM EST

    What you just said...that was bothering me when I was playing New Vegas. I wanted to play some kind of thief character, but because the game rewards you with XP only for killing something or completing quests, it was really hard. Restricting.

    It means you can´t really play any character you want. To be honest, I can´t even think of some good roleplay concept for Fallout. For Skyrim it´s easy, it´s a fantasy game, you can take inspiration from other worlds. But Fallout...that´s quite limited genre. Post-apocalyptic + different "dimension" (by which I mean that America is stucked in 40s)

    • 1217 posts
    November 2, 2015 12:18 PM EST

    I don't think the RP is any more difficult, personally, but if they use the same XP concept, it will definitely be restricting. Part of the reason I've never played as a thief in Fallout. Here's hoping they've taken that into consideration.

    • 649 posts
    November 2, 2015 12:23 PM EST

    The RP is more difficult to me. Only book in post apocalyptic world I read was Dark Tower, and that with it´s time travel was really weird shit. 

    But on the other hand, I´ve read more than a hundred of Fantasy books, so - while it might sound strange - fantasy is more natural to me. While I like Fallout and it´s world, it feels weird to me. I like word, but it somehow restricts from coming up with some good roleplay.

    I was playing a goddamn cowboy all the time in New Vegas for god´s sake. Well, I once tried a surgeon and thief...surgeon worked better than thief 

    • 1217 posts
    November 2, 2015 12:38 PM EST

    What I find is that genre is almost completely secondary, which is why I like the Crossworlds event so much. Whether a character has a fantasy background, a sci fi background, a historical background, whatever, they can be adapted for any other setting with enough attention.

    • 1595 posts
    November 2, 2015 2:23 PM EST

    I enjoy the Fallout series don't get me wrong and am sure I'll be playing it either on or near it's release depending on my work schedule. Yet I can't say I am especially hyped for it beyond the obvious fact that it is on my must play list. I love the atmosphere, music and freedom a good Fallout game offers and will be lost for hours in the world, but it is not even close to the level of excitement I feel for a new ES or ME game.

    I played Fallout 3 in a few different ways, from gun-loving hotshot or computer wiz scientist to heavy weapon and melee but I was never inspired to look up other builds or find unique ways to play. I liked the world and backstory but never cared enough to dig deeper and learn it all. I enjoyed the setting but never felt the need to discuss it with others. I can't imagine that changing to be honest.

    I think it could be connected with what Karver said above but you can´t really play any character you want, the setting is more limited than a TES game in terms of character. With a fully voiced protagonist this might actually be a good thing in the same way Commander Shepard made for a great character. Predefining a protagonist is in many ways much more rewarding than a blank slate toon. I will have to wait and see.

  • November 2, 2015 2:59 PM EST

    I suspect that Bethesda have shown us nothing because In my opinion the game will be a bit flat, by flat I mean basic FO, gameplay with a few extras and better graphics I hope not I really hope not but the lack of marketing and promotion for me makes me smell a rat, I am also with Paul I just cannot get as excited about this as I did Skyrim, which is a game in a million

    • 649 posts
    November 2, 2015 3:12 PM EST

    And we´re back to the predefined protagonist vs blank slate, Phil.

    While many people think it will be restricting (not that I completely disagree) I hope it will get me more into the game. It will make me feel more connected, to actually care. I hope.

    • 1441 posts
    November 2, 2015 3:39 PM EST

    True, I mean, now we can feel like a part of the world. Instead of random smuchk #282838394, we have a character who has relationships, people he despises, people he cherishes, he has connections, he isn't just a faceless guy, he is someone that exists in the world.

    • 1595 posts
    November 2, 2015 3:45 PM EST

    How can it be seen as restricting? Commander Shepard, even as a predefined character, felt like your Shepard. It is also probably true to say that your Shepard feels more real in hindsight than your latest TES character, whose characteristics and emotions exist solely in your imagination. You can roleplay a deep and meaningful relationship with Uthgerd the Unbroken all you want but it will not change the fact that Uthgerd will only ever respond to you in one of four ways.

    We know Bethesda can make an enjoyable open world, with all the mechanics and atmosphere the studio is known for. I understand the hype but seriously now, wouldn't we all be surprised if they get that aspect wrong? It's Bethesda for crying out loud, telling them how to make a rich and detailed open world setting is like teaching granny to suck eggs.

    Yet everyone is excited by the stuff they know. Ooo, weapon customisation! What? We saw that in Fallout 3, how can they not improve on that on that with next gen tech? Ooo, a stunning wasteland to explore. What? Every Bethesda rpg is stunning at the time. Ooo, skills and perks. What? C'mon guys, we've seen this before, we know how it works.

    What is genuinely new and exciting is a fully voiced PC. Unknown and uncharted territory for fans of this studio. Yet this is the one thing not getting folks excited?

    • 1217 posts
    November 2, 2015 3:49 PM EST
    People are excited by the aspects that interest them. Seems pretty natural. No reason not to be excited about crafting just because it's been around. People are excited for how it's evolved. Some folks only want their character's voice in their own head, which does make a voiced protagonist restricting to them.
    • 1441 posts
    November 2, 2015 3:52 PM EST

    At least they got good VA's

    • 649 posts
    November 2, 2015 4:02 PM EST

    Phil, you´re getting this the wrong way. I am really excited about voiced protagonist and I´m kinda used to it because of the Witcher, ME and DA.

    What I meant is that some people actually prefer the silent protagonist. I mean, if character really talks, to someone it can feel like if you´re playing someone else. You´re just able to make decisions for that character. 

    I´m trying to look at this from both sides. For TES and Fallout fans, voiced protagonist is completely new thing.

    • 1595 posts
    November 2, 2015 4:04 PM EST

    What people? Bring them to me, let me show them how wrong they are

    I guess I'm getting old and hype doesn't work the same way as it used to. I was hyped by Batman Arkham Asylum as I had never seen anything quite like it before. No so hyped for Arkhan Knight simply because the new things it brought to the table couldn't compare with the novelty of the first game.

    Same with Fallout. Yeah it's exciting and new but the real novelty is the voiced protagonist and what this means for player engagement.

    • 1595 posts
    November 2, 2015 4:13 PM EST

    A silent protagonist is fine, but so far Bethesda haven't really run with that. An example of depth in Bethesda dialogue lies solely with Serana asking about your parents. That was amazing as we'd never been treated to character interaction in such a way before in a ES title. Had they to have fully plumbed the depths of that idea even with simple unvoiced dialogue it would be something.

    So a fully voiced PC is not necessarily the greatest innovation but the possibility of deep and meaningful character interaction is genuinely exciting, no? To me it's a no-brainer that a fully voiced protagonist is the next logical step to take when talking about character interaction.

    • 1441 posts
    November 2, 2015 4:16 PM EST

    For instance, hearing the emotion, considering what we know of the Sole Survivor's story, the pain he feels at losing his entire family (That we know of), the world he knew is gone, etc

    • 649 posts
    November 2, 2015 4:19 PM EST

    It actually makes me wonder if there is a possibility they will make voiced protagonist for TES:6.

    That would be really amazing, but try to image the work... You would need...at least 5 male voice actors. Khajiit, Argonian, Orcs, Elves could be done by one, Men too probably. 

    • 649 posts
    November 2, 2015 4:20 PM EST

    Exactly. It would make you care more about your character and how he/she interacts with the world.